Results 22,701 to 22,720 of 28508
27-07-2014, 11:45 AM #22701
Shenanigans is the name of the game of course, but one of the most powerful decks at the moment is the warlock "zoo" deck which plays minions almost exclusively (they often run soulfire and sometimes one or two other spells). The warlock hero power means that you don't have to trade as efficiently as your opponent since you often draw 2 cards per turn. You swamp the board with cheap minions and overwhelm the enemy. It's become even better with the expansion cards (haunted creeper and nerubian egg, specifically), and is all over the ladder right now.
27-07-2014, 01:59 PM #22702
- Join Date
- May 2013
Grab Cloaking Implant, not to sneak but to reposition
Grab Elephant Killer Pistol or something else with armor piercing rounds
You're a demigod, you start off godly and only get stronger
27-07-2014, 03:08 PM #22703
XCOM EW w/ Long War mod
I dunno, this mod adds some cool stuff but it takes away a lot too. In both vanilla XCOMs you have a really fluid gameplay with a limited but working set of tools to approach any situation. There wer flaws of course, like the fact that sending someone to flank or attack enemy from behind was way too dangerous because trigering another group of enemies could create an unwinnable situation. Or the fact that game was hard only until you leveled up a sniper or two, then it became easy and very repetitve even on Impossible Ironman. Basically only few things were worthy, everythiung else useless. In this mod some things are done to make firefights longer, cover is much better and accuracy is lower, also six people from the start. But maps are the same, it's hard to find cover for all your team. Some abilities are weird. Stedy weapon doesn't work with overwatch? Why? Because it would be overpowered? Strategic layer is a mess, no offence to modders, devs are to blame for strategic layer and it's failures, but mods took it and make it more complex and less comperhensive( same with UI, why change soldier stats screen?). Countries are leaving without explanations, everyone spams me with requests, battleship UFO appeared in first battle. Good job. Feels very 90-ish it does, when devs threw things together withought much thinking.
27-07-2014, 03:10 PM #22704
Also, always research, but at the lowest possible cost. They provide great benefits (stats or items) and even the lowest cost goes rather quickly
Beyond that, pick one path for your character and level-up accordingly (I like to shoot things, so I focus on survivability and gun usage). That should let you complete one iteration of the game. After that, start experimenting with other stuff
But, at the end of the day, it is a lot like the older tactical shooters (funny enough): You have a limited amount of ammo (you probably won't find ammo outside of the restocks), so make every shot count. Which is why I love EYE so much. You get a nice "lock and load montage" every time you go to a closet, and the game really encourages you to take a knee and fire in controlled bursts on the giant hordes of monsters coming to rape your face.Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
27-07-2014, 07:50 PM #22705
- Join Date
- Jun 2014
- West Coast US
The most common criticism levelled against Sengoku is that it's not as good as Crusader Kings-- but I love Crusader Kings, so that sounds a little bit like a complaint that langostini aren't as good as lobster. So I threw more money at Paradox (hey at least it wasn't a music DLC).
So far: it's not as good as Crusader Kings.
28-07-2014, 08:32 AM #22706
Finished a replay of Splinter Cell: Double Agent. It's not the best SC game, but it's okay. Chaos Theory and Pandora Tomorrow blow it out of the water though.
I moved on to The Sims 2 + all expansions, that I picked up for free on Origin. The whole Sims phenomenon mostly passed me by when those games first came out, and I more or less expected to be bored of it after an hour or so. I actually find it quite compelling, even though I'm not doing anything spectacular. I created two sims and a cat and built a simple home for them, and suddenly I had played all afternoon. What I find remarkable about the game is that it was wildly popular with a more "casual" crowd, while the game isn't that easy to play. Some of the game's mechanics are quite obscure and not explained very well.
The long load times are annoying me though. Not sure how long I'll end up playing The Sims 2, but it seems like a nice break between more serious games so far.
28-07-2014, 08:40 AM #22707
28-07-2014, 10:28 AM #22708
28-07-2014, 11:57 AM #22709
I spent a surprisingly long time playing Sims 3, though. I didn't expect it to grab me, but it was just pleasant in some way.
28-07-2014, 12:01 PM #22710
28-07-2014, 08:37 PM #22711
- Join Date
- Jul 2014
Assassins Creed collection, can't... stop... playing....
28-07-2014, 08:44 PM #22712
Yay, finally finished Stalker: Shadow of Chernobyl (Complete Mod) after what felt an eternity. Lovely game, although the final area got dragged out a bit too long for my tastes. Shooting grey men in front of a grey backdrop isn't the most fun I've ever had, but damn, the view from the top of the sarcophagus is awesome. Also: Fuck helicopters.
29-07-2014, 06:20 AM #22713
Ah, to be able to play SoC for the first time again.
Played through the first four Blackwell games over a couple of weeks. Playing them in close succession, it's fascinating to see the evolution from "This is from the folks who made Resonance?" to "This is fantastic" across four chapters, and how it's clearly down to Gilbert growing not just as a game designer, but as a writer.
Got Arkham Origins cheap despite the reviews. 8 hours in and I feel like this is what Arkham City should have been. Gotham is wonderfully designed (decrepit and cozy, sprawling and claustrophobic), the mook chatter is actually good enough to eavesdrop on, and it just feels properly dark like a story about an endless turf war between insane millionaires in a corrupt city should feel. Too bad they couldn't quite break free of certain traditions, though. Oh look it's the Joker because of course it is, and oh hey he's voiced by a Discount Mark Hamill because we've forgotten he could sound like anyone else... like literally anyone else because he's not a real person. I'm certain it'll jump the shark at some point but til then, it's great to wind down with.
29-07-2014, 08:00 AM #22714
29-07-2014, 10:02 AM #22715
I started my annual Escape Velocity: Nova playthrough last night at about 1am, after reminiscing about old Mac games of my youth (specifically Marathon, Descent('s shareware demo), Myst and Escape Velocity) with a random person from another forum. Man, I love this game. I wish GOG or someone would pick it up though as Ambrosia are still selling it at $30. I can't imagine they've had any sales since maybe 2006 as it's from 2002. It's basically a streamlined, isometric 2.5D X-like, I never played Elite but I imagine it's also similar to that given how Elite: Dangerous seems to be EV:N 3D Online.
I even started making a spreadsheet to calculate my potential trading profits and how much cash I need to fill additional escort freighters (if you miscalculate you can end up having an escort desert you with a hold full of cargo so you end up with no money and no cargo).
29-07-2014, 10:52 AM #22716
Successfully snuck into all the towers and killed all of the bots with the turrets at LaGuardia and it only took me two reloads to do it. It normally takes me three which is great because this is the first point in the game where I can tell if I'm going to have a good time or if I should just quit and go play something else. The second point is the super tanker and the third is probably the gas station rescue mission. If I do well at one point then I'll keep doing well until the next and so on but if I screw up at any of those then that's the rest of the game gone and it happens every single time I play. It's difficulty level independent too, I can't explain it.
Let's ignore that I was screwing up right from the start the last time I played I don't know what the hell was happening there.
29-07-2014, 08:42 PM #22717
Discovering a Xenonauts campaign, jumped into an Ironman on the second hardest difficulty since I expected it to be like the original. At first it seemed combat was far easier than in X-COM but I found alien bases and large UFO missions are quite brutal with the large amount of cover available which aliens seem very happy to use.
It caught me by surprise that you can't manufacture for profit in Xenonauts so I think I messed up by expanding a second base too early. I've now lost all the Americas and am one lost nation away from defeat. I'm ashamed to admit I used task manager to quit the game when I lost five medal-bedecked super soldiers to a single plasma grenade (yes, I was weak) but it turns out in Ironman the game autosaves every combat turn so it was for naught - my poor lethal darlings! I'm glad of it anyway since it looks now there's a chance I'll stabilize the rest of the world and pull through.
Air combat mini game is a bit wonky. I'll use it when fighting a single UFO since the AI will stupidly lock onto a single one of your aircraft for the entire combat making it easy to bait with one and pummel with the other without getting hit. With mutliple UFOs it's a chore with results based mostly on the random direction facing at the start of the minigame and is best auto-resolved.
29-07-2014, 09:17 PM #22718I'm failing to writing a blog, specifically about playing games the wrong way
29-07-2014, 10:16 PM #22719
Everything is easier and smoother in 2D; Elite-likes felt more sim-like to me, e.g. stuff like docking manually in a 3D space.
Played a couple hours of Burnout Paradise Ultimate. I gave it a try a few years and put it down very quickly I don't even remember why. The handling is a bit meh (Trackmania must've spoiled me), but on the pad it's serviceable and it helps all the roads are so huge. My first impression was: hey where's the story? It felt strangely hollow.
Then I simply played: mindlessly and aimlessly, a realization started forming; the real protagonist is the city (and to a lesser extent, to me, the vehicles). They built a place that is functional to the game experience, it's not as 'textured' and complicated as the GTA cities or SRIII (that one always confused me, it always looked kind of same-y), but there's something in it, almost like has a personality of its own. I remember feeling something similar while playing GTAIII for the first time.
That was nice.
29-07-2014, 10:34 PM #22720
Almost missed this one:
That is fitting, however, as Gilbert has a gift that has been well described by Mr Cobbett: his writing is very economical, minimalist I think he called it.
If you want to see "the guy who made Blackwell" instead check out The Shivah, if you haven't already. It's pretty short - 2 hours maybe? as originally it was made for a monthly compo, but quite enoyable (under some respects I'd like more than the Blackwells), and/or you can read Richard's thoughts about it, those are very interesting too.
Oh and if you haven't played it, my favorite (thought not Richard's) Wadjet branded game for the time being is probably Primordia. It's basically the only game among the ones mentioned here that had an actual writer on it.