Page 1083 of 1203 FirstFirst ... 835839831033107310811082108310841085109311331183 ... LastLast
Results 21,641 to 21,660 of 24052
  1. #21641
    Secondary Hivemind Nexus Drake Sigar's Avatar
    Join Date
    Jun 2011
    Location
    Jolly Ole England
    Posts
    3,262
    Deeply offended at not being invited, Naris the Wicked basically shows up like Maleficent and proceeds to wreak the party? You can't make this up.

  2. #21642
    Secondary Hivemind Nexus coldvvvave's Avatar
    Join Date
    Jun 2011
    Location
    Moscow, Russia
    Posts
    1,698
    DayZ

    Someone killed me unprovoked from behind and THEN asked if I was friendly in both Russian AND relatively good English. His voice sounded 10 years old at best. My co-op buddy ran away because it was way too surreal. Then he lost all hist stuff because of the server glitch. We're broke now.
    Quote Originally Posted by Drake Sigar View Post
    You are an enemy of gaming.

  3. #21643
    Secondary Hivemind Nexus Heliocentric's Avatar
    Join Date
    Jun 2011
    Posts
    9,789
    Quote Originally Posted by Drake Sigar View Post
    Deeply offended at not being invited, Naris the Wicked basically shows up like Maleficent and proceeds to wreak the party? You can't make this up.
    .
    My son went to marry someone else and now the other would be bride is his house carl, it's like cinderella backwards.
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  4. #21644
    Lesser Hivemind Node
    Join Date
    Mar 2012
    Posts
    874
    Just tried some Story About My Uncle. And I am...torn.

    On the one hand its not what I expected. From the previews and such I expected speed and momentum and blazing through levels. Didn't read deeply enough about the game, however, and that's on me.

    Its really a puzzle platformer in first person. Levels consist of a series of puzzles, so, you're constantly stopping and starting, as you try and puzzle out the (so far only) correct approach to each puzzle jump.

    All of which is vaguely disappointing, really. The movement system itself is fantastic and I can picture it being a feature in a great many games. With the right level design, a game using this system could really be a thrill to play. But this one is more about 3D puzzling than speed, momentum and excitement.

    Still intend to go back to it and give it another try, but I wouldn't actually recommend it to anyone except diehard platformer-puzzle fans.

  5. #21645
    Secondary Hivemind Nexus
    Join Date
    Jul 2012
    Location
    UK, Derby
    Posts
    1,568
    Quote Originally Posted by Blackcompany View Post
    Just tried some Story About My Uncle. And I am...torn.

    On the one hand its not what I expected. From the previews and such I expected speed and momentum and blazing through levels. Didn't read deeply enough about the game, however, and that's on me.

    Its really a puzzle platformer in first person. Levels consist of a series of puzzles, so, you're constantly stopping and starting, as you try and puzzle out the (so far only) correct approach to each puzzle jump.
    So exactly like Mirror's Edge, then. Ohohohohoh I went there.

    EDIT: To be fair to ME, much as I hate it - and this game, I guess, even though I haven't played it - I'm not sure it's really possible to make a game like this where you're guaranteed lightning-fast sprinting from the off, regardless of what the levels throw at you. Unless it's some sort of endless runner. But still, your description pretty much mirrors my experience of ME.
    Last edited by Eight Rooks; 29-05-2014 at 01:27 AM.

  6. #21646
    Secondary Hivemind Nexus gwathdring's Avatar
    Join Date
    Aug 2011
    Location
    Washington State, USA
    Posts
    3,757
    So exactly like Mirror's Edge, then. Ohohohohoh I went there.
    I wouldn't describe Mirror's Edge as a puzzle. As for speed, as you note, to have it work at lightning speed on your first go, it would have to be impossible to lose, or very difficult. But once you get good at it? The mechanics capture a sense of flow and momentum and movement that very few games do.

    The same with Endless Runners, really. Until you've seen everything it can throw at you and thus enter into endurance mode? Every new mechanic will break your flow. It's a matter of different focuses and different scales but it's a similar idea. Heck, same with racing games.
    I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom

    You ruined his point by putting it in context thatís cheating -bull0

  7. #21647
    Secondary Hivemind Nexus Wenz's Avatar
    Join Date
    Oct 2013
    Location
    Gorizia, Italy
    Posts
    1,239
    The all white and strikes of colour visual style from Mirror's Edge is meant to make some elements to stand out to help you work out the middle. The goals are shown to players and all that is left to do is to find the subversive zig-zag path as opposed to blues who go for the straight main route. It's all puzzle:P
    Ofc this is going to screw with momentum



    First M.E. is probably a game that is better enjoyed on paper rather than in the flesh, looking at semiotics and the whole "living on the edge" of control, roofs, city clouds mirroring the sky the shard is the only link to etc. Next one might be more forgiving at providing shortcuts due to a different level design
    Last edited by Wenz; 29-05-2014 at 09:24 AM.

  8. #21648
    Secondary Hivemind Nexus
    Join Date
    Feb 2012
    Location
    Stockton-on-Tees, UK
    Posts
    2,403
    Quote Originally Posted by vdwd View Post
    Icewind Dale was indeed a bit a 'poor man' Baldur's Gate', given the basic storyline, but it's biggest advantage was indeed the possibility to create your own party. No more bitching around with a Thief who stopped her skills seven levels ago, or shuffling around the best Mage with the best Ranger who can be in the same party langer then a fortnight.. For all the great characters BG delivered, the skillsets were often limited at best..
    Of course, you can do exactly the same thing in the Baldur's Gate games by playing in Multiplayer mode, on your own. Having said that, such a party probably unbalances the game a bit if you optimize their stats completely and you know what you're doing.
    Irrelevant on further examination of the rest of the thread.

  9. #21649
    Lesser Hivemind Node
    Join Date
    Mar 2012
    Posts
    874
    Quote Originally Posted by Eight Rooks View Post
    So exactly like Mirror's Edge, then. Ohohohohoh I went there.

    EDIT: To be fair to ME, much as I hate it - and this game, I guess, even though I haven't played it - I'm not sure it's really possible to make a game like this where you're guaranteed lightning-fast sprinting from the off, regardless of what the levels throw at you. Unless it's some sort of endless runner. But still, your description pretty much mirrors my experience of ME.
    Funny you mention it. It also mirrors my experience with ME. Should have known better i guess.

    Still, I am done with dismissing a game after the first negative impression. I will give it a day or three and go back to it. Give it another try. Might just be some tiny nuance of the movement or mechanics i am missing.

    Like i said, i want to like it. and it is nice to play a game that does not involve killing a whole bunch of things for a change.

  10. #21650
    Secondary Hivemind Nexus Prolar Bear's Avatar
    Join Date
    Oct 2012
    Posts
    1,039
    This is weird.
    I've been playing Dark Souls II, but also varying things up with X3: TC and -wait for it- Black Ops 2.

    DS2 is great, obviously, but I wanted something more accessible and fun for short bursts so I caved in and got BO2 for 15 bucks. I hate COD and its marketing and its huge budget and all the American propaganda etc...but dangit, the multiplayer is great, for a game that's casual-oriented. I've been having a blast with it, with decent bots to boot; the maps are very nice and colourful, something that's lacking in that travesty of a game that MW3 is. I think the problem with COD arises when people take it as the only videogame in existence, and as serious business.

    I also wasn't expecting to get into X3. It just clicked. I know it's a complex game, but I somewhat got immersed into it at the first sitting.

  11. #21651
    Secondary Hivemind Nexus
    Join Date
    Jul 2012
    Location
    UK, Derby
    Posts
    1,568
    Quote Originally Posted by gwathdring View Post
    I wouldn't describe Mirror's Edge as a puzzle. As for speed, as you note, to have it work at lightning speed on your first go, it would have to be impossible to lose, or very difficult. But once you get good at it? The mechanics capture a sense of flow and momentum and movement that very few games do.
    The puzzle is how to get good at it. ;) The game, for me, was not the sense of momentum, it was trying to work out how not to get killed over and over or how to stop falling off rooftops. Once I got good at it (enough to finish it, at least) I stopped playing very quickly because I didn't think the sense of momentum running the optimum routes offered enough gratification (after all that swearing and grinding my teeth) to keep on shaving seconds off my times. (I tried for some of the achievements, and bought the DLC, but it didn't last.) I think the people who praised it were basically so in love with the concept they were willing to just blank all the grief it took to solve those puzzles and play the game the "correct" way.

    And I'm aware that speedrunners found a bunch more shortcuts and ways to keep getting faster and so on. I stopped paying any attention to those when I saw the sort of thing they were doing - stand on this sofa here, stare at the wall, leap up to this lamp you shouldn't be able to stand on and over the railing thus shaving thirty seconds off the fastest route... that's just breaking the game, to me, not playing creatively with the environment.

    I just hated it. Terrible level design. Dull visuals - you heard: I don't think the aesthetic works in practice like 90% of the time, beyond a couple of areas everyone posts screenshots of (the white trees in particular just make me cringe). Horrible sense of flow until you've played the levels a hundred times and worked out the right way to do it. And that's not even touching on the awful, awful story, or the terrible "game-y" bits (anything involving guns, or boss fights, or supercops)...

    I didn't find it empowering - quite the opposite, to be honest. I know failure's usually an inevitable part of that sort of game, but the best endless runners mean you barely even notice when you've screwed up, and the basic play is fun enough you don't care. Crackdown I was "failing" to traverse the city almost constantly but while I knew I could always progress quicker, more efficiently, just playing the game was so joyously, gloriously entertaining I didn't really care I was doing it wrong. (I enjoyed getting better, but I enjoyed just playing, too.) Mirror's Edge I felt every screwup like a god damned kick in the teeth, and half the time even when things were going okay simply being in that world and playing the way DICE wanted me to play just wasn't enough.

  12. #21652
    Secondary Hivemind Nexus Wenz's Avatar
    Join Date
    Oct 2013
    Location
    Gorizia, Italy
    Posts
    1,239
    Kinda interesting interview with Mr Briscoe
    http://www.edge-online.com/features/...he-impossible/

    I remember people blaming development hell after the first Mirror's Edge pre something video about a guy gunning people around. That's likely the case since the only progression in the final game comes from the weapons carried from the cops, the game was past a point it was too expensive to redesign. Different level designs kicked in.
    Eventually people saw the beauty of M.E. through the most authentic "virtual reality" moments, like in valve games, spiced up with clear visuals and full body experience. Your ideal kind of oculus rift game
    Last edited by Wenz; 29-05-2014 at 02:30 PM.

  13. #21653
    Secondary Hivemind Nexus Heliocentric's Avatar
    Join Date
    Jun 2011
    Posts
    9,789
    Son's skyrim Wife has a BFF who is wandering about his house along with his ex-fiancť.

    Seemingly if he get beheaded in a quest line he'll keep walking around the house headless.
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  14. #21654
    Secondary Hivemind Nexus Tikey's Avatar
    Join Date
    Jun 2011
    Location
    Argentina
    Posts
    3,153
    Skyrim keeps getting better and better.

  15. #21655
    Secondary Hivemind Nexus
    Join Date
    Jul 2012
    Location
    UK, Derby
    Posts
    1,568
    Ugh. Scratch everything complimentary I said about The First Templar, it's shit after all. The levels resort to way too much padding, the script descends into mediocrity and "Chicks, huh?" lowest-common-denominator comedy nonsense, and now it's thrown in insta-fail stealth sections - or to be fair they're not technically insta-fail but really, they'd be less annoying if they were. You have somehow crossed some guard's arbitrary line of sight somewhere, and now you must beat all the enemies in the area if you don't want to fail - only we've thrown in multiple shielded enemies and ones with massive melee range in tight, cramped levels with shitty bounding boxes, so you'll effectively be stunlocked over and over until you've got about five seconds left to kill the lot of them! Yeah, no thanks, Haemimont. Uninstalled, and if that's your approach to game design I'm not too eager to check out Tropico, either. Oh, well, not the first time I've chucked $2 down the drain.

  16. #21656
    Network Hub PeteC's Avatar
    Join Date
    Jun 2011
    Location
    Cornwall UK
    Posts
    362
    Quote Originally Posted by Heliocentric View Post
    Son's skyrim Wife has a BFF who is wandering about his house along with his ex-fiancť.

    Seemingly if he get beheaded in a quest line he'll keep walking around the house headless.

    Would that be this guy by any chance?



    I married Moll but didn't realise this creepy bastard would be moving in as well.

  17. #21657
    Secondary Hivemind Nexus gwathdring's Avatar
    Join Date
    Aug 2011
    Location
    Washington State, USA
    Posts
    3,757
    Quote Originally Posted by Eight Rooks View Post
    The puzzle is how to get good at it. ;) The game, for me, was not the sense of momentum, it was trying to work out how not to get killed over and over or how to stop falling off rooftops. Once I got good at it (enough to finish it, at least) I stopped playing very quickly because I didn't think the sense of momentum running the optimum routes offered enough gratification (after all that swearing and grinding my teeth) to keep on shaving seconds off my times. (I tried for some of the achievements, and bought the DLC, but it didn't last.) I think the people who praised it were basically so in love with the concept they were willing to just blank all the grief it took to solve those puzzles and play the game the "correct" way.
    I guess I don't see how iterative gameplay automatically makes something a puzzle. I see Antichamber and Portal 1 and Spacechem as puzzles. Sure in Bit.Trip I have to figure out how not to die and when to press what. But it's more about practice and iteration than discovery. ME is more in the middle, but I'd say it's primarily iterative as opposed to discovered.

    Also you're doing that thing again where you're judging the motivations of the people who enjoy the game rather than simply disagreeing with them. Stop that, it's insufferable nonsense.

    Iterative play always has a frustrating lead-up. The question is how well it balances frustration and elation. For you, it did not do so well. That doesn't give you license to act like everyone else was drinking the kool-aid.
    I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom

    You ruined his point by putting it in context thatís cheating -bull0

  18. #21658
    Secondary Hivemind Nexus Heliocentric's Avatar
    Join Date
    Jun 2011
    Posts
    9,789
    Roaming Fortress is.... Ace but far too grindy. Units need coins, more coins than I can comfortably acquire without multiple passes. And it's often a hurried flurry of clicking. You get into a rhythm, but why can't I click and hold to fire?

    It really is cunning and beautiful though, I've finished the first map page and intend to play more.
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  19. #21659
    Secondary Hivemind Nexus
    Join Date
    Jul 2012
    Location
    UK, Derby
    Posts
    1,568
    Quote Originally Posted by gwathdring View Post
    I guess I don't see how iterative gameplay automatically makes something a puzzle. I see Antichamber and Portal 1 and Spacechem as puzzles. Sure in Bit.Trip I have to figure out how not to die and when to press what. But it's more about practice and iteration than discovery. ME is more in the middle, but I'd say it's primarily iterative as opposed to discovered.
    Put it this way - there's a "correct" (i.e. fastest approved) path to every one of ME's levels and a way to get through that path as swiftly and efficiently as possible. If you do not jump precisely here, speed up here, slow down here etc., etc. you will not be able to do that. I'm straining the metaphor, yes, obviously it's not a puzzle as in a Sudoku board or something. But I think there's a perfectly valid criticism in there - how ME fails to pick up on how other games approach the idea of inching towards perfection. You could say a tower defence game is a puzzle - how to deal the maximum amount of damage (possibly the correct type, too) in the most efficient way with the least resources. But a game like Kingdom Rush, say, it's really easy to just play it - to slap towers down and start killing creeps - and it's frequently possible, even if you realise you're Doing It Wrong, to wrestle victory back from defeat. You could say a racing game is a puzzle - how to turn LEFT HERE, RIGHT HERE, BRAKE HERE etc. into the fastest lap possible. But even if you're doing a speed lap you've frequently got the option of going round and round and round and round forever until you've got the time you want.

    If you take the people who cheerlead for ME - they defend it on internet forums, call it terribly under-rated, rhapsodise about their favourite playthroughs, burn effigies of whoever was running EA back then :) - presumably they enjoy or enjoyed each iteration of trying to find that path and then get through it. I didn't. I did not find it at all easy to just play ME - to get the experience the trailers promised, lengthy periods of sprinting uninterrupted by any danger close or sudden, jarring obstacles. Every iteration where I did not finish the level was a painful, frustrating grind. I was not supposed to be fighting people, I was not supposed to be falling off rooftops, I was not supposed to be mis-timing slides or leaps, I was supposed to be running forever until I ran out of city. And when I finally managed to play the game the way DICE wanted, I was constantly reminded I was still too bloody slow to really satisfy them. Every time I got shot, every time I fell off the roof, every time I turned a second too late, I knew - I was utterly convinced - that I'd failed, that the rest of that run was essentially pointless. Because hell, playing the game the way DICE wanted was no fun, so presumably the only "point" was to run that critical path, and ninety-nine times out of a hundred I couldn't do it.

    Also you're doing that thing again where you're judging the motivations of the people who enjoy the game rather than simply disagreeing with them. Stop that, it's insufferable nonsense.
    Tee hee.

    Seriously, though, what were your motivations, then? How could anyone enjoy that seemingly endless succession of fatal plunges and getting shot in the back? Did you just rocket straight through to godhood or something? Because to me, the idea anyone could be doing that and having fun is... well, maybe not insufferable nonsense, but something uncomfortably near.

  20. #21660
    Secondary Hivemind Nexus Lukasz's Avatar
    Join Date
    Jun 2011
    Posts
    1,706
    Playing ME3, currently Citadel DLC.

    It's so cute and fun. Full of jokes and little things which made me smile. and good fights. Really worth whatever I paid for it.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •