Results 22,841 to 22,860 of 26600
06-08-2014, 11:25 PM #22841Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Without directions a lot of people wind up going round in circles...
07-08-2014, 12:05 AM #22842
Being used to Anime Bullshit is a state every sane person should avoid, or that is the take away message I get from all the anime shows depicting unhappy Anime Bullshit Junkies whose main story revolves around some ABJ acquiring some sort of super power just to make friends.
07-08-2014, 12:48 AM #22843
- Join Date
- Jul 2011
I just finished Star Wars: Knights of the Old Republic, which I had a pretty great time with in spite of the terrible end-game. The combat was a bit clunky, to be sure, but overall I think it holds up quite well, and the story in particular does some really interesting and unexpected things (especially with the midway twist).
Since I'm getting a new PC at...some point within the next few months, I think this is the last long-ish title that I'll be playing for a bit (I don't want to start an in-depth RPG or something and then have my saves disappear in the transition to a new machine). I'll probably delve back into Civilization V.
07-08-2014, 01:53 AM #22844
- Join Date
- Sep 2012
Mr Bree+, overall I found it to be a mediocre platformer with two incredibly buggy bossfights. It was fun enough to beat the super secret extra levels, but I'm never going back to it like VVVVV, Give Up Robot, or even Electronic Super Joy.
Also cookie clicker. I don't know why I can't escape. Click. Click. Clickty-Clickity-Click.
07-08-2014, 09:24 AM #22845
THE LONG DARK (Hardcore Survival)
It's what I've been playing and Let's Playing the last two weeks. Great game! Even better development studio - Hinterland Studios. Keep your eyes open for it on Steam Early Access this September. It's going to the top of the Best Sellers guaranteed.
07-08-2014, 10:54 AM #22846
- Join Date
- Jan 2013
Thanks Stan Lee, you arsehole.
Anyhoo, been continuing Divinity: Original Sin. It's still great, but I have got to the third big area and am starting to feel the power creep people were talking about kicking in. Fought some enemies two levels higher than my characters and didn't feel like I was in any real danger of dying.
Also playing a bit of Dawn of War +expansions, since it was cheap on steam the other day and I remember really enjoying Winter Assault. It's funny, I'm not into rush-style RTS games or lots of micro, but Dawn of War kind of forces you into playing like that and it is actually a lot of fun, more so than DoW2, which I remember going even more heavily toward micro play. Basically it's just fun to see hundreds of infantry and tanks rolling around, boltguns blazing.
07-08-2014, 05:42 PM #22847
On the one hand, I "fixed" my ranger in Path of Exile - re-organised my gems, ground levels enough she could use a pretty good unique I found with another character - and now she's actually kicking ass in Cruel! Yay! (Witch is coping fine on Merciless, ranger's coping fine on Cruel, scion and templar are struggling somewhat on normal.)
On the other hand I'm now attacking so fast I'm having serious trouble with lag/desyncs. -_-; I know, I know, it happens, and I've hardly turned into The Flash or anything, but seriously, I can fire off Rain of Arrows about as fast as I can press the key, killing stuff powers me up even further... and then the monsters all hiccup, they're actually all around me whaling on me, I'm down to half health and I have to run away. Wasn't having this problem before I reorganised her kit, s'all. Oh well.
07-08-2014, 07:29 PM #22848
07-08-2014, 08:31 PM #22849
- Join Date
- Mar 2014
My chapter-deadline-stress-beating game has been State of Decay for the last few days. Janky, probably a bit too easy, but really quite brilliant at some odd points. My favourite 'little thing' that caught me this evening is an aspect of how the dialogue system works. While it's nothing special as a whole, when NPCs are talking as you walk along and are interrupted by a zombie attack or whatever, the character you say will often say 'that'll have to wait', followed by 'sorry about that, you were saying?' and things along those lines. It makes the whole dialogue feel far more natural (although possibly better for it in a 'story' sense) script. I found myself reading the WiT this morning and agreeing with other articles around the web that emphasised its appeal as a game over a sim, but for all that it's that little thing that really pulled me in.
07-08-2014, 09:27 PM #22850
08-08-2014, 10:53 AM #22851
Borderlands 2 multiplayer. Really enjoying it. Thereís obviously a cynical, sugary quality to it but itís so well balanced in terms of level progression, challenge, and feedback that itís hard to care. Looks lovely too and once again makes me wonder why the majority of designers feel the need to opt for High Fidelity Photorealism when designing a game that it isnít an Indie product or a game with retro feels.
I played the Sniper guy in BL1 so Iíve gone for an assault specced Siren this time round and am enjoying running into bases and throwing people around before shotgunning them in the face. I was expecting to be a bit more involved in the plot this time round but it feels as entirely inconsequential as the last one. Itís still way above most ARPGís NPC interactions having said that. I like the fact that itís a game which takes ages to complete yet is as well suited to half an hourís play as a full evening session.
08-08-2014, 11:11 AM #22852
In my game of Civilization V, I was a couple of turns away from both a cultural and diplomatic victory, only to have Dzjengis Khan win a time victory just before I could win. The bastard, I've been bothered by him for over 300 turns, and he still gets the last laugh. After finishing a game of Civ V, I'm always a bit done with Civ, so I'll be moving on to WH40K: Space Marine.Want to add me on Steam? Steam name: Mr. Gert
08-08-2014, 12:24 PM #22853
Borderlands 2 is my go-to example for pointing out how all the good will in the world on the part of a team of writers doesn't automatically make their work any more interesting. Ditto any amount of effort, apparently. So endlessly zany! So earnestly inclusive and welcoming! So painfully unfunny! So deathly, cripplingly dull! Sigh. It's wonderful that they tried - straight characters, gay characters, able-bodied, disabled, fat, thin, all treated resolutely equal - but as far as getting me to care about any of it the whole thing was a resounding failure.
08-08-2014, 12:36 PM #22854
Also I'm not sure what point you're making about their inclusivity with different character types, because they never used that as a selling point to their story, game or characters."Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""
08-08-2014, 12:42 PM #22855
Also, Diablo 3's single-player bots have ongoing stories, and a couple of NPCs follow you around every now and then. Not saying D3's storytelling is any better - it's awful, and it's one reason I'm not playing the game much (I just recently bought the base game). But Borderlands 2 is in no way particularly innovative or inventive, nor is it doing anything that hasn't been attempted in some form elsewhere. As far as I'm concerned Pandora's reasonably artistically impressive but utterly lifeless otherwise.
08-08-2014, 12:45 PM #22856
Expendabros left me wanting more so here I am playing Broforce proper despite my initial aversion to its title. I got over that though. It's brill, it's like Cannon Fodder and Metal Slug had a baby.
08-08-2014, 02:51 PM #22857
The story is among the least consequential Iíve ever played. But Iím not playing for the story, Iím playing for the shootiní. Youíd have to be a very fine writer to make a game which revolves entirely around perpetrating a massacre of every lifeform you encounter remotely relatable or meaningful in anything other than a pulpy manner. Thatís essentially what Bioshock was going for.
The game comes first, everything else is just a colourful story to hang that on. And I think it works very well in that aspect. I chuckle on occasion. And crucially, you can skip it all if itís not your thing. Apart from Borderlands I disagree with the idea that it's been done before too.
I would say in your defence that there is maybe this notion that those who actually wrote Borderlands 2 have suggested there's more to it than saccharine window dressing. It will be interesting to see what the Borderlands Tales games are like. Because I can't see in that instance how they can be anything but charatcer driven etc. And also how they're going to reconcile the logic of that sort of dramatic approach with a universe in which life is as cheap as it has ever been in any mythos.
08-08-2014, 03:02 PM #22858
09-08-2014, 12:55 AM #22859
I'm not disagreeing with the general statement about RPG NPCs, most work just like that: press a button, fetch your quest from the lower tray. But you're overstating it a little there.
09-08-2014, 01:29 AM #22860
I know nothing about football but I watched my friends fooling around in FIFA World and I had to get it.
It's a f2p FIFA, and apparently a hodge-podge of features from many old and new entries in the franchise.
I have no idea what I'm doing. I honestly don't understand anything about player stats and the economy and transfers and consumables. I do like kicking balls though.
As I have no idea what football is about, the best I can describe this game is:
- one third pinball
- one third bullet hell
- one third racing
So basically 11 dudes Forrest Gump their way across a field, kick a ball and dodge enemies.
FIFA World seems to have multiple modes, both single and multiplayer. Apparently I'm playing in some sort of multiplayer championship.
Either I'm missing something or the game is more generous than the average f2p. It has achievements which reward you with XP and in-game currency. A game lasts 6 minutes or so and I always get XP and sometimes money too. It doesn't feel grindy so far. It also has battlepacks just like Battlefield, but these are FIFApacks I guess. They give you dudes, stadiums, balls, t-shirts and so on.
I presume real-life football clubs do better the more money they invest, so I can't be too upset about any FIFA World monetisation. As a completely oblivious player I'm more than happy to kick balls and buy battlepacks with money earned in-game.
My team is called FC Kicksalot. Had a chuckle when the score ticker displayed LOV - FCK.