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  1. #23101
    Secondary Hivemind Nexus Heliocentric's Avatar
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    in BG1 start with a Con 19 Dwarf, get the +con book to get 20 con, congratulations, you regenerate. Now you can Solo as a warrior class and just "wait" for all your health to come back.
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  2. #23102
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    Quote Originally Posted by Eight Rooks View Post
    It bears repeating that Meltdown really is a neat little third-person shooter, for a mobile port. It's still got flaws - it's repetitive, fairly simple and the character progression does occasionally feel like something that was originally F2P - but it controls well, looks and sounds good (fantastic dubstep soundtrack, and kudos for an announcer voice in a budget game that doesn't make me want to tear my own ears off). The weapons and explosions feel nicely weighty, and if you can get a four-player game going online works well and it's absolute bedlam in places (it throws more and harder enemies at you). Seriously, it's a dollar in the latest Groupees bundle (it's in the PWYW tier) - it is so, so, so worth that. Worth more than the $5 it normally costs on Steam, to be honest. It's no classic, but it's certainly one of the more pleasant surprises I've had playing games this year.
    Just snagged Meltdown tonight in the same Groupees bundle for $5. Even if Meltdown were the only game I got for that price, I would easily be happy with it. There isnt much to it, really; its relatively simple. But its also solid and quite fun to play.

    I was very surprised at how pleasantly punchy the weapons feel. Very satisfying. Thanks for letting us know about this!

  3. #23103
    Lesser Hivemind Node Spacewalk's Avatar
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    I had a quick look at the new Eldritch expansion The Asylum *thunder clap*. A quick look because it was over before I knew it. It's a time/score attack dealie which has you collecting souls, running around avoiding the cute monsters and there's a time limit that does something when it hits zero which is probably morbid I don't know, I didn't stick around long enough to see. There's a leaderboard too which I didn't score highly on so I'll probably have another crack at it later on after I complete the main game first because I haven't done that yet either. Like it matters, you have to give up your progress anyway.

  4. #23104
    Secondary Hivemind Nexus Tikey's Avatar
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    I've been playing Xcom the burro. It's a competent shooter but I don't think that it has anything else to offer. Should I keep playing? Is there something interesting later on?

  5. #23105
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    Quote Originally Posted by Blackcompany View Post
    Just snagged Meltdown tonight in the same Groupees bundle for $5. Even if Meltdown were the only game I got for that price, I would easily be happy with it. There isnt much to it, really; its relatively simple. But its also solid and quite fun to play.

    I was very surprised at how pleasantly punchy the weapons feel. Very satisfying. Thanks for letting us know about this!
    Glad to hear someone else here is enjoying it. About the only outright black mark I'd give it is the way you permanently lose the lives you spent, even if you quit out of the level - it's not a dealbreaker by any means but it feels a bit too much like something originally designed to push you towards an IAP store. Still, it's not too hard to get a few back out of mystery boxes, and I genuinely enjoy loading up an earlier mission to grind for higher rankings and random multiplayer people dropping in every now and then.

  6. #23106
    Secondary Hivemind Nexus gwathdring's Avatar
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    Skullgirls. Hmm. Welp. $#^! fighting game bosses. Christ.

    A) It does not stun.

    B) It cannot be grabbed.

    C) It spams random ranged attacks.

    D) These all do ridiculous chip damage.

    E) Some of them come from behind you and as far as I can tell cannot be blocked as a result since you're stuck facing your opponent.

    G) Oh, and some of them cover the full range--low, mid, high and aerial--at once.

    F) Those usually do knock-down and stun.

    E) Since it's immovable and unstunable the battle is just rushing in and mashing high damage attacks and then trying to bug out before the ridiculous spam attacks the boss uses knock you away again.


    I understand bosses that break the game rules or act almost like an environment in which you fight. This is fine. But this boss doesn't mesh with the mechanics at all. It doesn't make sense. Bosses can "cheat" and still be fair. This boss is incoherent and unfair. It does not respond to you and does not behave in a way you can properly develop a response for. It's awful.

    Multiplayer is the point, training room opponents and Arcade still work yada yada. But it's in the game and it's complete and utter crap. Why is it in the game?
    I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom

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  7. #23107
    Lesser Hivemind Node L_No's Avatar
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    Quote Originally Posted by Squiz View Post
    Don't forget Death Clouds and Webs!
    That is the go-to strategy you'll need when playing oldschool D&D games like Baldur's Gate and Icewind Dale. Stay out of the encounter area, throw in all AoE spells you have, let the rogue with improved evasion walk forward to initiate the dialogue, pull back rogue after the conversation is over. All the enemies that remain can be disposed of with bows and crossbows, and the last survivors will be dealt with when they approach you to engage in melee combat.
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  8. #23108
    Secondary Hivemind Nexus gwathdring's Avatar
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    Valdis Story. This is just the week for games I like pissing me off, apparently. Really liking this one. Then I went into The Pit after a long march through The Sewers to Ishkk. Got stuck in something it might be technically possible to have wall jumped up, but after ten to fifteen minutes of rather absurdly concerted effort I went back to the beginning of the sewers, comtemplated repeating myself while I was already frustrated, and decided I'd just pick it up again later.

    It's a fun game. Someone recommended it to me when I enjoyed some of the underlying mechanics of Dust but had a TON of problems with the execution. I'm glad they did. :)
    I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom

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  9. #23109
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    Quote Originally Posted by gwathdring View Post
    E) Some of them come from behind you and as far as I can tell cannot be blocked as a result since you're stuck facing your opponent.
    Is it possible to jump over a boss so your facing changes?

    Haven't played Skullgirls so no idea but just on regular 2d fighting game thinking if it's possible to know when the behind shots come..

  10. #23110
    Secondary Hivemind Nexus gwathdring's Avatar
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    Quote Originally Posted by Graerth View Post
    Is it possible to jump over a boss so your facing changes?

    Haven't played Skullgirls so no idea but just on regular 2d fighting game thinking if it's possible to know when the behind shots come..
    I'm not sure. I didn't test that and I don't remember if that would have been a plausible solution.

    It isn't like, say, an SFIV boss where it's just a tougher AI, some OP slightly-cheaty moves and a limited element of predictable invulnerability to certain kinds of things ... but fundamentally acts like an SF IV character.

    Instead it's just this hulking, levitating mass with visually disorienting attacks that are not connected to the character itself. I don't really feel like messing around with it much more but it's possible that might help? They still do stupidly high chip damage and are impossible to dodge and all of the other problems would remain.

    I think she levitated for one, and for the other I'm pretty sure those things only come from behind and below. And I don't remember ANY visual clue as to when an attack was coming. It seemed semi-random.

    Here, I'll just go grab a video.



    It's boring AND it's bullshit hard. Look at it! It's just ... a lump that randomly attacks you. It was rougher on me, I felt. Maybe I got unlucky? I was on Sleepwalk so it can't be an easier mode in the video. And I'm pretty crap at the game so far with only a few hours played, but I breezed through all the other fights in that mode with barely a sweat until THIS.
    Last edited by gwathdring; 22-08-2014 at 10:11 AM.
    I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom

    You ruined his point by putting it in context thatís cheating -bull0

  11. #23111
    Moderator Anthile's Avatar
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    Fallout: Tactics is driving me mad. At this point into the campaign I'm fighting Super Mutants but there is no good way of killing them. Sniper rifles can hit them from far away but barely do any damage and the only things that can hurt them require me to get so close that they can instagib me. Just like in the previous Fallout games, they have no qualms about using rocket launchers at point blank range even if they kill themselves at the same time. The maps are large and there's always plenty of enemies so missions can easily last 2-3 hours. For some reason aimed shots almost never result in critical hits.
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  12. #23112
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    Quote Originally Posted by Anthile View Post
    Fallout: Tactics is driving me mad. At this point into the campaign I'm fighting Super Mutants but there is no good way of killing them. Sniper rifles can hit them from far away but barely do any damage and the only things that can hurt them require me to get so close that they can instagib me. Just like in the previous Fallout games, they have no qualms about using rocket launchers at point blank range even if they kill themselves at the same time. The maps are large and there's always plenty of enemies so missions can easily last 2-3 hours. For some reason aimed shots almost never result in critical hits.
    I vaguely recall that super-mutants aren't very alert, so you can usually get people into good positions for ambushes. Have you got any of the big machine guns yet? At close range these will typically kill anything instantly, so if you position them in ambushes then if the super-mutants decide to rush you, you'll get them first. If you don't have the heavy weapons then you have shotguns, but this is less reliable. I seem to recall there is one mission where you first meet super mutants where you don't have the heavy weapons, and this is a difficult one to win. If you've built your lead character to use heavy weapons then you can just steal one from the first mutant you kill. Otherwise your squad at that point is probably useless at using them. You'll receive heavy weapon specialists soon afterwards.

    If they instead elect to have a firefight with you at range then sure, you won't do much damage, but they tend to have a 0% hit chance at long range and so you will always win. Note that you have to get around a truly horrible bug in the game: burst weapons fired at long range may have 0% chance to hit their target but they always have a good chance to hit nearby targets with their spray. If engaging burst enemies at long range you need to keep spread out. Of course if necessary you can use this to your advantage: if there are two enemies together than by targetting each one with burst fire you can kill one and maim the other even at long range.

    If they have rocket launchers then you probably have to get creative. I think Deathclaw Mother can constantly keep a super-mutant knockdown-locked in melee combat, this can be a useful strategy.


    If there wasn't the burst-fire bug, and if there was an active-pause mode, then I think Fallout Tactics would be one of my favourite games.
    Last edited by NathanH; 22-08-2014 at 11:52 AM.
    Irrelevant on further examination of the rest of the thread.

  13. #23113
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    Quote Originally Posted by gwathdring View Post
    Skullgirls. Hmm. Welp. $#^! fighting game bosses. Christ.
    Yeah, it can be a tough one. I seem to remember on at least one or two characters making good progress through all the preceding fights then getting my arse handed to me over and over again by that boss. Like you said, bursting damage when you get the opportunity is key, so characters like Cerebella have kind of a hard time.

    Anyhoo if you want some pointers, the attacks are all avoidable. There are tells for when she is about to do each one, though the frantic pace and short time to respond make it tricky. You can block stuff like the flying spines (although it seems better to dodge if possible, so you don't get stuck in place), you can dodge the ghostly figures. Jumping over her head to get behind her worked pretty well for me, it lets you dodge a lot of stuff, though it's by no means a failsafe technique.

    I've been playing Payday 2 with various RPS chaps. Didn't expect so much man shooting, didn't expect to find all the man shooting so enjoyable. But successfully stealthing a heist is the best thing. Security systems disabled, civilians all bound and gagged in a big pile on the floor, noone's called the police... time to stroll around, smoke a fag and rob every single thing in the place.

  14. #23114
    Lesser Hivemind Node Spacewalk's Avatar
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    Quote Originally Posted by gwathdring View Post
    Here, I'll just go grab a video.

    ...

    It's boring AND it's bullshit hard. Look at it! It's just ... a lump that randomly attacks you. It was rougher on me, I felt. Maybe I got unlucky? I was on Sleepwalk so it can't be an easier mode in the video. And I'm pretty crap at the game so far with only a few hours played, but I breezed through all the other fights in that mode with barely a sweat until THIS.
    SNK has a lot to answer for. Except the video looks like SNK boss syndrome meets Capcom Versus series boss design which is basically Arsehole County, FU.

  15. #23115
    Secondary Hivemind Nexus Fumarole's Avatar
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    Quote Originally Posted by Tikey View Post
    I've been playing Xcom the burro. It's a competent shooter but I don't think that it has anything else to offer. Should I keep playing? Is there something interesting later on?
    I'm in the act of playing this now and am approaching the end. All that is added are new weapons and skills. The skills are pretty great, but if you're not enjoying the tactical options early on you won't gain much by sticking with the game. The story is pretty crap, so no need to stick around for that. It's basically just shooting, shooting and more shooting.

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    Spells like fireball cloud web sleep.
    That sounds like the Swiss Army knife of spells.
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  16. #23116
    Quote Originally Posted by Anthile View Post
    Fallout: Tactics is driving me mad. At this point into the campaign I'm fighting Super Mutants but there is no good way of killing them. Sniper rifles can hit them from far away but barely do any damage and the only things that can hurt them require me to get so close that they can instagib me. Just like in the previous Fallout games, they have no qualms about using rocket launchers at point blank range even if they kill themselves at the same time. The maps are large and there's always plenty of enemies so missions can easily last 2-3 hours. For some reason aimed shots almost never result in critical hits.
    LMGs are the answer, everything else including shotguns just don't do sufficient damage given Super Mutants gigantic health pool. One guy with a SAW, the best armour you have and lots of stimpacks will be able to take down lone mutants reliably and small groups with backup. The Browning HMG slaughters Mutants but I would save up all your .50 cal rounds for later in the game, you will need them. There are only 4 (I think) missions with Mutants and in 2 of them you have vehicles.

    Aimed headshots work well for everything, at least for me.

  17. #23117
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Headshots are for nubs. A groin shot or leg shot to stagger and eyeball shots to damage.
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  18. #23118
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    Fallout Tactics is pretty good for giving you the perfect new recruits to tackle the next enemy. Deathclaws tear Supermutants a new asshole, good damage and constant knockdown if I recall.

  19. #23119
    Quote Originally Posted by Heliocentric View Post
    Headshots are for nubs. A groin shot or leg shot to stagger and eyeball shots to damage.
    Its quite easy to hit the head and headshots have a high chance of a knock out, as I said it works for me.

  20. #23120
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Works for nubs.
    I'm failing to writing a blog, specifically about playing games the wrong way
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