Results 2,621 to 2,640 of 26197
05-01-2012, 09:02 PM #2621
Personally, I found it really boring, though. It was just "push a button, wait for a death animation, repeat."
05-01-2012, 09:04 PM #2622
05-01-2012, 09:12 PM #2623
05-01-2012, 09:29 PM #2624
I've just finished the main story arc of Skyrim. I just felt that it was time to see all of the Dragons. For me, the showdown was a bit anticlimatic, but the fact that I mainly used Illusion and Conjuration magic might have something to do with that. Nevertheless, what a great game.
Now I'm planning to dive into the game again right away, roll a new character, and get involved in some politics, Deadric rituals (seriously, the sidequests involving Daedric Princes are no great help in invoking fear or awe in me...), and Nord drinking contests.
To the chopping block... cave... eh... scene!!
05-01-2012, 11:07 PM #2625
Spent a few hours trying to play the first areas of Neverwinter Nights (1)'s expansions, they are both pretty much how i remember them, but I have become expectant. Guild Wars has done most of the damage to my mind, the utter lack of skills (see warrior, thief, etc.) or having to rest every fight (mage, cleric etc.) means that the game has no flow whatsoever, or is numbingly boring.
As much as the Dragon Age 1 combat bored me (I stopped shortly after the origin story and never went back) with its pitiful range of skills for warriors at least it had a few, and mages were much more like Guild wars, if not a strategically interesting. Sure other games like Torchlight (which was pretty boring once i finished its main story) and Bastion (uninstalled very shortly after finishing the story, never want to play it again, but enjoyed it) got their kicks in. Why cant the game be punchy, have coop, allow massive strategic flexibility tell a story without you having to desperately dig for it and try new things without it having to punish you for experimentation?
So that's it then, I've become a spoiled child. Only 1 unit to control? Limited powers? Loads of down time?
That's not to say I don't have issues with the acting and voice work, Deekin despite being 15% Jarjar Binks is still well written enough to be enjoyable, but the traditional-ness of nearly everyone else is rather boring. But then, at least I never felt like I was fed a massive force fed character betrayal like Mass Effect 2 ("Yes I'll work with you, you racist space terrorist") or uttery rail roaded down an illogical path ("Sure, I'll drink your suicide potion that offers me no actual benifits but forces me to join your faction", "yes lets piss about helping people for no reason so that I have more XP for the final boss despite the fact the world is ending","yes, I would like to join you despite it being super obvious you will betray me").
I guess its true what you say, you cant go back, I just didn't realise Guild wars was my turning point, not for story obviously, the Guild Wars story was straight out of a DnD paper back.
Last edited by Heliocentric; 05-01-2012 at 11:09 PM.
05-01-2012, 11:09 PM #2626
- Join Date
- Jun 2011
What did you expect? Neverwinter Nights is a single character D&D game. Of course it's going to be extremely boring.
05-01-2012, 11:28 PM #2627
06-01-2012, 12:17 PM #2628
Now this is more like it.
I got Dawn of war II:Retribution with a Christmas gift card, added it on steam and forgot I'd probably save time using the disc. The regardless the game is a riot under the right conditions. I started 3 campaigns to choose who to use. And yes, it really is just one campaign with a handful of variations. I started Orks (funny but strategically dull), Tryanids (dull but strategically exciting) and Imperial guard (excellent lines from the commisar and commando but very bloby and hard to micro effectively).
The versatility of the Tryanids make them an absolute joy to command, I am only on mission 3 but I can throw down a squad of reavers(for free) at a moments notice, in synapse range I suffer no suppression and nearby squads reinforced near my commander (also free) these free troops break the mission economy but also allow for a stomping good time.
06-01-2012, 12:29 PM #2629
06-01-2012, 12:35 PM #2630
06-01-2012, 01:18 PM #2631
06-01-2012, 02:30 PM #2632
- Join Date
- Dec 2011
Still playing Jagged Alliance 2 for the first time -- I love how deep it is.
Just captured all of Drassen just to have 9 guys show up and cause my team a world full of hurt. The health system in this game is especially brutal, I never really have my team at full health.
06-01-2012, 04:57 PM #2633
06-01-2012, 05:18 PM #2634
Saint's Row 3 is so incredibly stupid, but I love it. It's really confusing to me though. An autotuned pimp and a dildoweapon... I shouldn't like this game.
06-01-2012, 05:24 PM #2635
06-01-2012, 05:41 PM #2636
You should absolutely grab the DLC maps for Sanctum. IMHO they're better than the vanilla ones that shipped with the main game. Joyous.Game Library Completion: 212/246 - 86.18%
06-01-2012, 05:54 PM #2637
I've got the Violator, Penetrator and Killing Floor. So far I haven't even used them once, still focusing on the default ones (mind you, I've only played on Normal difficulty and still haven't tried Survival). I was very close to getting the other stuff during the holidays, but eventually decided to postpone until I had seen more of the game.
06-01-2012, 08:08 PM #2638
06-01-2012, 08:11 PM #2639
Definitely give Violator and KF a try, they're brilliant towers and make a great addition to the game's arsenal; the former has a HUMONGOUS range and great damage (yet slow enough fire rate not to become overpowered) and the latters can be used to utilise the hordes' movement area with incredibly deadly results. Penetrator is nice too but due to its nature requires a lot of cunning and somewhat finicky planning, it's fallen somewhat out of the way for me because it's less convoluted to focus on the other towers.
Just to stay on topic, I'm still playing EYE. The game's habit of crashing after every mission is becoming a right pain, especially when coupled with the terrible loading times and the utterly stupid decision to have a 5-second 'map' to cross when starting the game before getting to the actual main game (leading to yet more loading screens). And yet I still find it enjoyable enough to go on.
Last edited by Flint; 06-01-2012 at 08:13 PM.Give me steam and how you feel to make it real.
06-01-2012, 08:37 PM #2640
I love and adore Violators, but I've had no luck with Killing Floors. Any advice on how best to use them? For the most part the only "plate" towers I tend to use are highly upgraded slow fields.
To topic: Yet more Lara Croft and the Guardian of Light. This is one of my favorite co-op games of all time, and is in serious contention for the top spot on the list. So much fun, so well designed, I dearly hope they continue this series. I lost interest in the primary Tomb Raider games long ago, but the top-down third person camera and co-op puzzles really make this a much more enjoyable beast.
Still playing the SP of Assassin's Creed: Revelations. It's very much more of the same from Brotherhood with a couple of new tricks thrown in, but honestly that's fine with me. I have a real soft spot for these games, and don't seem to tire of them.
I got a copy of Scourge of War: Gettysburg for Xmas that I expect to get into over the weekend for the first time. It looks absolutely outstanding, a TW-like close-in perspective with commander psychology, lines of communication, and a breadth and depth of options and mechanics that are simply staggering. I'm really looking forward to this, and expect to quickly find myself picking up the Antietam and Pipe Creek (hurray for alternate history!) DLC packs as well.