Results 21,681 to 21,700 of 28987
31-05-2014, 06:49 PM #21681
31-05-2014, 07:05 PM #21682
Finished up Sniper Elite V2's campaign in co-op, it was a lot of fun. y only real complaint would be that some of the missions got a little over-linear, but the DLC missions appear to be wide open so those will be fun to try.
I've run out of progression in Race the Sun, but still find myself making a few runs a day just for the fun of it. The daily dynamic world generation does a marvelous job of keeping it fresh, and the sense of speed and fluidity is just hugely satisfying.
Also been back to Rise of Nations again. I'm really pleased to see this one getting a digital release shortly, it's still the best base building RTS out there. Great AI, great soundtrack, great mechanics, I've been playing it for 10 years off and on and I still find new things now and then.
31-05-2014, 07:20 PM #21683
I've gone back to Dungeon Siege III to try and finally finish it. A strange little game, this. Solid enough, if simplistic - it's hardly the deepest ARPG around but the combat's fun and it's a damn sight more entertaining than the originals, with their endless potion chugging. It's just for all the neon pink explosions, the verve to the writing, the sense of humour, the way it still looks pretty good for a three-year-old game, you can't help but think it's a shame Obsidian had to bother. For all their effort (an Obsidian game without hideous bugs! Gasp!) it still feels like a whole lot of nothing underneath, sometimes, as if they'd taken the most generic adolescent fantasy imaginable and strained to turn it into an interesting setting because the suits at Squenix told them to, no other reason.
Also, Jesus Christ that boss at the bottom of the mines was terrible. Literally could not do anything to it - I had no option but to go running around endlessly to get away from it because if I stopped for half a second to try and pull off an attack its creeps were all over me in an instant. I had to leg it for nigh on five minutes straight and hope the AI could manage to stay alive and kill the damn thing for me (which it did, in the end, thankfully). That was perilously close to flat-out, brutally unfair, and I dread to think what it's like on higher difficulties.
31-05-2014, 07:25 PM #21684
- Join Date
- Jun 2011
I finished Transistor, which I love. Great art, great music, great systems. I loved the setting, and I am grateful that not everything is spelled out. The ending was a great culmination to the main characters' arc.
01-06-2014, 12:16 PM #21685
Finished the last mission in Thief after a couple of weeks of a break, I loved the game. Gorgeous, atmospheric and just enough thief-y for my taste.
Finished Dishonored - Brigmore Witches just now and I can finally put the game to rest. I had a great 30 hours with it.
01-06-2014, 12:34 PM #21686
Tried out KSP sandbox for the first time, discovered the impulse drives. And started trying to build flip proof rovers, keeping the centre of gravity low but avoiding clipping rubble is a challenge, I like the lightest lander can's viewport, I think I could use that for docking if I set it alighting to the docks. Good for driving too.
Ultimately I'm struggling to find purpose outside of needing MOAR research points. I know that I have a list of desires like setting up an aircraft carrier you can refuel from (and big enough to land on obviously). It wouldn't need be be oceanic, indeed it could be a land crawler but since there is little to no articulation it'd need to be rigid.
01-06-2014, 05:06 PM #21687
What I mean is the level design goal is about getting out of places. Your ideal fps is about killing everything
01-06-2014, 07:20 PM #21688I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
01-06-2014, 07:52 PM #21689Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
01-06-2014, 11:04 PM #21690
Just finished 1000 Amps yesterday, a really nicely done indie game. Recommended to everyone who want to work their brain cells a bit :)
01-06-2014, 11:19 PM #21691
- Join Date
- Jun 2011
01-06-2014, 11:52 PM #21692
Finally got to play Dark Scavenger! \o/ wait, I'm not really that sold on the actual game, but I'm liking the writing/humor a lot.
And, I might be mouse-challenged because Galcon Legends works better on a touchscreen for me. Also played recently: Breach & Clear I posted a longer comment in the bundle thread about it. Beatbuddy, cute and groovy and everything else but still gave up on some buggy-being-chased sequence I kept failing at. Famaze, very nice OST (not included) by Disasterpeace but the actual game..? hmmmm. Yet Another Zombie Defense which might actually turn out to be not so bad but still needs a LOT of work. Full Bore, so terribly cute it breaks my heart I can't click with it. Retro/Grade which put a smile on my face, as a brilliant/hilarious premise (how many games start with credits and in a won state?), and a pretty nice rhythm game. Avencast, nice game but horrible puzzles, beware of sidequests!
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02-06-2014, 02:28 AM #21693
- Join Date
- Jun 2011
I dived into the demo (which I just found today) of Planet Explorers (Early Access Steam game - demo on developer website) - I'd sort-of-fancied it for a while so I was pleased to find I could try-it-out.
There's much to like but there's also some really, really crude aspects of it. Character design, dialogue etc. is very, very generic/dull/characterless in particular. I realise you're supposed to make anything you want in-the-game but I'd like to start by caring about myself/the place I'm in (and that's hard, right now)
So you're colonising a planet and you crash instead of landing - and so you're making tools ala Minerraria etc. - there's wildlife, so you kill it of course - there's quests which are a bit weird (one guy got really angry when I accepted his quest!?) - you can create servers and share your world - you know the drill by now.
There's the bones of a nice game there - a sort of 'Star Trek Away Team-craft-erraria' but you have to wonder if they'll ever actually get the thing to a remotely finished state- there's a LOT to do from where it is right now - some bits feel like they just dropped random assets in, other bits have a sense of 'craft' to them - it's just odd.
I gave-up eventually because it was kicking-the-living-shit out of my PC. It ran my CPU and GPU at 98%+ solidly no matter what settings I chose (which they acknowledge as an optimisation issue) - it's a nice evening here and I don't want my PC to turn into a space heater!!
p.s. I switched to Under the Ocean but I soon realised I didn't want to fuck around making tools and shit AGAIN - and I was thereafter nibbled-to-death by a crab. I will never get survival games...
02-06-2014, 03:32 AM #21694
Yet more Borderlands 2, also Broforce.
Broforce is hilarious, if a little samey, and I think I've unlocked all the bros there are as well as finished the campaign, so I think I'll put it on the Early Access shelf for games I love but don't want to burn out on before it's even finished, I kind of did that with Payday 2 since they changed half of the game post-release.
In Borderlands 2 I've now completed 21 full playthroughs - story quests, that is, I've got a long list of unfinished and undiscovered side quests - and today/tonight I finished the main quests of the Torgue DLC with Salvador and started the four Headhunter packs I'd not yet tried with various characters (Son of Crawmerax with Krieg, Wattle Gobbler with Gaige, Mercenary Day and Wedding Day Massacre with Salvador). Not much to say, really, I shot a load of stuff in the face, compared some arrows and died a lot because stuff I didn't quite manage to shoot enough went and hid behind things.
02-06-2014, 08:05 AM #21695
02-06-2014, 08:19 AM #21696
02-06-2014, 08:48 AM #21697
Anyone else think Paper Sorcererís dungeon roaming music wouldn't be out of place in Faster Than Light, while the shop tune sounds like Final Fantasy 8ís Deling city?
02-06-2014, 09:19 AM #21698
Damn shame the sequel was canned. Bulletstorm wasn't 'good' just like Assassins Creed wasn't good what both had in spades was room to grow as a series.
Also you play as an alcoholic Wolverine.
02-06-2014, 09:55 AM #21699
I just wanted to get this off my chest.
Hitman Absolution has a bit where 47 has to shimmy sideways in a motel through a gap, it's the only non ledge shimmying I remember. The camera is fixed forwards, 47 is moving left, but you have to press right to move... WTH
02-06-2014, 11:10 AM #21700