Holy hell on a kebab, I never knew about earth quakes, I thought the screen was shaking because a machine was exploding.
Earthquake are acceptable in tropico because you often want to build better things anyway (buy not enough to knock old one down), but in games where pretty generally you don't have changing needs you really react to by rebuilding earthquakes indiscriminate destruction is just obnoxious. Localised destruction of a fire or such is rectifiable more quickly and urban regeneration of your 'peasant farming area' into a 'farming community' as a result of a localised disaster is extremely satisfying.
Last night myself and Graever both played Portal 2: Cooperative for the first time. I saw a few wobbles in the level design but mostly when we were stuck it was because our wetware was lacking. Portal 2 was a great 'adventure' game, Portal 2 coop is an excellent 'puzzle game with adventuring'.
[SPOILERS FOR PORTAL 2 SINGLE PLAYER FOLLOW BUT YOUVE PLAYED IT... RIGHT? ] GladOS was back on form as vaguely sinister voice, I wish there had been a greater focus on Cave or Apatures past (especially in the, older areas) but the ending of the main course was satisfying and internally consistent both in content and narrative. Honestly its a crime how few people have played this, portal 2 is a husk of a game without it.