Results 22,761 to 22,780 of 26614
01-08-2014, 04:35 PM #22761
01-08-2014, 06:51 PM #22762
Playing STALKER all day while listening to a Roadside Picnic audio book and gorging myself on triple-servings of strawberries and ice cream. Sometimes being a grown-up is awesome.
01-08-2014, 07:10 PM #22763
Path of Exile addendum: Christ, I know Brutus is hardly that tough anyway, but even on Merciless he still went down in oh, less than five seconds, I think. Currently at 7 zombies + 10 skeletons + 2 spectres + around 5 raging spirit projectiles, and I dropped around twenty Vaal skeletons on him as well for good measure. Minions all have assorted speed, damage and health buffs and I've got a unique shield that gives them regenerating health and life leech, plus I can give them all an energy shield, too. I almost felt guilty. Almost.
01-08-2014, 08:10 PM #22764
01-08-2014, 09:00 PM #22765
(Plus I was in hospital today for a minor op., and with a hole in my back it's easier to play a game which doesn't really require you to move your arms too far - not that games do, generally, but it just struck me how with these ARPGs it's pretty easy to sit dead still in one position, twitch your mouse hand a little and keep your fingers on the hotkeys.)
01-08-2014, 09:23 PM #22766
All turn based games are good for injured parties, I recommend you finally go play xcom (hyphenated or not, your preference) or maybe some Toki Tori if your brain is up to it.
02-08-2014, 11:32 AM #22767
Tried Path of Exile. Don't know why. I think I mistook it for another game. I didn't know it was an MMO. Uninstalled already.
XCOM EW Long War
I think I know now why it's called Long War. Enemy turn now is twice as long as in base game. Some changes are good, some are questionable. Rookies are not useless - good. Expansion of class abilities is good. Weapon changges however are complete bull. Heavy rifle is less accurate? Well sure it is because someone stuck all fire selectors on full auto. Elite force, my ass. Six people from the start? Well not bad but not good either. Five would be a better choice IMO.
02-08-2014, 12:03 PM #22768
02-08-2014, 02:46 PM #22769
That awkward period between games. I can only play through Dark Souls 2 so many times. So instead I decided to play something completely different: Sniper Elite 2. I have played the original game not too long ago so I can safely say this game is not very good. The first Sniper Elite had a very old school feel to it and reminded me quite a bit of Hidden & Dangerous, where planning and stealth were just as important as the execution but apparently Rebellion thought that didn't sell well enough and gave it the consolization treatment. It's now a poor cover shooter in which all your weapons suck and the cover system has got to be the worst I have ever seen. Not only is our hero extremely picky as to what qualifies as cover he also doesn't feel like shooting out of cover way too often.
We're in cover. So far so good but if we try to emerge...
How does that even work?
Additionally enemies love to shoot through cover and even solid concrete walls. There seems to be very little consistency as to how viable cover is and how well it will protect you. Additionally enemies love to charge your position and while that would be insanely suicidal in any sort of realistic scenario it works in Sniper Elite 2 because anything that isn't a sniper rifle doesn't even make the Nazis flinch and your SMG has an incredible low ammo capacity as well as a spray pattern comparable to a minigun in other games. This is of course not a problem they have. The Nazis will always hit you. No matter how far away they are, their SMGs have pinpoint accuracy. Enemy snipers are even worse. If they see you and they can physically hit you they will hit you. If you don't get the drop on them it's impossible to even shoot at them without getting shot once first. You're not the Sniper Elite - they are. You're just some guy who can take a ton of bullets to the face.
Last edited by Anthile; 02-08-2014 at 02:48 PM.Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Without directions a lot of people wind up going round in circles...
02-08-2014, 03:01 PM #22770
The Screenshot thread reminded me about Bioshock 2 and I realised I never actually finished the Protector Trials. Essentially horde mode defence missions with preset equipment configurations, think you can do it with just a drill and a decoy, how about nothing but traps and melee. It's nice to turn the music off and enjoy all the weird ambient dialogue. "No squeezes for spooky daddy!".
Last edited by Heliocentric; 02-08-2014 at 03:11 PM.
02-08-2014, 06:05 PM #22771
Last edited by vinraith; 02-08-2014 at 06:36 PM.
02-08-2014, 06:55 PM #22772
Should have been called W.U.T. or something. Interesting mish-mash of ideas but mechanically clunky. And butt-ugly. I mean it looks like a high-def reskin of an UT99 engine game. I'll stick with it because I think some people were praising it for good story. But so far I'm not even sure what to think of it.
02-08-2014, 07:20 PM #22773
- Join Date
- Jun 2011
The MMO question is complex - if Guild Wars is one, then Diablo and PoE are one tho.
PoE really does play like a single player (or co-op) game with dickheads limited to hub areas tho - it's not a bad example of old-school ARPG really.
02-08-2014, 07:25 PM #22774
02-08-2014, 10:20 PM #22775
- Join Date
- May 2013
Well I used cover in Sniper Elite 2 but never the actual press button to sticky walls coversystem. I just manually ducked behind what seemed like good cover at the time and never had problems with it or the camera weirding out on the scope. Maybe the actual coversystem is a bit buggy?
Also about the accuracy, I actually prefer it that way.
Few things annoy me more in games than goons that can't hit a non moving target. The way they've set it up is that they miss most of the time, but actually point in your direction and let amount of bullets do the rest. About enemy snipers, I didn't have an issue with those either. There were always a few tells that gave away you were being in the scope of a sniper.
Last edited by theForged; 02-08-2014 at 10:22 PM.
03-08-2014, 12:36 AM #22776
03-08-2014, 01:23 AM #22777
Tom Clancy's Ghost Recon Phantoms killed by guys with guns I cant have, trapped in a narrow corridor walking through one camped door, slowly, and if I want to shoot over the chest high cover I need to stand up. R6 Vegas did this better.
03-08-2014, 02:13 AM #22778
Playing Divinity: Original Sin. I like the effect, but DAMN this game can be difficult. The action economy makes it very difficult to fight with enemies against whom you are equal or underpowered unless you have companions. This makes combat very realistic in a really interesting way! I find it much easier to size up whether I'll win a fight than in many other games because facing multiple weaker opponents carries a proper amount of foreboding.
@##% Zombies, though.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
03-08-2014, 05:58 AM #22779
Also enemy archers having specialty arrows is really, really, really annoying. Not becasue I don't like how powerful it makes them. But because it means I have absolutely no idea how to approach any given archer. Will they set me on fire next to the barrel? Freeze me next round? Who knows! This is more realistic in a very uninteresting way.
In a similar vein, it's nice that the game has difficulty to offer, but it's mildly frustrating that despite letting you go anywhere, the game is quite s brutal in some of the obvious directions you might want to go right from the off. The things that seemed most obviously important right away? Dealing with the undead and checking out what the orcs were up to. Are they within a low-level character's potential? Not so much. :\ It's not annoying because it's poor design or anything. It's just ... I feel that having the two most interesting options practically null and void at the beginning disheartening in a game championed as flexible and open in a way most games are not. I'm sure things will get better and I definitely don't want the game to be easy. It's just not a matter of difficulty but a clear encounter design choice to make certain things substantially above the player at the start and while I think having something that's way over your head near the start and accessible is nice and sends the right message about how the game works, I just wish I could take one of those obvious, interesting narrative set-pieces for a ride without waiting a few levels first. The counselor's murder really doesn't seem very interesting or pressing (yet).I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
03-08-2014, 09:48 AM #22780
(It's one reason I haven't got round to actually playing the damn game - beyond being dragged through a little of the prologue in co-op - because yeah, turning down the hand-holding is great, in theory. It is not without its downsides, despite what some people seem to think. It might not be poor design per se, but it's not automatically great design either.)