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  1. #21121
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Playing ME,is there maybe auto-aim :o

  2. #21122
    Secondary Hivemind Nexus Wenz's Avatar
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    Nothing, i'm getting the best vg soundtracks i can. Portal2 is fine but the unofficial ones like vtmb and fear are ok too.

  3. #21123
    Network Hub Avish's Avatar
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    Took a break from Saints row IV to play and finish Blackwell: Epiphany over the weekend.

    It's a step up from previous titles in the series with regards to looks and writing. Dave Gilbert is an excellent writer who brings good lore and great characters (voice acting is also good, which helps) and Ben chandler did a great work within the limitations of the low res graphics.

    However, as an ending to the Blackwell series I felt a bit disappointing with the way things ended. I liked the way the personal story of Rosa and Joey ended, but I was hoping that Epiphany will get more into the bigger story and it was very lacking in that regard.

    And now I can get back to fighting aliens in virtual Steelport.

  4. #21124
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    I got done with the single-player part of Blacklist a while ago. Ultimately, I was disaffected with it. At first I was rather liking it, a combination of just the idea of sneaking always being interesting and the positive image I hold of the series' earlier entries. It seemed to me that Blacklist is out of focus. It wants to be like MGS in some respects. The story is out of whack, but not enough so to be ludicrously captivating. There's the option to go through it without incident, except when there suddenly isn't, which also goes the other way when there suddenly is no option but to not disturb anyone. The environtments bothered me too. Details are used inconsistently - for example, there are a lot of pipes that look like the pipes you can climb but which you cannot. The same goes for ledges and windowsills.

    And like Helio's said earlier, the final boss fight is an ugly wart. What makes it so ugly is that it is just a one-on-one boss fight feeling very out of place in a story trying to occupy the whole world as its stage. And it's also an uninspired boss fight: there's a clear path to go, there's only one stage element to pay attention to and then both combatants are stripped to just the bare minimum of what they can do: one holds a gun and the other jumps from cover to cover. And all covers are identical too. A minimalist showdown didn't sit right with a blockbuster setting.

    I then took up Metro 2033, looking for an unabashed on rails experience, and that's what I got mostly. Here inconsistent detail was annoying too. The world invites you to look around, if for no other reason than to find another filter, but if you can enter a room it's usually the one without a door. You can try most doors though and they make a locked sound. I got the feeling that it wants me to imagine a world larger than what I get to see, but won't just come out and admit that I'm walking through a sealed pipe. I played through in the harder ranger mode, even the outside sections, which were infuriating and didn't need to be - it was only because they're preceded by supposedly big stations that are actually the smallest you interact with and where they sold filters far less often than in stations you visit earlier.I hope Last Light will be more consistent and better paced.

    The above two experiences did remind me of why I prefer graphically less ambitious games: there's less detail to fill the world with, less minutiae, and so I won't notice what's missing because a graphically simpler game doesn't call up expectations of detail on the same level as a graphically ambititious game.

  5. #21125
    Secondary Hivemind Nexus The JG Man's Avatar
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    Quote Originally Posted by Wheelz View Post
    Finally finished my play through of DarkSiders that started 3 years ago. I'd like to start by thanking JGMan // (there's a bit in the Black Tower/Fortress/w.e) // (I understand DarkSiders 2 is more of a prequel/side-quel). //Overall, I'm not really sure if I enjoyed it. But I don't think I hated it either, so there's that.
    *Raucous applause* "Woo! Woo! We love you man! Woo!"

    Yeah, the Black Tower is...a step-up from the rest, to say the least. If you were able to navigate without getting lost, you had to solve the central puzzle, fight the same mini-boss three times (at least it was pretty fun) and keep up with the narrative dump. Still, the aesthetic of the place was cool, as well as having a great boss fight!

    As for the sequel, that you like the universe will help, but I always find Darksiders 2 a little more difficult to recommend. DS1 ends on such a glorious note, but sometimes it's better to have that idea of what things could be than to know what they are. DS2's combat is far superior, actually approaching serious character action games, but a lot of that is negated by upgradeable/customisable weapons that can really make things much easier for you, but are sort of necessary to keep you going. Whilst the pacing in DS1 wasn't amazing, it was certainly good enough, but in 2 it goes out the window about 2/3 of the way through. The first two areas are huge, but the second one can really start to drag by its zealous adherence to the Rule Of Three.

    Here's how I describe the Darksiders series - where 1 is greater than the sum of its parts, the opposite is true of 2. Almost everything about it is better, but it just doesn't feel quite as enjoyable at the end of the day. If it were the same game, in terms of quality of its content, but followed the narrative of 1, I think it would be a lot more palatable, but given where 1 finished and what 2 does, it can end up feeling a little flat as a result. I do still think it's a good game, especially for the price you can get it at on sale, but outside of a few particular things, I don't think its highs are as high.

    Back to 1, I know that whilst when I finished it I really enjoyed it, I came to appreciate it more after finishing it. The ending really resonates as being something cool and the game has that right level of polish and roughness that makes it memorable, I feel. That DS1 was also the best Zelda-esque game released in the last generation, including two actual Zelda games, probably helped in my case.
    Last edited by The JG Man; 27-04-2014 at 02:24 PM.
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  6. #21126
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    Finally decided to try to play more games in my backlog, starting with Mirror's Edge...

    Let's just say that it may have been a poor choice: having spent most of the last few months' gaming time on FTL and Spelunky, it appears that FPS controls demanding flow might be a little bit beyond me. (It doesn't help that the "turn around" key defaults to Q for quick accessibility, putting it right next to the mission/pause Tab binding...)
    Are the default keybindings good, or does anyone have recommendations for better ones? I keep having to deliberately reposition my entire hand to perform some sequences, which seems suboptimal...

  7. #21127
    Secondary Hivemind Nexus Tikey's Avatar
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    Hey Gwath, What's your take on the Homeworld series? I'm kinda with you in the liking of RTSs but I'm in love with Homeworld.

  8. #21128
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Stupid mass effect,died now i need to repeat 20+ minutes of gameplay because i wasn't allowed to save my progress.. Nice settings and all,but the gameplay is decent at best,what a shame.

  9. #21129
    Secondary Hivemind Nexus vinraith's Avatar
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    Quote Originally Posted by gwathdring View Post
    Yeah, I don't judge people who feel that way but similarly just count myself lucky that I can play games with 90s graphics and not mind that it doesn't look as shiny.
    Actually most 90's graphics are fine, since they're almost universally 2D and that ages well. It's old 3D that makes my eyes bleed, unfortunately. Some people seem to think this is something to be proud of for some reason, but from my perspective its just an irritation that keeps me from enjoying good games.
    Last edited by vinraith; 27-04-2014 at 04:21 PM.

  10. #21130
    Secondary Hivemind Nexus alms's Avatar
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    Quote Originally Posted by Skalpadda View Post
    Been on a Don't Starve binge today. I found a perfect camping location with beefalos to the east and west and pig villages to the north and south, one with a pig king and all within walking distance. So far "run to the beefalos!" or "run to the pigs!" has sufficed as a tactic to deal with hounds and most other threats I've come across. I somehow managed to anger two tree guards and a spider queen at the same time only to have my bacon saved by a herd of beefalos in heat.

    I also forgot to eat dinner.
    Yeah that happened to me too recently, it had me laughing out loud (I mean, for real). I had the impression dealing with hounds is not as hard as it was before, or I've become better at it? just weat the log armor and wield the spear, and fight one at a time as you would do in any traditional roguelike.

    Now, after a new burst of DS (with a months long hiatus) I'm frustrated with it again because there's so much to learn and discover and deaths are just so expensive in terms of time, that it makes me want save scum. I actually tried that once and it sapped out the pleasure of playing it. Duh.

    The game is good enough in my eyes to deserve finding out about things on my own, OTOH I don't have a gazillion hours to pour into it, or put it another way, it isn't addictive enough to make me put up with the deaths.

    That's what's frustrating me, I want to play more of it and I can't get myself to. But I don't want to become the wiki-open-in-another-window like Minecraft and Terraria (I swear sometimes in Minecraft I had been reading the wiki and thought - wait how the hell was I supposed to figure THAT out myself?!), because the chance of not playing survival that way is one of the greatest achievements of DS.

    Hell, maybe I'm just not patient enough anymore, I used to spend a lot more time dying stupid deaths in roguelikes without complaining - I just wish there was something in it to keep me motivated to play.

    Quote Originally Posted by vinraith View Post
    Actually most 90's graphics are fine, since they're almost universally 2D and that ages well. It's old 3D that makes my eyes bleed, unfortunately.
    Old 3D can be eye-gouging, indeed. I often have this funny thought in my head that current games that look "amazing" to us might not all age as well we think, especially those going for the photorealistic angle and having actual people speaking in them. Some titles have distinctive art styles which will always be a good line of defense and others sidestep the problem, still I wonder...

    Now with all this talk about CoH it makes me want have another go at it.
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  11. #21131
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    The main problem I have with old games is the ones where they hadn't worked out mouseover tooltips, so you have to guess what an obscure low-resolution symbol will do if you click on it.

    I'm still on Age of Wonders III and will be for some time. With a side order of AI War and XCOM for when I'm not feeling stressed.
    Irrelevant on further examination of the rest of the thread.

  12. #21132
    Secondary Hivemind Nexus vinraith's Avatar
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    Quote Originally Posted by NathanH View Post
    I'm still on Age of Wonders III and will be for some time.
    Should I take that as a recommendation? I'm a huge fan of the originals and had been wondering about the new one. I'm disappointed at the lack of races, though. Needs more dire penguin.

  13. #21133
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    Definitely fought some dire penguin independents.

    Still playing Dark Souls The First. Feel so uncool now that 2 is out but I have a Lordvessel to fill, damnit!

  14. #21134
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    Quote Originally Posted by vinraith View Post
    Should I take that as a recommendation? I'm a huge fan of the originals and had been wondering about the new one. I'm disappointed at the lack of races, though. Needs more dire penguin.
    I'm not sure I'd recommend it to someone who was a huge fan. I'm a reasonable fan of the old games and I really like the new one. But in particular if you're concerned about the lack of races you're probably also going to be concerned by the fact that 1) there isn't so much distinction between the races; 2) there's no great reason not to have lots of races in your empire any more, so you end up with a bunch of everything; and 3) often you end up using your class-specific units a lot anyway, which are either race-independent or very similar for all races.

    In mitigation you have the Dwellings which can give you powerful units of unusual races (fairies, giants, dragons, undead).

    I think the amount of variety you get is also dependent on your play style. If you like to play defensively and conservatively then you'll find you're mostly waging war with your class-specific Tier 4 units (with occasional Dwelling units like Dragons). There isn't much variety there. If you're more aggressive (which the game design suggests you ought to be) then you'll be fighting with lots of racial units and you'll see noticeable differences between the sides.

    I did summon a Dire Penguin today. I imagine we'll be seeing Frostlings and some others in a DLC or expansion.
    Irrelevant on further examination of the rest of the thread.

  15. #21135
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by salattu View Post
    I got done with the single-player part of Blacklist a while ago. Ultimately, I was disaffected with it. At first I was rather liking it, a combination of just the idea of sneaking always being interesting and the positive image I hold of the series' earlier entries. It seemed to me that Blacklist is out of focus. It wants to be like MGS in some respects. The story is out of whack, but not enough so to be ludicrously captivating. There's the option to go through it without incident, except when there suddenly isn't, which also goes the other way when there suddenly is no option but to not disturb anyone. The environtments bothered me too. Details are used inconsistently - for example, there are a lot of pipes that look like the pipes you can climb but which you cannot. The same goes for ledges and windowsills.
    You know, after playing conviction for hundreds of hours I was throughly drilled in how to see the navigational markers for Blacklist, had I come out of chaos theory's 'every pipe is a route' I would likely be very confused.

    Like Conviction, Blacklist is at its best when you are far away from narrative linearity. The 4E missions range from Grimm's one alarm mission failure to Charlie's "Take out all opponents". While many deride the Charlie missions I feel they compare well to Hotline Miami on the hardest difficulty because ammo runs low and you need to use what opponents drop. Stealthing with an unsilenced assault rifle is like a murderous mix of knock-a-door-run and bulldog (the playground game) trying to choke out or worse the occasional exposed opponent while dogs and soldiers hunt you.
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  16. #21136
    Secondary Hivemind Nexus vinraith's Avatar
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    @NathanH

    Thanks for the detailed reply. What I'm hearing is "it's a good fantasy 4X, but not necessarily a good AoW sequel per se." That's fair, and actually very helpful because it will constrain my expectations. It definitely still sounds like something I'd enjoy, especially since now I won't be expecting a faithful AoW follow-up.

  17. #21137
    Secondary Hivemind Nexus gwathdring's Avatar
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    Quote Originally Posted by sonson View Post
    Just as an aside, rather than being directed at you as you state you respect the challenge, just it's not for you:

    Most Battles throughout history have been about movement and logistics and winning ground. If that happens, the rest tends to follow. Because of that, as well as the communication delays, battles between competent generals were usually a tension between constant readjustment before rolling the dice as it were and throwing the unit forward into a final position of either sucsess or defeat.

    In that sense it's only the RTS' of the past ten years or so which have come close to capturing that. The skillset they require is far more appropriate an approximation of commanding men with feelings in random situations, not chess pieces who exist in some form of normalised system. If youre not completely on top of them and don't use them as part of a greater whole things go downhill very quickly. Reacting rather than dictating in Relic RTS is bad, but that's how battles have nearly always gone. I love Chess but I don't think it's a useful approximation of WW2 combat at anything beyond a very large scale.

    RTS before were less about this stuff and more about means of production, wars rather than battles, as the existence of the Turtle Player demonstrates. The fact is that sort of compressed autonomy and ability to thrive in isolation has never really been realistic. And whereas battles are about people and panic and morale and discipline, virtually none of this came across, because these wernt modelled to anything but the vaguest degree. Battles, such as they were, were just top trumps, and DPS contests. Thhey required strategy of a sort but nothing nearly as impressive ir approximate to battlefield thinking.
    I've seen countless COH players fight their way out of dire odds through improvisation and mastery of the concepts, whereas trad RTS with a few exceptions mean that as long as you keep production going you can just keep feeding the meat shield until the balance is tipped.

    Taking your time to find the optimum strategy is not being strategically minded, because you are ignoring the key concepts of Time and the actions of other parties. What people actually want who complain about clickfests in relation to Relic RTS' is a puzzle game with soldiers, or an easy game. Because if you don't understand the significance of planning for pressure and constant scouting to allow for informed decision making, you don't understand two of the most key elements of warfare thought the ages.

    COH is only a clickfest if you're bad at it. Micromanaging dosent require clicks per second-just the constant awareness of what's going on everywhere. If you do that and scout properly and prepare your attacks appropriately you can, at least in single player, just let your forces play it out with just a few clicks here and there to reposition. Ultimately you shouldn't get into a fight you aren't going to win, because you know the opposition and what that will require, and you also shouldn't get pushed back by reinforcements because they should be tied up elsewhere, or you should be attacking somewhere where you know there aren't any because your scouring has revealed as much. It's that multi dimensional thinking that's needed, on the fly, and it's very demanding but it isn't reliant on how fast you can use hot keys. It's very cerebral.

    Good post! I certainly prefer the mange-the-field challenge to the build-crap-and-manage-finances-disguised-as-crystals-and-stuff challenge.

    Quote Originally Posted by Tikey View Post
    Hey Gwath, What's your take on the Homeworld series? I'm kinda with you in the liking of RTSs but I'm in love with Homeworld.
    Never played it, sadly.
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  18. #21138
    Secondary Hivemind Nexus Wenz's Avatar
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    Homeworld was my first rts, i effin loved it. I stopped playing after homeworld complex 8 was released because i got bored and yet i cant get into any other rts. Maybe void destroyer

  19. #21139
    Secondary Hivemind Nexus The JG Man's Avatar
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    I find it quite hard to get into big ol' RPGs where they just sort of drop you in it and let you do whatever. Whilst I'm not saying I crave linearity, I find there's so much to do it can feel a little overwhelming. Modern titles have just made this a bit easier with maps, pointers, brief quest descriptions on the main interface. At the same time, my natural inclination to explore every nook and cranny can make it quite hard to not get myself overwhelmed. I say this as I enter hour 2 of Vampire: The Masquerade - Bloodlines. And just like the need for blood, the game is quite intoxicating. That, in itself, is also quite appealing. There's something about seeing the blood meter so low and all these humans around that makes me want to find one and syphon off that good stuff. I don't even know why, it's just...the meter is low and they're there.

    I just had a unique moment where I was talking to a Quest Person and I found myself weaving in-and-out of paying attention to them and what was being said on the radio. But I was mindlessly clicking buttons to carry the conversation on. I didn't feel weird about it though because the responses you can choose from usually denote some level of disinterest, that all this human nonsense is now suddenly beneath you. "Yeah, okay. Whatever, I'll get on it." And I will, and if I wasn't absolutely sure what it was that was said, I could load up the quest tab, but that radio conversation...it was so well done. The atmosphere in this game alone is fantastic. And whilst it may be oldish and the graphics showing their age (although I do get frame drops in certain spots/views, which shows the hilarious ineptitude of setting the game on high and thinking my integrated graphics could handle a game that came out several years before the motherboard did) it's quite clearly well crafted. I compare this to Deus Ex: Human Revolution, where I was just going through the motions. For a cyborg, I never really felt very powerful, but right off the bat here you're a god damn vampire and the game wants you to find that delicious blood.

    Incidentally, the other game on my backlog that I knew I could run is the original Deus Ex. When I eventually get around to it, I can feel myself wanting to compare it more to VtMB than HR.
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  20. #21140
    Secondary Hivemind Nexus gundato's Avatar
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    Played more Dungeon SIege 3, got to the tomb of The Farmer which reminded me I wanted to play Dungeon Siege 1 again at some point

    After FAR more effort than it should have taken, I installed and played some DS1, remembered how little emphasis there was on the player character (or any character, really), and went for Torchlight 2. Oy...
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