Page 1138 of 1184 FirstFirst ... 138638103810881128113611371138113911401148 ... LastLast
Results 22,741 to 22,760 of 23667
  1. #22741
    Activated Node
    Join Date
    Mar 2014
    Posts
    49
    Quote Originally Posted by Eight Rooks View Post
    Much as I hated Infinite I am honestly curious what you mean by this.

    I've adopted it since I heard it on Errant Signal, as it seems a useful term rather than another round of conversations while people try to define Deus Ex :)

  2. #22742
    Network Hub
    Join Date
    Aug 2013
    Location
    Germany
    Posts
    379
    Dishonored is keeping me hooked. It's actually fun to play, if a little too tense at times, causing me to make mistakes and scum-load myself out of it. Every action just feels good, making it more enjoyable than I expected. Now I regret a bit that I didn't buy the GOTY version.

    I'm probably half way through after ... the celebration when you think you're done and then you.pass out.. I was going for stealth until that point, but the gloves are so off right now, I'm probably just going to slaughter every non-civilian from now on. And don't dare touching Emily you filthy rats!
    Last edited by DanMan; 30-07-2014 at 11:29 PM.

  3. #22743
    Secondary Hivemind Nexus vinraith's Avatar
    Join Date
    Jun 2011
    Location
    the angry dome
    Posts
    3,647
    Quote Originally Posted by Heliocentric View Post
    You never played 2 past the first hour did you.
    The first hour really does feel exactly like Bioshock the first, which is a big part of the reason I've never made it any further into the game despite multiple attempts. Mind you I enjoyed Bio 1, but I've no desire to replay it.
    Last edited by vinraith; 31-07-2014 at 02:03 AM.

  4. #22744
    Secondary Hivemind Nexus
    Join Date
    Jul 2012
    Location
    UK, Derby
    Posts
    1,402
    Quote Originally Posted by vinraith View Post
    The first hour really does feel exactly like Bioshock the first, which is a big part of the reason I've never made it any further into the game despite multiple attempts.
    I love Bioshock 2 more than is perhaps entirely reasonable - it's one of my favourite games of all time - but yeah, even I have to admit the opening is a little too insistently "Y'know, Bioshock? You remember Bioshock, right? With the little girls, and the underwater, and the big stompy guys in diving suits?" etc., etc.

    Quote Originally Posted by DanMan View Post
    Dishonored is keeping me hooked. It's actually fun to play, if a little too tense at times, causing me to make mistakes and scum-load myself out of it. Every action just feels good, making it more enjoyable than I expected. Now I regret a bit that I didn't buy the GOTY version.

    I'm probably half way through after ... the celebration when you think you're done and then you.pass out.. I was going for stealth until that point, but the gloves are so off right now, I'm probably just going to slaughter every non-civilian from now on. And don't dare touching Emily you filthy rats!
    Oh, the ending (or rather the way the final mission concludes) is still wonderfully, horribly cathartic even if you're going for Low Chaos/no kills. "You poor, sad fools", I thought to myself. "Could have told you this would happen."
    Last edited by Eight Rooks; 31-07-2014 at 12:05 AM.
    I post photos here. I write stories here. I'm on Twitter here.

  5. #22745
    Obscure Node DeathDelirium's Avatar
    Join Date
    Aug 2013
    Location
    LondonMate
    Posts
    22
    L.A. Noire... got me pretty hooked ^^ Loving the facial animations! Sadly playing other titles you can easily spot the lack of animations now : o

    Fistful of Frags and ETS 2 a daily driver thingy

  6. #22746
    Secondary Hivemind Nexus alms's Avatar
    Join Date
    Dec 2011
    Posts
    3,988
    Quote Originally Posted by DeathDelirium View Post
    L.A. Noire... got me pretty hooked ^^ Loving the facial animations! Sadly playing other titles you can easily spot the lack of animations now : o
    Criminally underrated game. I remember going from LA Noire to HL2 to I don't remember what was it, and while Source is obviously a step-down from full-motion capture, it's still leaps and bounds better than most other games I've played after it.
    Looking for you daily bundle fix? Join us on The onward march of bundles
    Stalk my Steam profile, or follow my fight against the backlog on HowLongToBeat.

    "You take the Klingon's detached hand"

  7. #22747
    Quote Originally Posted by alms View Post
    Almost missed this one:

    Ok I know you wrote "the folks" but let me point out once again that the writer/designer on Resonance is an entirely different person: Blackwell is 100% Dave Gilbert, Resonance is probably 90% Vince XII. The contribution of the Gilberts has mainly to do with cutting down and streamlining or that was the impression I derived from their commentary
    Yup, but Resonance was my first real exposure to Wadjet so that was my point of reference going in to Blackwell cold. And now having played 4/5ths of the Blackwell series, completed Resonance, and tried very hard (twice) to stay interested in Gemini Rue, I appreciate his touches as a "producer" too.

    Will definitely look into The Shiva, thanks.

    Quote Originally Posted by Ravey View Post
    GoldenEye 007 was an odd game, though impressive for it's time. I like that each mission was somewhat unique. The animation and effects are great, collision detection is absolutely spot-on and the physics are very lifelike compared to the stiff, boxy interactions of other games from that era. But as a whole, the game doesn't feel relevant today, despite having solid gameplay with a bunch of neat subtle/not-so-subtle innovations and having brought FPSs to a much wider audience.

    The bad?

    Lack of distinct weapon/enemy types. There isn't a (reasonable) reason to use anything other than the pistol or ak because the weapons aren't designed for particular situations
    There were plenty of reasons. The AR was more accurate at range than the AK, the thing that looked like a toaster fired through doors, the Klobb was a very noisy stapler to be discarded at the first available opportunity - and if you were going for total clearance on 007 mode then you needed the right tools for the right job. And that was the real highlight of the game: going back and 100%ing the maps on higher difficulty, for the MP unlocks and the bragging rights. Even played alone it was still a social game.

    The AK was maybe a bit too all-purpose, but it also just felt great, really properly action movie silly - firing this iconic thing from the hip and spraying a room down with bullets had real punch to it (thanks in part to the controller design.)

  8. #22748
    Secondary Hivemind Nexus vinraith's Avatar
    Join Date
    Jun 2011
    Location
    the angry dome
    Posts
    3,647
    And so, more hours than I care to admit later, I'm done with Kingdoms of Amalur. It was, by and large a good ride. It's got an amazing, beautiful, massive world to explore, lots of side quests, generally well written dialog, and halfway interesting plot, and some of the most satisfyingly fluid action combat I've ever encountered. At the end, though, it's let down by the fact that its world is so much bigger than its mechanics. There's not nearly enough depth to the skill trees, moves, crafting, and loot systems to support a game of this breadth and length, unfortunately, such that by the end I was glad to be done because combat just meant hitting the same few combinations again and again. It didn't help that I was playing a mage and there's really no magic system as such, I suppose. Ah well, it was still a good ride, but I can't help but see a massive pile of squandered potential in hindsight. It would have been interesting to see what 38 would have done next, had they survived. Now we'll never know.

    It hadn't really been my intention to get involved in a long form RPG when I fired up KoA to look at it, I really don't know what I was thinking. I've no idea what to play next, but it needs to be less involving because I don't have time for that sort of thing right now!

    On the MP side of things, we're still playing a very slow war of attrition in Warlock 2. I'm not sure anyone thought through balance when they made this game, or perhaps we just got unlucky running into a Dremer shard as our third world. Regardless, we're making progress, but it's arduous and I think my co-op partner is losing interest.

  9. #22749
    Lesser Hivemind Node L_No's Avatar
    Join Date
    Feb 2013
    Posts
    910
    Quote Originally Posted by alexjhh View Post
    In other news, finished the Portal 2 co-op with a friend, and it was great. Far tighter design than the single player, and far better puzzles that relied a lot less on 'spot the puzzle elements in this area that is big because we want to give you a chance to get flung across it as the solution'.
    I played the Portal 2 co-op with my brother, and while it's a nice experience, we did miss the good story of the single player campaign. We enjoyed Portal 2 more because of the story and writing than because of the puzzles, so we felt that not having as much quality writing in the co-op campaign was a bit of a shame.

    I tried replaying The Matrix: Path of Neo last night. I finished the game years and years ago, and I had forgotten what the game was like. I ended up ragequitting after 30 minutes, because of unskippable cutscenes, awkward controls, and a bug that prevented me from scaling up the resolution above 800x600. I wonder how I was able to put up with it when I first played it.
    Last edited by L_No; 31-07-2014 at 03:39 PM.
    Want to add me on Steam? Steam name: Mr. Gert

  10. #22750
    Network Hub
    Join Date
    Aug 2012
    Posts
    111
    Quote Originally Posted by Heliocentric View Post
    You never played 2 past the first hour did you.

    Why do you do that, assume 2 was the same phoned in crop of combat taking a back seat to it's beermat philosophy. Bio2's excellent situational combat was practically the entire game, but they had the nerve to make the narrative PERSONAL. Assuming 2 drowns in the same ill throughout mechanisms the other games do you insult yourself and the folk that raised you.
    You are right, I never did play pass the first hour. I guess I wanted a straight up shooter. The electric combine with water, man, that is way too much for me to handle.

  11. #22751
    Secondary Hivemind Nexus Similar's Avatar
    Join Date
    Jul 2011
    Posts
    1,001
    Not quite sure what is going on with me. I started watching World of Tanks videos and streams, like I always do when I'm building up to a bout of WoT, then I played the game for a day, had a good bit of fun and then ... I didn't play anymore.
    Normally I play for a month or so before taking another long break, so this is a bit weird.

    Played a little Minecraft, but I think I may be working up to trying Mechwarrior Online. I've watched some of SideStrafe's videos about it and it looks nice (I suspect I really just want to play MW3, but it sounds like that's nearly impossible to get to work on modern systems). Also watched him streaming it last night and was rather impressed when a MWO employee joined him on Skype to answer questions from someone in the chat who was very upset with the new Clan mechs being overpowered and, apparently (I wasn't watching the chat) accused them of being pay2win.
    The people making the game seem rather nice.

  12. #22752
    Secondary Hivemind Nexus Wenz's Avatar
    Join Date
    Oct 2013
    Location
    Gorizia, Italy
    Posts
    1,062
    Quote Originally Posted by L_No View Post

    I tried replaying The Matrix: Path of Neo last night. I finished the game years and years ago, and I was forgotten what the game was like. I ended up ragequitting after 30 minutes, because of unskippable cutscenes, awkward controls, and a bug that prevented me from scaling up the resolution above 800x600. I wonder how I was able to put up with it when I first played it.
    I know right.
    MP's kung fu edition too is just as clunky when it comes to controls and progression.

    It's still cooler compared to matrix games and there were lots of action games (of arguable quality) around that time to keep people away from matrix crappiness (dmc3, ut's, the specialists, mp2, warsow and whatever). Good times
    Last edited by Wenz; 31-07-2014 at 12:13 PM.
    post in progress

  13. #22753
    Secondary Hivemind Nexus
    Join Date
    Feb 2012
    Location
    Stockton-on-Tees, UK
    Posts
    2,385
    Quote Originally Posted by vinraith View Post
    On the MP side of things, we're still playing a very slow war of attrition in Warlock 2. I'm not sure anyone thought through balance when they made this game, or perhaps we just got unlucky running into a Dremer shard as our third world. Regardless, we're making progress, but it's arduous and I think my co-op partner is losing interest.
    Dremer worlds are a real pain. A useful approach is to get friendly with one of the Gods who has a good AoE terrain-purification spell, because the standard one-square purification spell is too slow. But that doesn't help anyway when a Dremer Great Mage Thingy turns up and one-shots everything...
    Irrelevant on further examination of the rest of the thread.

  14. #22754
    Secondary Hivemind Nexus Heliocentric's Avatar
    Join Date
    Jun 2011
    Posts
    9,488
    Quote Originally Posted by Hiphat View Post
    The electric combine with water, man, that is way too much for me to handle.
    I... It's just... But you.... Yeah, I give up at the Internets.
    *Throws in the towel*
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  15. #22755
    Secondary Hivemind Nexus alms's Avatar
    Join Date
    Dec 2011
    Posts
    3,988
    Quote Originally Posted by GunnerMcCaffrey View Post
    Will definitely look into The Shiva, thanks.
    There's several versions of it, a free too, I believe, but the iOS port on Steam looks the best, the artwork has been redone entirely by pixel-art extraordinaire Mr Ben Chandler (fan-ass saver: probably others too)
    Looking for you daily bundle fix? Join us on The onward march of bundles
    Stalk my Steam profile, or follow my fight against the backlog on HowLongToBeat.

    "You take the Klingon's detached hand"

  16. #22756
    Secondary Hivemind Nexus Fumarole's Avatar
    Join Date
    Jun 2011
    Location
    California
    Posts
    2,605
    Quote Originally Posted by vinraith View Post
    On the MP side of things, we're still playing a very slow war of attrition in Warlock 2. I'm not sure anyone thought through balance when they made this game, or perhaps we just got unlucky running into a Dremer shard as our third world. Regardless, we're making progress, but it's arduous and I think my co-op partner is losing interest.
    As the third shard there should be multiple portals, perhaps you can just go around the Dremer shard?

    Also, I found the game much easier when I realised you don't need to conquer and hold territory, just move past things if they're too difficult. Though I will say relocating your capital to the last or penultimate shard is a good idea for more efficient use of the resurrection spell.
    The Medallion of the Imperial Psychopath, a Napoleon: Total War AAR
    For the Emperor!, a Total War: Shogun 2: Fall of the Samurai AAR

  17. #22757
    Secondary Hivemind Nexus vinraith's Avatar
    Join Date
    Jun 2011
    Location
    the angry dome
    Posts
    3,647
    Quote Originally Posted by Fumarole View Post
    As the third shard there should be multiple portals, perhaps you can just go around the Dremer shard?

    Also, I found the game much easier when I realised you don't need to conquer and hold territory, just move past things if they're too difficult. Though I will say relocating your capital to the last or penultimate shard is a good idea for more efficient use of the resurrection spell.
    It's a co-op game, I started on a desert world, my partner on an ice world. I think we had really bad shard luck from there, honestly. Our respective portals opened only onto a single elven world, which was incredibly hostile and very difficult to deal with. We managed to get that in hand, finally, and even conquered and populated the thing, but there's only one portal out that doesn't lead to one of our shards, and it's to this dremer world. We've been chipping away at it for many, many hours now. At first, we couldn't keep a unit alive there at all. At this point I think it's finally somewhat in hand, we have a foothold, a large cleansed area, we've knocked out the castles near us, and I've even managed to build and fortify a city near the gates to control the area so that we can reliably pass through.

    As a first experience with the game, though, it was seriously demoralizing. We've been at this for like 150 turns, and we're just now able to really move past that shard. I feel like things are turning, because we're finally getting some powerful heroes and some higher tier units, but it was far too much of a grind to get there.
    Last edited by vinraith; 01-08-2014 at 12:53 AM.

  18. #22758
    Secondary Hivemind Nexus LTK's Avatar
    Join Date
    Oct 2011
    Location
    Netherlands
    Posts
    2,207
    That fucking Propeller Knight stage!

  19. #22759
    Secondary Hivemind Nexus Heliocentric's Avatar
    Join Date
    Jun 2011
    Posts
    9,488
    @vinraith & Fumarole You both make Warlock 2 sound fun, but then I like failing when my strategy is flawed. I'd until now completely ignored it as being practically a Civ 4 mod.

    I've been dipping my toe into Sid Meier's Assassins! but I keep avoiding the narrative. I think the underlying knowledge that soon I'll get the Jackdaw and all of my effort will amount to 1% of the game world is actually putting me off.
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  20. #22760
    Lesser Hivemind Node
    Join Date
    May 2013
    Posts
    648
    Gimbal. I love the concept. Build and tweak Spaceships with a multitude of clever options, take them into battle, blow up the enemy. It combines two of my most popular activities, wrenchwrestling stuff and blowing stuff up. It's also an indie multiplayer title, so it's going to be having the problem of old players just being all around better than new players and pounding them into the ground. That's alright though, it's got Bots. I've had fun building ships and taking them into battle.

    It's just... sigh. Unlocksystem. While playing you unlock additional components for your spaceship, this is an excersice that takes about 2 hours. It's completely pointless and stupid as well. The higher level components are just flatout better and higher level players get to spend more budget points on their ships as well. The power difference is so ridiculous that a Rank 4 Ship instagibs a Rank 1 Ship with autoaiming long distance turrets.
    Why do this? Especially since it takes about 2 hours to unlock everything? But that's not the worst part. The latest update introduced the Unlimited mode. Someone that unlocked everything twice (you've got to reset and do it all over again), can create unlimited mode ships. Previously the buildpoints were capped at 6.000. With unlimited, you can keep on earning them past this level. I went into a multiplayer game (there aren't many to pick from) with 6040 Buildpoints. My opponents had around 90.000 Buildpoints. They were quite literally unkillable for me, I couldn't even scratch their armor. I had a ship that was little more than a missile platform, I shot over 200 rockets at a target, he turned and instagibbed me. I took maybe 1% of his health and no matter what ship I build, unless I get up to crazy high buildpoints, I can't even begin to scratch their ships. Problem: The multiplayer community is extremely small and everyone with crazy high buildpoints wants to use them. Noobs go home indeed.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •