Results 21,161 to 21,180 of 23132
28-04-2014, 01:29 PM #21161
Tried to play the COH 2 trial, but it didn't work. Oh well.
So Am going to play through COH again, including Tales of Valor and Opposing Fronts, which I never actually played. But Normandy first.
Tip to anyone who didn't get on with it first time or struggled or what have you- do one misison at a time, maybe two if they're short, then stop and do something else. I found it very intense and it becomes too much work if you play for ages. In my experience anyway. Which is both a shame because a) that's not fun but b) it's just such a vital, moment filled game that to have it become beige and samey is a real shame
28-04-2014, 02:51 PM #21162
oh yeah. game is very intense. im playing the game for the first time and mission where you got to rescue dog company is just brutal. didn't touch the game in two days as im 'scared' to go back to it.
28-04-2014, 03:40 PM #21163
I do keep bouncing off Company of Heroes 2 though, for whatever reason.Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
28-04-2014, 04:52 PM #21164
But I think that's another reason why I like them both, they respect the gravity of their setting in the way they play out. Soldiers feel very organic and fleshy and the violence is nasty without being exploitative or lurid.
COH was one of the first games I played which made me stop and think rather than just coo at playing soldiers. Even just the difference that a burnt out tractor can provide in an otherwise empty and exposed field helped me to better appreciate the closeness of lethality that people experienced in those circumstances. And the way a perfectly placid road could instantly erupt into fire, craters and melted tarmac, be that through tirggering mines or howitzer fire.
28-04-2014, 05:20 PM #21165
Guys,does the gameplay in mass effect 2 becomes any better ?
28-04-2014, 05:25 PM #21166
I didn't get past CoH's demo levels until I was experienced skirmish, open multiplayer and later in ranked multiplayer.
This turned single player into a laconic and relaxing story adventure where I occasionally butted up again against the limits of the scripting.
Squads flanked, men died and heroes were forged, but it certainly wasn't stressful. Now ranked multiplayer against a better player who just made mistake? That's stressful
Last edited by Heliocentric; 28-04-2014 at 05:38 PM.I'm failing to writing a blog, specifically about playing games the wrong way
28-04-2014, 06:13 PM #21167
28-04-2014, 08:20 PM #21168
Its all relative though. I was pretty competent at multiplayer after a while and while COH single player dosent demand as much it still is far more demanding from instant to instant than most other games which I don't really find challenging to anything like the same degree.
28-04-2014, 09:32 PM #21169
- Join Date
- Mar 2014
After dropping 20-something hours into the Last Federation, I've decided to give it a break for a week or so. I love it, but it's also the case that with patches coming thick and fast, the fixes are worth waiting for.
In other Arcen-based news, I tried to start a game of AI War. I've started plenty, but get stuck with analysis paralysis early on. Any tips for moving past that?
Playing Dark Souls (the first) on and off, but it gives me horror-fatigue after a couple of hours. I have a weird intolerance for most forms of overt horror, and the depths seems to be the point at where that's kicked in for me. Might have to play it when I'm not stressed after work, as I really am enjoying it other than that.
Also, Dominions. Dominions Dominions Dominions.
28-04-2014, 09:42 PM #21170
The worst thing is that I may be in a stalemate and I don't even know. So I begin a new game and find my self in the exact same position.
28-04-2014, 09:56 PM #21171
Last edited by vinraith; 28-04-2014 at 10:19 PM.
29-04-2014, 12:54 AM #21172
I failed an attempt to land on Minmus for the billionth and probably final time shortly after crashing an atmospheric jet (with the bizarrely resurrected Jeb inside) that I stupidly designed to push the nose up while under a lot of acceleration, so coming in to land... Yeah, it didn't work out so well. As a result I've put KSP aside for tonight and carried on with Max Payne.
I don't know how to feel about it. I like the story, I like the gameplay for the most part, and I think it controls well, but...
- Why oh why is the bullet time dodge and bullet time toggle mapped to the same key? If I toggle bullet time, move, then try to toggle it off again, I dodge, which has gotten me killed many times.
- I don't like how it practically forces you to savescum your way through the game. Kill some bad guys, press F5. Kill another bad guy but catch a shotgun blast to the face from a guy hiding in the corner specifically to kill you at this point - hit F9. Use the Ingrams next time to kill both bad guys in one bullet time dive, repeat. It kind of gets old.
Considering it didn't have quicksave/load I'm not surprised I never tried to complete the PS2 version without cheats. So far I'm up to act 3 chapter 1, I'm hoping this is the last act... Then I might take a short break to play something easier before moving on to Max Payne 2: The Slow Motion Fall of Max Payne Shortly Before a Quickload Because of a Scripted Explosion.
Also playing Payday 2. Randoms are awful.
29-04-2014, 02:30 AM #21173
My initial interest in Vampire: The Masquerade - Bloodlines has waned a little after getting into combat. Firstly, 'The Blood Guardian' can go straight back to hell, secondly, the entire warehouse level is making me a little grumpy because so far the only way I've been able to progress is via killing everything. Thought I found an alternate route to go in a little quieter, but that route seems to be less "I'll sleuth my way through this" and more "I'll kill these people before I kill those people. I wouldn't mind so much if it weren't for the combat generally feeling a bit sluggish. Part of my problem against The Blood Guardian was that my blocks never really felt like they were doing anything, whilst Attack!Attack!Attack! seemed to make me miss a few hits. Obviously, weakling humans are one thing, but some of them have shotguns.
I also keep forgetting to save so whenever I reload it's always far away from where I am. If there is one luxury of modern gaming is that auto-saving tends to be a lot more helpful. I had the same problem when I started playing Serious Sam a few years ago, so I guess I just need to really get into the habit of hitting that F5 key. So far the story beats, characters and dialogue have been fine, but as soon as I need to raise my fire axe, I seem to get a bit disappointed (despite the fact my character has better points into ranged weapons, the accuracy on them is properly pants). Still, at least it isn't Deus Ex: Human Revolution. I was already struggling to enjoy myself at this point relatively speaking. At least here you can just say "Screw it" and devour some blood.
29-04-2014, 03:48 AM #21174
29-04-2014, 03:50 AM #21175
Yeah ... autosave is really a great modern convenience. I like it best when it's combined with manual saving so you can go back and play from a previous state without worrying about your save game getting overwritten automatically or being rendered inaccessible by needless fanaticism on the part of the designers for a forward momentum--but I've played more games that aggravate me with insufficient or wibbly auto-save than overzealous autosave and insufficient control over saving.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
29-04-2014, 12:10 PM #21176
29-04-2014, 12:30 PM #21177"Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""
29-04-2014, 01:31 PM #21178
back to Secret of Monkey Island and I love the hint system. first hint is vague enough to not revile anything but just give you an idea but second and third will point you to direction you need to go. i like that very much because what i hate is pointless running and i do that a lot in adventure games.
funny game. rarely i laugh out loud to games but it did managed to do that few times.
29-04-2014, 02:16 PM #21179
Edit: unless that's an added feature in the non-basic unofficial patch?
29-04-2014, 02:20 PM #21180
See this example from mr pyide while he doesn't attempt to target people one by one
Yet people still go full tummy on the floor for the whole game:P as if strafing with A and D wasn't meant to dodge projectile shots.
I think you' ll quicksave less and less times as you get your hand with max payne messed combat, i used to tap quicksave now and then even though that's mostly because it was (still is i think) my favourite game and i played it to boredom.
It's one of the reasons why you may find explosives easy to target compared to far moving enemies until you get the sniper rifle (that thing is projectile based too but projectiles are so fast it works like a hitscan at every range, it also has a cool arrow cam). Btw scoping with the sniper will mess with your aim, it's best used as a good old railgun.
err so many typos
Last edited by Wenz; 29-04-2014 at 02:50 PM.