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  1. #20181
    Secondary Hivemind Nexus vinraith's Avatar
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    Steam tells me I've just cracked the 500-hour mark playing AI War and its expansions. This is particularly impressive since a great deal of my play time on that game takes place outside Steam (under Wine on Linux or just running the DRM-free version) so that 500 hours represents perhaps 70% of my actual play-time. It's even more impressive considering there are significant numbers of things in the game I've not yet seen and options I've not yet tried, and I feel like I'm still learning even as I get noticeably better. Hell, there are still several difficulties I dare not touch and several interesting ways to make the game harder that I haven't dared attempt. It may also be worth noting that play time is spread out over 4 years, this is one of those games I come back to again and again. Every time, there are some new things to learn, some new AI tricks to avoid, some new strategic puzzles to crack. It just doesn't get old.

    So short version: best strategy game ever. Brilliant AI, astounding and ever-increasing variety, difficult strategic choices, complex and meaningful systems, and an all-in-all completely unique design unlike anything else I've ever played. Arcen are supposedly looking at releasing a sixth (!) expansion pack this summer, I'll be preordering needless to say.

  2. #20182
    Lesser Hivemind Node eRa's Avatar
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    I'm trying to finish my CK2 Bavaria game before the next expansion hits. Ireland and Skotland have just finished partitioning England. The Umayyads are Catholic. The Ilkhanate is Catholic. Byzantium is Catholic. The Pope is a Mongol. It's one of the weirder playthroughs I've had so far.

  3. #20183
    Lesser Hivemind Node lasikbear's Avatar
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    Quote Originally Posted by vinraith View Post
    AI War
    Any recommendations on how/where to start? I have done the tutorial twice now, but I keep feeling overwhelmed. I love the idea, I just keep bouncing off.

  4. #20184
    Just finished the first Assassin's Creed on PC. Yep, I'm a little behind the times...

  5. #20185
    Secondary Hivemind Nexus vinraith's Avatar
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    Quote Originally Posted by lasikbear View Post
    Any recommendations on how/where to start? I have done the tutorial twice now, but I keep feeling overwhelmed. I love the idea, I just keep bouncing off.
    First off, you're aware of the wiki, right?

    http://www.arcengames.com/mediawiki/...r_-_Fast_Facts
    http://www.arcengames.com/mediawiki/...fficulty_Level
    http://www.arcengames.com/mediawiki/...-_Starting_Out

    These days there are "setup scripts" for new players, so it's relatively easy to suggest a good setup for a first campaign. Select "beginner game" from setup scripts in the game lobby. It'll set you up with a reasonable first game, against two difficulty 6 AI's of "easy" types. Don't let any of this fool you, it's still going to be a tough game, and you should be prepared to lose a few times before you really get the hang of things. The "starting out" article I linked from the wiki will give you some hints on what to look for in terms of short term goals.

    When you have questions (and you'll have lots of them), look at the rollover text in game (which is extremely informative), then the wiki, and if that fails don't hesitate to ask questions on the forum: http://www.arcengames.com/forums/ind...board,2.0.html

    It's a very friendly and helpful community, and I hang out there a lot myself these days.

    I'm not sure what else to advise at the moment but I'm happy to answer questions if you have any. Good luck, and I hope you enjoy it!

  6. #20186
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    I returned to Tower of Guns but I think I dislike it more now than I did the last time.

    What someone said here is true about it's sound too - there's no variation in the noise and no way to place enemies/bullets with it - it's just a lot of bangs and clangs (the game plays the same when muted).

    It's really a piss-poor effort - it's using Unreal Engine and the UT games are a decade old and play FAR FAR better than ToG does.

    There are other mis-steps too - enemies with attack patterns are a dumb addition to a game which is randomised - it could take me decades to run into them often enough to learn their patterns!?!?

    Really disappointed - both in the game and in the glowing reviews which mostly fail to mention that it's as technically shoddy as it is...

  7. #20187
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    inbetween Shadowrun Dragonfall (which continues to be excellent) I've been replaying the original Thief: The Dark Project.

    After all these years, I still love it. Even Down In The Bonehoard, since once you realise how incapable of actually damaging you Burricks and Zombies are, you ignore them, and it turns into a maze/little puzzle level. Even then, it's surprisingly easy to navigate. Most wrong ways become dead ends quickly. Onto mission 4: Assassins - in which Garrett is a jerk. Crime bosses pressuring you to join up and send mooks to 'persuade' you? Break into his house and take the purse from his belt to send a message.

  8. #20188
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    Just finished Half Life 2: Episode 1. In all honestly, I was a bit disappointed. It was certainly a good game, but I find that Half Life is at its best when it just leaves you to your own devices in (relatively) larger levels, whereas Episode 1 seemed to funnel you from set-piece to set-piece far too quickly, never allowing you to really get a feel for the environment. Granted, I suppose that that should be expected considering the shorter length of the episodes, but it was still a bit of a let down coming off of the base game, which is one of the best constructed shooters that I've ever played.

  9. #20189
    Secondary Hivemind Nexus Wenz's Avatar
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    Playing deus ex again

  10. #20190
    Secondary Hivemind Nexus L_No's Avatar
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    Quote Originally Posted by Track View Post
    Just finished Half Life 2: Episode 1. In all honestly, I was a bit disappointed. It was certainly a good game, but I find that Half Life is at its best when it just leaves you to your own devices in (relatively) larger levels, whereas Episode 1 seemed to funnel you from set-piece to set-piece far too quickly, never allowing you to really get a feel for the environment. Granted, I suppose that that should be expected considering the shorter length of the episodes, but it was still a bit of a let down coming off of the base game, which is one of the best constructed shooters that I've ever played.
    If you have Episode 2, I'd suggest moving on to that. It's still linear, but it does open up every now and again.
    Want to add me on Steam? Steam name: Mr. Gert

    Guild Wars 2 characters: Norgothus (Norn Necromancer), Maggrivo (Charr Warrior)

    Quote Originally Posted by Fumarole View Post
    Never go full Wulf.

  11. #20191
    Lesser Hivemind Node Drayk's Avatar
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    Started Shadowrun Dragonfall after completing my daily challenges in Heartstone (am i the only one obssesed with this game ?) I just finished the mandatory catastrophic intro run with a dwarven Streetsam. I really like the way the story is told so far.

    Quote Originally Posted by db1331 View Post
    I give unto you the maddest of props. You're a god damned super hero.
    *Mostly* harmless

  12. #20192
    Secondary Hivemind Nexus neema_t's Avatar
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    Quote Originally Posted by trjp View Post
    I returned to Tower of Guns but I think I dislike it more now than I did the last time.

    What someone said here is true about it's sound too - there's no variation in the noise and no way to place enemies/bullets with it - it's just a lot of bangs and clangs (the game plays the same when muted).

    It's really a piss-poor effort - it's using Unreal Engine and the UT games are a decade old and play FAR FAR better than ToG does.

    There are other mis-steps too - enemies with attack patterns are a dumb addition to a game which is randomised - it could take me decades to run into them often enough to learn their patterns!?!?

    Really disappointed - both in the game and in the glowing reviews which mostly fail to mention that it's as technically shoddy as it is...
    I don't get it, I usually agree or sort-of agree with your opinions but in this instance it's like you're playing a completely different game. I've never been hit by an enemy I didn't know was coming because I rely on looking around rather than listening (seems like you're trying to do the latter?), though I do shit myself slightly when I hear the 'poof' of new spawns, I've not seen anything except bosses with learnable attack patterns (everything else either flies or shoots at you) and I've seen (presumably) all the bosses except for the apparently hidden one in the handful of playthroughs I've done, learning how they work takes a few seconds. That is if you don't have a gun that just decimates them almost instantly.

    Sure, the sounds are shit, guns feel like crap, physics are basic and there are glitches where you fall through the floor - it's happened to me three times in the exact same place so I don't think that's a huge issue, also I've never gotten stuck on an object as you mentioned previously - but personally I don't think these detract from the game, in much the same way that Space Invaders wouldn't be improved with more graphics, sound and an extra axis of movement. It's certainly not going to win any awards for technical competence but I think it's competent enough to be fun and for the incompetent bits to not ruin the premise of the game, if you get what I mean.

    But yeah, UT games did play better.

  13. #20193
    Secondary Hivemind Nexus Tikey's Avatar
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    Quote Originally Posted by fallingcow View Post
    Playing deus ex again
    *fistbump*

  14. #20194
    Lesser Hivemind Node Drayk's Avatar
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    Quote Originally Posted by Tikey View Post
    *fistbump*
    I had a doubt about what a fistbump is... and i found that: http://www.theatlantic.com/health/ar...ifesto/280175/

    Promote fistbumps for sanitary reason.... not sure if serious :P

    Quote Originally Posted by db1331 View Post
    I give unto you the maddest of props. You're a god damned super hero.
    *Mostly* harmless

  15. #20195
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by Track View Post
    Just finished Half Life 2: Episode 1. In all honestly, I was a bit disappointed.
    Episode 1 was the tipping point for where my faith in reviews evaporated. People had their noses crammed so far -signal lost- that they ignored how dull and formulaic episode 1 was, not to mention recycled. It even failed to start with a train ride. Wtf?
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  16. #20196
    Lesser Hivemind Node mnemnoch's Avatar
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    I need to stop juggling a lot of games at the same time and just concentrate in one so that I could finish some games this month.

    Currently on the playlist:

    One Finger Death Punch
    Metro 2033
    Prototype 2 (gave up on P1, it always crash when I load up my save.)
    Dead Space 2
    Fable 3
    Van Helsing
    Major Mayhem
    Anno 2070
    Far Cry 3
    Ass Creed IV

    Games I always come back to for a quick game or two:

    Nba 2k14
    Defender's Quest
    Torchlight 2
    --------

    And now I'm afraid to touch Enemy Within as I know it will occupy all my time.
    Add me: Steam, Raptr: mnem

  17. #20197
    Secondary Hivemind Nexus Lukasz's Avatar
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    Path of Exile act 3 on cruel difficulty. Im level 55 witch summoner. Its much easier this time as Im overlevelled for the content. Not sure whether I try to play on merciless. maybe in few months?

  18. #20198
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    Quote Originally Posted by neema_t View Post
    I don't get it, I usually agree or sort-of agree with your opinions but in this instance it's like you're playing a completely different game. I've never been hit by an enemy I didn't know was coming because I rely on looking around rather than listening (seems like you're trying to do the latter?), though I do shit myself slightly when I hear the 'poof' of new spawns, I've not seen anything except bosses with learnable attack patterns (everything else either flies or shoots at you) and I've seen (presumably) all the bosses except for the apparently hidden one in the handful of playthroughs I've done, learning how they work takes a few seconds. That is if you don't have a gun that just decimates them almost instantly.

    Sure, the sounds are shit, guns feel like crap, physics are basic and there are glitches where you fall through the floor - it's happened to me three times in the exact same place so I don't think that's a huge issue, also I've never gotten stuck on an object as you mentioned previously - but personally I don't think these detract from the game, in much the same way that Space Invaders wouldn't be improved with more graphics, sound and an extra axis of movement. It's certainly not going to win any awards for technical competence but I think it's competent enough to be fun and for the incompetent bits to not ruin the premise of the game, if you get what I mean.

    But yeah, UT games did play better.
    When people said "it's an old-skool FPS' I immediately thought "UT" - that is, for me, the definitive feel of the classic FPS with superquick movement (and the need to maintain it) and the stupid, overpowered weapons - and then it came-up as Unreal Engine and you think "OK - that's the benchmark here".

    For me - a game succeeds when the controls and movement fit the levels. When jumps are just powerful enough to get around the place - when you feel 'fit' within your environment. UT did that magically and this simply doesn't - it just does not feel right - I feel like gravity is lazy and jumping is unpredictable - I get stuck on floor clutter - I get repelled from lifts - it's a mess.

    I've only died 11 times so far (I almost quit at 10 when it tried a cake joke) but I can say with some confidence that EVERY one of them was a cheap death in some way or other.

    I've twice died when a lift smashed me into an enemy.

    I've died once falling through a platform (I didn't have "No Fall Damage" on - I've chosen it every time since)

    I died once on a boss fight when I got stuck in a pillar

    Most of the other deaths were to things I never even saw (and thanks to the shitter-than-shit audio - heard either)

    I'm sure some people will still enjoy it but i cannot get past the fact that the controls and movement are shit in a genre which has done SO MUCH better in the past.

    If they'd put 10% of the effort into those that they have into witty banter dialog we might have something - but then this is a game which installs multiple uninstallers and has no title or icon (we're not talking a game which has been tested much then!!)

  19. #20199
    Obscure Node
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    Walking dead season 2 episode 1.

  20. #20200
    Secondary Hivemind Nexus Wenz's Avatar
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    Quote Originally Posted by Drayk View Post
    I had a doubt about what a fistbump is... and i found that: http://www.theatlantic.com/health/ar...ifesto/280175/

    Promote fistbumps for sanitary reason.... not sure if serious :P
    Gross B|

    Quote Originally Posted by Tikey View Post
    *fistbump*
    airfistbump


    ------------

    Ahh, -1 week to some 3d platforming
    http://www.youtube.com/watch?v=d2jMR2veLcs
    Last edited by Wenz; 13-03-2014 at 06:33 PM.

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