Results 22,461 to 22,480 of 28988
14-07-2014, 12:23 AM #22461
I've been on King of Dragon Pass the last few days, wondering why I'd never heard of this 1999 game before.
'under 8000 sales for the original release of King of Dragon Pass' - Eurogamer's The story of King of Dragon Pass
Ah. That'll be why. The game is kind of a turn-based fantasy viking text adventure wrapped in Banished survival elements where you have to lead a tribe to prosperity and eventually unite the land against the dark things of the world. At the moment my biggest concern is not starving to death.
14-07-2014, 01:44 AM #22462
14-07-2014, 03:19 AM #22463
- Join Date
- Jan 2013
Divinity: Original Sin just ate 13 hours of my life in one weekend. Thanks, Larian!
14-07-2014, 03:46 AM #22464
- Join Date
- Mar 2013
And the Android version of King of Dragon Pass is supposed to be released any day now !
14-07-2014, 08:21 AM #22465
I started the annual JA2 v 1.13 playthrough.
As usual, I love this game but every time I play it I'm more and more annoyed at tons of really dull micromanagement and at how fast the combat stops being enjoyable and becomes way too lethal. First skirmishes when your 2-3 experienced AIM guys fight 7-8 redshirts are very entertaining and can be done without abusing saveload or dumb AI. But it gets progressively worse as blackshirts arrive in numbers, they always see you first and interrupt you every time. So you have to abuse stealth and sniping because enemies are very passive when attacked from beyond their visual range. Or you can hit and run. Still it doesn't feel very good. I wish someone improved the strategic layer and AI. Obviously not going to happen.
14-07-2014, 12:17 PM #22466
14-07-2014, 01:08 PM #22467
14-07-2014, 01:17 PM #22468
EDIT: On the off-chance you weren't just making a joke, the only thing that stops you getting the achievement is if people find them, or if the body clearly saw you before you choked them out or whatever.
14-07-2014, 01:35 PM #22469
Less a joke, more a self directed hard mode. Distractions, switched off lights, noises all fair. But guards waking up in bins?
14-07-2014, 02:52 PM #22470
As I posted before, I installed Supreme Commander and Forged Alliance to try a two monitor setup...only to remember that I don't really like strategy games. I somehow seem to miss the part of the human brain that manages RTS games - I absolutely suck at them. Ended up deleting the game after slogging through 90 minutes of the first mission. I can see why RTS-minded people like it though.
Not knowing what to play, I went back to Torchlight 1. Since I'm having a surprising amount of fun, I'll probably finish it now (I still had an old character). Last weekend, I played a lot of Guild Wars 2 with friends.Want to add me on Steam? Steam name: Mr. Gert
Guild Wars 2 characters: Norgothus (Norn Necromancer), Maggrivo (Charr Warrior)
14-07-2014, 03:48 PM #22471
Also, the only light sources that I found you can switch off are candlesticks. Going back to Dishonored after Metro: Last Light was really jarring as I was still looking for ways to take out all the light sources, which simply isn't possible for the majority of them in Dishonored.
14-07-2014, 05:25 PM #22472
I've not actually finished dishonoured because my Wife saw me playing it, liked it and forbade me from playing it in case I overwrote her saves, she's nearly done with the DLC I own so I guess I'll get to play it soon. I literally ghosted (not even smashed bulbs) splinter cell chaos theory religiously every few months, sadly blacklist has a few areas that's literally impossible (how do we feel about tranquilising dogs), I mean, the dogs hardly going to file a report, but what if Middle East guerrillas drug test their dogs... Oh, yeah the guys interrogating Kobin, and on the train and... Yeah... Guess it's chocabloc with areas you need to be disruptive, but dishonoured seems like between teleporting and freezing time you'd be able get by even a heavily guarded choke point with a more true ghost status.
14-07-2014, 05:40 PM #22473
Ground Control(1), Company of Heroes(1), Dawn of War 2, Creeper World 3 and Sacrifice are probably the best examples of RTS single player I can think of(I'd mention Frozen Synapse with its WEGO turns too. Many swear by the blizzard games (SC1 and WC3)but the script triggering is extremely familiar to all the die hard fans who are now blind to it.
As much as I love many other RTS (home world, sup com, settlers series' for example) it's for the multiplayer and skirmish, the single player campaigns are often dreadful tutorials or a testbed for multiplayer strategies.
14-07-2014, 05:40 PM #22474
- Join Date
- Jun 2011
With knocking out/not knocking out in stealth games, it's always a matter of thinking whether or not the guard in question is an irritation, if you need anything in their area, or if you're even ever going to return. There's plenty of places in dishonored and the old thief games (and new thief is almost nothing but, owing to the extensive and unfortunate sawtoothing in the design) where you will clear out and never return. Why knock out a guard whose body might just set off alarms later? Keeping knockouts to a small essential core of guards that need to go is actually the easiest way through. And yeah, after examining it, guards in dishonored home in on bodies and change routes to automatically cover knocked out guards (which sounds good, except it happens via psychic magic. Knock out a guard on the top floor? Miraculously, bottom floor guard will start climbing the stairs to fill in his route, changing your entire layout of guard patrol patterns!) I mean, I've specifically constructed circumstances to watch it happen. Put bodies where guards physically cannot get to or it'll almost certainly bite you.
Obviously none of that applies if you're doing no knockouts or any other self-imposed rules, but as a general guideline, I know I've often just knocked out people to save me trouble, only for it to frequently cause me more trouble.
14-07-2014, 05:46 PM #22475
Not to be picky but Ground Control and FS are more tactical and GR games' story is a mess.
I never felt like playing anything but all of the above and homeworld/wh40k games though (especially because GR and homeworld were my first tactical and rts games and I still love them).
14-07-2014, 05:52 PM #22476
More Monster Hunter. Half an hour, that boss took me - half an hour of running around and chasing his fat ass through the jungle, desperately chugging items while my AI ally was getting stomped into the ground, frantically clearing out all the minions that regenerated every time he ran back into a new area, panicking every time I dodged thinking I'd got it wrong and was just about to roll right into his ground slam or AoE (hey, he only farted on me twice), swearing as my stamina gauge dipped lower, lower, lower and I could barely keep up with him, let alone run for my life when he went hyper mode. And he was one of the easiest - not even the first "true" boss. Sure, I could have done a far better job - I thought I'd try it without attack and defence power-ups because surely my weapon was up to making short work of him (oh God how wrong was I?), and I completely wasted my traps and tranquilisers because I tried to use them on him far too early. But still. Half an hour on someone whom the last boss could stamp on and never even notice he'd done it.
(I love this game.)
14-07-2014, 05:56 PM #22477
GR=GC? If so I agree, the plot was a bit of a mess but it's not bad if you consider it's era and that it has a completely non sexualised female protagonist.
Oh, poo to you. It's plenty strategic when you need to split your force up and you only have 3 drop pods and 12 units, the artillery and spotters pod better hope your opponents didn't bring attack aerodynes before you can get that second pod down.
The game truly needs a resource counter to be strategy eh? Thinking like that caused world in conflict.
14-07-2014, 05:59 PM #22478
14-07-2014, 06:47 PM #22479
14-07-2014, 07:06 PM #22480