Results 22,801 to 22,820 of 28105
04-08-2014, 08:57 AM #22801
No companions? You can have a party of 4 before leaving Cyseal city. Thoroughly exploring the town also lets you gain a level or two and there's lots of equipment to be found. The game is open in the sense that you can go pretty much anywhere at any time and most quests can be solved in several different ways, but level differences are *very* harsh, especially early on, so combat acts as gating of sorts. You could stealth and teleport your way to the last big map at level one though, if you really wanted.
04-08-2014, 09:47 AM #22802
I binged on Freedom Fall last night. It's a puzzle platformer which narratively owes a lot to portal. The mute protagonist and the literally a mute antagonist all the narrative is written on walls by the antagonist, idle conversation or tutorial merged with insults and criticism. The extra ending level (tucked away in level select after the credits) and the game at large showed no sign of running out of ideas or stretching content out.
But I'll certainly keep an eye open for a sequel.I'm failing to writing a blog, specifically about playing games the wrong way
04-08-2014, 01:07 PM #22803
Completed Battleblock Theatre last night. The last level had me swearing pretty violently for about 20 minutes but like all well designed platform/puzzle games the solution was always apparent with a little thought, just required better execution on my part.
It’s a brilliant platformer. I don’t know what else to say. Feels like the semantics and vocabulary to discuss this sort of game haven’t really progressed in twenty years, but I can’t recall another platform game I’ve played for twenty odd hours and enjoyed so much. I’ve nearly always enjoyed myself doing so. I’ve played it for hours, I’ve played it for twenty minutes, each session was a success. Every level was different, while cleverly and sensibly building upon techniques, themes and challenges at a rapid but achievable pace. There’s a sort of magic inherent in games like this and Dark Souls whereby it can train you to do things effortlessly where you once at pains to understand how you could ever do it once, in an incredibly short space of time, within the same level even. The narration and animation was great fun, as per Castle Crashers, and while a bit too scatological for my liking at points it kept things engaging and agreeably silly, and I gave a good chuckle relatively frequently. Not played it co-op or multiplayer but no doubt it’d be a hoot.
It reminds me a lot of Costume Quest in the sense that it’s gorgeous, absolutely spot on with it’s tone and mechanics, and just does everything you would want of it. Had it been released thrity years ago Mario and Sonic wouldn’t have got a look int. It’s limited in a sense, in that it doesn’t offer the sort of sweeping, life changing experience that people seem to want of games now, and on the other hand it isn’t raw and retro enough to gain that particular sort of cred either, but the question in both those instances is why would you want anything more from it anyway? It’s Just concentrated old time game goodness, basically perfected. If you perform skills correctly you’ll always progress, and if you don’t you’ll probably die, but checkpoints and level design is such that there’s always something tangible to keeping you pushing forward.
There’s a technical element to it, a required expertise that is lacking in many games now that don’t explicitly market themselves as rogue likes or HARDCORE, so that it can be both recreational and still demanding in it’s own way. It’s the sweet spot between the kinetic pleasantness of a Sonic game with the sadism and challenge of something like Super Meat Boy at it’s intermediate levels, with a bit of Portal thrown in. A really good time.
04-08-2014, 01:27 PM #22804
- Join Date
- Aug 2014
Just finished Gods will be Watching and I liked it a lot. Though RPS review points various problems of a game accurately, I found a lot of joy in game, which review fail to mention.
04-08-2014, 03:02 PM #22805
04-08-2014, 04:29 PM #22806
I lost my first Xenonauts campaign. On normal. It turns out I am an abysmal budgeter, and a paragon of inefficiency.
04-08-2014, 06:10 PM #22807
04-08-2014, 07:01 PM #22808
04-08-2014, 09:28 PM #22809
On a separate note, I tried Castle Crashers today for half an hour and it's ok, if a bit disconnected in the way the controls feel (Battleblock Theater is leaps and bounds better as a game as well as how it feels - I need to wrap up its last act come to speak). And in my beat-em-up evening, I also fired up Foul Play for the first time and what a charming little game it is! The presentation is rather unique in its "this is a play in a theater with constant prop changes" sort of way and the fighting ain't half bad. I think I'll finish this one.
04-08-2014, 11:10 PM #22810
- Join Date
- Mar 2012
Gave up on Wofenstein (writing it off as a lesson in why I should never buy another corridor shooter, ever).
Moved on to Starpoint Gemini 2. Its Early Access - I am notoriously bad at sticking to that 'No Early Access' thing of late - but the entirety of the Sandbox mode is present and really, that's all this game needs. Gemini 2 allows for manual steering of ships (including cursor steering if you desire) but also allows turrets to auto fire on nearby enemies. EVE Style.
Of course, rotating, auto firing turrets means shields and hull matter far more than they might in a game focused strictly on dog fighting. For those looking for the slower pace of an EVE-alike (I think that's going to be a thing soon) without the sub fee or other players I recommend taking a look at Starpoint Gemini 2. Its not perfect but its quite the fun explore em up in space.
04-08-2014, 11:49 PM #22811
Besides, if companions are central to the game's mechanical conceits, that isn't reflected in the fiction which is a bit of a problem. The game didn't very well try and make them seem like anything but highly optional extras.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
05-08-2014, 09:08 AM #22812
Last edited by Skalpadda; 05-08-2014 at 11:45 AM.
05-08-2014, 10:56 AM #22813
As mentioned earlier, I started watching Mechwarrior Online streams and videos, downloaded and installed the client, defragmented, watched more streams and then ... I played Minecraft...
My head is behaving rather oddly lately.
But at least I've been doing something meaningful in Minecraft. I had made a bunch of nicely constructed X-mines below my base, and I spent some weeks filling them up with smooth stone because ... it just felt better that way. Then a friend decided to mine the area all out again, very extensively, despite me telling her that I had already mined there. So now I've been spending the past couple of days filling her mines up with smooth stone and it'll probably only take a week or two to finish doing that. And then I can wait for her to start mining it out again.
Danger, excitement and really wild things.
05-08-2014, 11:15 AM #22814
I decided to combat most glaring shortcomings of DayZ( which is for me a downward spiral into "shoot everyone" as soon as I hoard enough ammo and food) with self-imposed limitations and occasional role-playing. No backpack, no vest, no camouflage, no SKS, no hoarding of food and ammo. My new character is a fine gentleman dressed in black trousers, a super-stylish white'n'black chekered jacket, a flat cap of same pattern and strict black shoes. He carries a sniper rifle and a fistful of bullets, also a hatchet but I plan to get rid of it - too crude. I have a pistol but no ammo yet.
05-08-2014, 12:17 PM #22815Want to add me on Steam? Steam name: Mr. Gert
Guild Wars 2 characters: Norgothus (Norn Necromancer), Maggrivo (Charr Warrior)
05-08-2014, 12:32 PM #22816
05-08-2014, 12:32 PM #22817
Mostly it's likely just a kind of meditative state I get into while I work out what to build and such.
EDIT: Now that I think about it, the other times I've done it have mainly been because I had a grinder on the surface or underground and I wanted to limit the places the mobs could spawn as much as possible.
That's not the case now, though (made a high altitude grinder a while ago which is more than efficient enough for my needs).
Last edited by Similar; 05-08-2014 at 01:37 PM.
05-08-2014, 12:34 PM #22818
05-08-2014, 03:10 PM #22819
- Join Date
- Sep 2012
05-08-2014, 04:08 PM #22820