Results 22,701 to 22,720 of 23706
26-07-2014, 11:13 PM #22701
I've recently tried Hacker Evolution and, well, it's interesting to contrast two games going for the very same experience, and one failing epically at it. HE is a gold-tinted waiting simulator, that replaces the mod scene soundtrack of Uplink with one that wouldn't be out of place in a bargain bin clone of One Must Die 2097.
The best part must be the command shell: synapses will fire in the correct order while ls-ting and cat-ting but you'll be hamstrung as soon you try exit instead of logout or worse, you're foolish enough to try rm-ving when of course a file must be delete-d.
Still, there's a certain consolation in crossing out bad games from your backlog: nobody will ever complain for retiring them for good.
27-07-2014, 12:18 AM #22702
Sokobond starts off easy but halfway through the game the puzzles start reminding me of Jelly No Puzzle, because they cause the despair that can only come from failing to solve a puzzle with astonishingly few elements on an astonishingly small game board. There's only twelve squares and three atoms here! I've tried every possible move! There's not even that many permutations! And I go through the same set of moves that seem to be part of the solution and I'm getting stuck in the same way every time and then somehow eventually find the solution that seems incredibly obvious in hindsight, but evidently impossible prior to that.
27-07-2014, 10:36 AM #22703
Honestly, I don't even know what I'm doing or suppose to be doing in E.Y.E: I Masturbate to Science. Aside from almost everyone in the game looks like they're Chaos SM scum, it looks pretty snazzy. I'm trying very hard to grasp whatever's happening in this game even after 90 minutes of playtine but I suppose I should give it another goArt blog here.
Doodles poodles sheboodles
27-07-2014, 11:18 AM #22704
Played some more Hearthstone. I've reached rank 16 or so after a few good games, but I'm getting quite fed up with all the spells. From secrets that deal massive damage to all minions, to ignoring all forms of Taunt, working at the moment of casting as opposed to the next turn, to all kinds of other shenanigans that seem to massively disadvantage minions."He has anointed me to bring good news to the poor. He has sent me to proclaim release to
the captives and recovery of sight to the blind, to let the oppressed go free". ~ Luke 4:18
27-07-2014, 11:45 AM #22705
Shenanigans is the name of the game of course, but one of the most powerful decks at the moment is the warlock "zoo" deck which plays minions almost exclusively (they often run soulfire and sometimes one or two other spells). The warlock hero power means that you don't have to trade as efficiently as your opponent since you often draw 2 cards per turn. You swamp the board with cheap minions and overwhelm the enemy. It's become even better with the expansion cards (haunted creeper and nerubian egg, specifically), and is all over the ladder right now.
27-07-2014, 01:59 PM #22706
- Join Date
- May 2013
Grab Cloaking Implant, not to sneak but to reposition
Grab Elephant Killer Pistol or something else with armor piercing rounds
You're a demigod, you start off godly and only get stronger
27-07-2014, 03:08 PM #22707
XCOM EW w/ Long War mod
I dunno, this mod adds some cool stuff but it takes away a lot too. In both vanilla XCOMs you have a really fluid gameplay with a limited but working set of tools to approach any situation. There wer flaws of course, like the fact that sending someone to flank or attack enemy from behind was way too dangerous because trigering another group of enemies could create an unwinnable situation. Or the fact that game was hard only until you leveled up a sniper or two, then it became easy and very repetitve even on Impossible Ironman. Basically only few things were worthy, everythiung else useless. In this mod some things are done to make firefights longer, cover is much better and accuracy is lower, also six people from the start. But maps are the same, it's hard to find cover for all your team. Some abilities are weird. Stedy weapon doesn't work with overwatch? Why? Because it would be overpowered? Strategic layer is a mess, no offence to modders, devs are to blame for strategic layer and it's failures, but mods took it and make it more complex and less comperhensive( same with UI, why change soldier stats screen?). Countries are leaving without explanations, everyone spams me with requests, battleship UFO appeared in first battle. Good job. Feels very 90-ish it does, when devs threw things together withought much thinking.
27-07-2014, 03:10 PM #22708
Also, always research, but at the lowest possible cost. They provide great benefits (stats or items) and even the lowest cost goes rather quickly
Beyond that, pick one path for your character and level-up accordingly (I like to shoot things, so I focus on survivability and gun usage). That should let you complete one iteration of the game. After that, start experimenting with other stuff
But, at the end of the day, it is a lot like the older tactical shooters (funny enough): You have a limited amount of ammo (you probably won't find ammo outside of the restocks), so make every shot count. Which is why I love EYE so much. You get a nice "lock and load montage" every time you go to a closet, and the game really encourages you to take a knee and fire in controlled bursts on the giant hordes of monsters coming to rape your face.Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
27-07-2014, 07:50 PM #22709
- Join Date
- Jun 2014
- West Coast US
The most common criticism levelled against Sengoku is that it's not as good as Crusader Kings-- but I love Crusader Kings, so that sounds a little bit like a complaint that langostini aren't as good as lobster. So I threw more money at Paradox (hey at least it wasn't a music DLC).
So far: it's not as good as Crusader Kings.
28-07-2014, 08:32 AM #22710
Finished a replay of Splinter Cell: Double Agent. It's not the best SC game, but it's okay. Chaos Theory and Pandora Tomorrow blow it out of the water though.
I moved on to The Sims 2 + all expansions, that I picked up for free on Origin. The whole Sims phenomenon mostly passed me by when those games first came out, and I more or less expected to be bored of it after an hour or so. I actually find it quite compelling, even though I'm not doing anything spectacular. I created two sims and a cat and built a simple home for them, and suddenly I had played all afternoon. What I find remarkable about the game is that it was wildly popular with a more "casual" crowd, while the game isn't that easy to play. Some of the game's mechanics are quite obscure and not explained very well.
The long load times are annoying me though. Not sure how long I'll end up playing The Sims 2, but it seems like a nice break between more serious games so far.
28-07-2014, 08:40 AM #22711
28-07-2014, 10:28 AM #22712
28-07-2014, 11:57 AM #22713
I spent a surprisingly long time playing Sims 3, though. I didn't expect it to grab me, but it was just pleasant in some way.
28-07-2014, 12:01 PM #22714
28-07-2014, 08:37 PM #22715
- Join Date
- Jul 2014
Assassins Creed collection, can't... stop... playing....
28-07-2014, 08:44 PM #22716
Yay, finally finished Stalker: Shadow of Chernobyl (Complete Mod) after what felt an eternity. Lovely game, although the final area got dragged out a bit too long for my tastes. Shooting grey men in front of a grey backdrop isn't the most fun I've ever had, but damn, the view from the top of the sarcophagus is awesome. Also: Fuck helicopters.
29-07-2014, 06:20 AM #22717
Ah, to be able to play SoC for the first time again.
Played through the first four Blackwell games over a couple of weeks. Playing them in close succession, it's fascinating to see the evolution from "This is from the folks who made Resonance?" to "This is fantastic" across four chapters, and how it's clearly down to Gilbert growing not just as a game designer, but as a writer.
Got Arkham Origins cheap despite the reviews. 8 hours in and I feel like this is what Arkham City should have been. Gotham is wonderfully designed (decrepit and cozy, sprawling and claustrophobic), the mook chatter is actually good enough to eavesdrop on, and it just feels properly dark like a story about an endless turf war between insane millionaires in a corrupt city should feel. Too bad they couldn't quite break free of certain traditions, though. Oh look it's the Joker because of course it is, and oh hey he's voiced by a Discount Mark Hamill because we've forgotten he could sound like anyone else... like literally anyone else because he's not a real person. I'm certain it'll jump the shark at some point but til then, it's great to wind down with.
29-07-2014, 08:00 AM #22718
- Join Date
- Dec 2012
29-07-2014, 10:02 AM #22719
I started my annual Escape Velocity: Nova playthrough last night at about 1am, after reminiscing about old Mac games of my youth (specifically Marathon, Descent('s shareware demo), Myst and Escape Velocity) with a random person from another forum. Man, I love this game. I wish GOG or someone would pick it up though as Ambrosia are still selling it at $30. I can't imagine they've had any sales since maybe 2006 as it's from 2002. It's basically a streamlined, isometric 2.5D X-like, I never played Elite but I imagine it's also similar to that given how Elite: Dangerous seems to be EV:N 3D Online.
I even started making a spreadsheet to calculate my potential trading profits and how much cash I need to fill additional escort freighters (if you miscalculate you can end up having an escort desert you with a hold full of cargo so you end up with no money and no cargo).
29-07-2014, 10:52 AM #22720
Successfully snuck into all the towers and killed all of the bots with the turrets at LaGuardia and it only took me two reloads to do it. It normally takes me three which is great because this is the first point in the game where I can tell if I'm going to have a good time or if I should just quit and go play something else. The second point is the super tanker and the third is probably the gas station rescue mission. If I do well at one point then I'll keep doing well until the next and so on but if I screw up at any of those then that's the rest of the game gone and it happens every single time I play. It's difficulty level independent too, I can't explain it.
Let's ignore that I was screwing up right from the start the last time I played I don't know what the hell was happening there.