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  1. #2401
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by Casimir Effect View Post
    And Call of Duty 2 was one of the best damn FPS games that has ever been made. To see what the series became when it went Modern is a source of much disappointment for me. CoD2 is easily in my top 5 FPS list and I'm always surprised that it doesn't get mentioned more.
    I loved CoD and CoD2. But they didn't blow up the whole series/genre like MW. The genre zeitgeist that was MW is the standard we're now basing new manshoots off of.

    Either way, on the PC, BF3 is beating the pants off of MW3 at the sport of manshooting... and I just made this homoerotic. I didn't intend to, honest!
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  2. #2402
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    Quote Originally Posted by MD! View Post
    Picked up a cheap copy of Saints Row 3, and I'm impressed so far! Lots of ridiculous fun, which is what I bought it for.

    Seems like a good port, too. The graphics scale down nicely -- a lot of other recent games look like absolute rubbish with the graphical settings turned down, while still running far worse than older, better-looking games. SR3 looks pretty nice with everything on low, and runs tolerably well on my oldish computer.
    I wish I could say the same. It ran fine for me until the overworld unlocked, and then even with everything turned low/off it still barely hits the heady heights of 30fps.

    On the other hand, Skyrim quite handily runs on high. HMM.

  3. #2403
    Secondary Hivemind Nexus Kadayi's Avatar
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    Quote Originally Posted by Icarus View Post
    Just completed Mirror's Edge finally. My last playthrough got aborted due to getting stuck on a tricky part and giving up, but I'm glad I finally pushed on and finished it. A proper gem of a game.
    There's some nasty difficulty spikes in the game for sure that do detract from the experience (plus the godawful combat). I'm hoping that DICE do get the opportunity to make a sequel though, as the mechanics were great.
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    Quote Originally Posted by Finicky View Post
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  4. #2404
    Secondary Hivemind Nexus Althea's Avatar
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    Quote Originally Posted by Kadayi View Post
    There's some nasty difficulty spikes in the game for sure that do detract from the experience (plus the godawful combat). I'm hoping that DICE do get the opportunity to make a sequel though, as the mechanics were great.
    Definitely. If nothing else, DICE created the foundation for what could be a great series. If they fixed (or even removed) combat, and evened out the difficulty a little, Mirror's Edge 2 could be great. Oh, and they need to work on the story a bit more - I don't think it ever really seemed all that great/interesting, although it was functional. Rhianna Pratchett needs to be brought back to write the sequel however, and if DICE don't hire Solar Fields to do the soundtrack again, I will throw a bit of a hissy fit.


  5. #2405
    Secondary Hivemind Nexus Kadayi's Avatar
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    Quote Originally Posted by UnravThreads View Post
    Definitely. If nothing else, DICE created the foundation for what could be a great series. If they fixed (or even removed) combat, and evened out the difficulty a little, Mirror's Edge 2 could be great. Oh, and they need to work on the story a bit more - I don't think it ever really seemed all that great/interesting, although it was functional. Rhianna Pratchett needs to be brought back to write the sequel however, and if DICE don't hire Solar Fields to do the soundtrack again, I will throw a bit of a hissy fit.
    I'd go with fixing the combat rather than removing it. I wasn't adverse to it, it just didn't work that well when it was required in terms of responsiveness. Also albeit it was likely a case of technological limitations, I'd really like a sequel to feature some sequences where you are down in the streets navigating through crowds and traffic (bonnet slide ftw) rather than up in the rooftops all the time. I recall late in the game you do actually get down to ground level at one point and I was pretty disappointed that there wasn't any opportunity for engagement with the populace.
    Why yes you're right I'm deliciously evil

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    Quote Originally Posted by Finicky View Post
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  6. #2406
    Secondary Hivemind Nexus Althea's Avatar
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    Quote Originally Posted by Kadayi View Post
    I'd go with fixing the combat rather than removing it. I wasn't adverse to it, it just didn't work that well when it was required in terms of responsiveness. Also albeit it was likely a case of technological limitations, I'd really like a sequel to feature some sequences where you are down in the streets navigating through crowds and traffic (bonnet slide ftw) rather than up in the rooftops all the time. I recall late in the game you do actually get down to ground level at one point and I was pretty disappointed that there wasn't any opportunity for engagement with the populace.
    I'd go with fixing, too. I think if it was replaced with dreaded QTEs, I think the combat could work well. If it was scripted, I think it'd keep in line with the way the game works.


  7. #2407
    Secondary Hivemind Nexus sabrage's Avatar
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    Quote Originally Posted by UnravThreads View Post
    dreaded QTEs
    No. Mirror's Edge is a game about flow. That's as silly as adding QTEs to a Ninja Gaiden game... And they did that.

  8. #2408
    Secondary Hivemind Nexus Althea's Avatar
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    Quote Originally Posted by sabrage View Post
    No. Mirror's Edge is a game about flow. That's as silly as adding QTEs to a Ninja Gaiden game... And they did that.
    If implemented right, they could flow.


  9. #2409
    Secondary Hivemind Nexus Rauten's Avatar
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    Personally, I'd pretty much remove it completely, or limit it to very specific points. Also, no QTEs please, just... no. I'm with Sabrage on this one, it'd kill the "flow".

    On-Topic: Just finished AssRev, while the game was indeed more of the same like everyone else was saying, it felt nice to finally give closure to Alta´r and Ezio's stories. All in all, I don't regret the purchase. And what little I've played of online seems quite fun.

  10. #2410
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    Working my way through some Steam winter achievement games:

    E.Y.E -- This game is bizarre as hell. The guns feel off, the interface is horrid but something about it clicked with me. Not sure what it was but I'll spend more time with it soon.

    Hard Reset -- I really liked the atmosphere, the between mission comic panels, the enemies, the weapons. Once I get a bit more free time (and some better hardware components) I'll put some more time into it.

    Costume Quest / Psychonauts -- I never played either before, and my first Double Fine game was Brutal Legend, which I really didn't like at all. However, these two games are charming, funny, and a real delight to play; I originally wasn't going to bother with any of Double Fine's stuff (yea, I disliked Brutal Legend that much) but I'm glad I changed my mind. Hopefully Trenched hits PC as well like its rumored too.

    Jamestown -- This game is always amazing.

    Fate of the World -- Ditto.

    Killing Floor -- I don't play it much anymore (the format got old to me after awhile) but I have fun with it every couple of months. The Christmas event is always great.

  11. #2411
    Secondary Hivemind Nexus The JG Man's Avatar
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    I get the impression DICE want to work on Mirror's Edge 2, but because of its questionable sales, it might not be possible. I'd have thought DICE alone would've maintained something of a buffer with a string of successful titles; 1943, BC2 and BF3 all easily surpassed development costs (1943 in particular). It's not like their previous titles completely failed either.

    There's been a lot of suggestions on what to do with an ME2 as well, from themselves and the internet and it's one of those few times where apart from the odd person suggesting 'More combat', they pretty much all lend themselves well to that idea of the game. It's astonishing how a few tweaks would take it from a good-but-flawed to an amazing game, especially when things like audio and visual design is already perfect.
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  12. #2412
    Secondary Hivemind Nexus SirKicksalot's Avatar
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    The combat of Mirror's Edge was fine, just remove the bullet sponge enemies from the final levels.
    I mean, no shit that the weapons feel awkward as hell and you can't reload. That's great IMO. The melee was good.
    I also did a no weapons run and apart from the final section it was OK.

  13. #2413
    Secondary Hivemind Nexus Rauten's Avatar
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    This is EA we're talking about; They probably used the "buffer" they had just making the game. Mirror's Edge was a huge risk, and EA ain't exactly keen on those.
    They're likely the ones the most interested in making another Mirror's Edge, but they just won't be able to until they've brought in enough big bucks with manshooters and the like until the inverstors are feeling all happy and snug in their beds made of money.

    Btw, JG, I finally bent over and got Sonic Generations through Amazon. Made it to Sky Sanctuary for now (had to finish AssRev), and so far, so delightfully good.

  14. #2414
    Secondary Hivemind Nexus Althea's Avatar
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    Quote Originally Posted by Rauten View Post
    This is EA we're talking about; They probably used the "buffer" they had just making the game. Mirror's Edge was a huge risk, and EA ain't exactly keen on those.
    They're likely the ones the most interested in making another Mirror's Edge, but they just won't be able to until they've brought in enough big bucks with manshooters and the like until the inverstors are feeling all happy and snug in their beds made of money.
    Disagree. EA have, over the past years, teased and confirmed/unconfirmed the development of a sequel, as well as coming out and saying that they felt it was a disappointment in terms of commercial success but one they are willing to keep investing in.


  15. #2415
    Secondary Hivemind Nexus Rauten's Avatar
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    They have, true, but in my humble opinion, it's simply because it's DICE, one of their "big" guys, they can't downright say "no" to the people in charge of all things BF; which is pretty much the only thing they've been doing since Mirror's Edge.

  16. #2416
    Secondary Hivemind Nexus Althea's Avatar
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    Quote Originally Posted by Rauten View Post
    They have, true, but in my humble opinion, it's simply because it's DICE, one of their "big" guys, they can't downright say "no" to the people in charge of all things BF; which is pretty much the only thing they've been doing since Mirror's Edge.
    It's pretty much the only thing they've been doing since they were bought out by EA, but to be honest that's true with a lot of these "cult" studios. Blue Byte in Germany have - with Related Designs for the Anno series - done nothing really but economics-based strategy games, EA Maxis have done almost nothing but The Sims franchise, EA Critereon & Black Box I believe do nothing but racing games, BioWare - Edmonton, not the division - largely do nothing but RPGs. Studios seem to tend to find a niche or a series and they work on that more than anything else.

    The Battlefield series is a big name - especially on the PC - and DICE are going to stick with it as long as possible because that is their thing.

    Something something something, think I just lost my train of thought...


  17. #2417
    Secondary Hivemind Nexus Rauten's Avatar
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    They stick way too much; I bet most of those studios would like to try different genres, but they simply can't, they're indeed stuck in their niche, and neither EA nor the mass of the customer base will allow them; which is a shame, because sure, we'd see a lot of flops, but probably also a lot of gems. Though it seems BioWare has managed to find some sort of "sweet spot" with Mass Effect and managed to get some manshooting done.

    P.S. What happened to Redwood, btw? am I to imagine this new BioWare RTS studio as their current iteration, after they were munched and gulped down by the EA label? or did they vanish from the face of the earth?

    And I blame zombies for the disappearance of your train.

  18. #2418
    Secondary Hivemind Nexus Kadayi's Avatar
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    Quote Originally Posted by UnravThreads View Post
    If implemented right, they could flow.
    Agreed. I think the way to go with the combat would be something akin to a first person version of Batman in that there would be a contextual element to the fighting rather than it being a 'Press/hammer A' situation ala BF3. Albeit it's a little while back since I played I recall that things like the gun grab were very blink and miss it in ME.

    Quote Originally Posted by Rauten View Post
    They have, true, but in my humble opinion, it's simply because it's DICE, one of their "big" guys, they can't downright say "no" to the people in charge of all things BF; which is pretty much the only thing they've been doing since Mirror's Edge.
    Well it puts them in a good position to pull a Chris Nolan and get ME2 made.
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    Quote Originally Posted by Finicky View Post
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  19. #2419
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    Maxis is pretty much dead though since 2006, and the new studio is "The Sims Studio" so that one kind of makes sense.

    Criterion did Black, so they've stepped outside the realm of racing games.

  20. #2420
    Secondary Hivemind Nexus Althea's Avatar
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    Quote Originally Posted by Rauten View Post
    P.S. What happened to Redwood, btw? am I to imagine this new BioWare RTS studio as their current iteration, after they were munched and gulped down by the EA label? or did they vanish from the face of the earth?
    Redwood? Oh, Westwood :p They got broken up years ago, and you ended up with some sticking with EA (I think they got reformed into EA Los Angeles) whilst the others largely went and formed Petroglyph, a company that does both video and board games (Guardians of Graxia being the prime example), but they are better known for Star Wars: Empire at War and Universe at War: Earth Assault. I believe Victory Games, now known as BioWare Victory, have been formed from some of the ex-Westwood employees from EA Los Angeles.

    Quote Originally Posted by Roufuss View Post
    Maxis is pretty much dead though since 2006, and the new studio is "The Sims Studio" so that one kind of makes sense.
    That would explain why Maxis was absent from the box of The Sims Medieval.


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