Results 3,701 to 3,720 of 22758
28-02-2012, 10:59 AM #3701
So I think I'm starting to get the hang of DOTA 2. Only problem is that I only like playing Venomancer. If I get stuck with any other hero I have no idea what to do and suck. Which might be a problem. I should probably familiarize myself with at least a couple other heroes to get by in the game.
28-02-2012, 12:33 PM #3702
28-02-2012, 02:16 PM #3703
- Join Date
- Jun 2011
28-02-2012, 04:48 PM #3704
- Join Date
- Jun 2011
I'm playing... Endwar! You know, that Tom Clancy-branded voice-controlled RTS from Ubisoft that came out in 2009 and no one paid any attention to?
Anyway, it turns out that it's really, really good, and one of the best single-player RTS games I've ever played (I'm not bothering with any of that voice control stuff (not necessary on PC)). The single-player mode doesn't have a story or any scripting (other than an initial tutorial prelude), it's a turn-based campaign on eastern North America, Europe, and western Russia, where you choose one of those three and try to defeat the rest, by either holding all three capitals or controlling a majority of territories. In each turn, you choose one territory to attack or defend from a list of options determined by the fronts of battle. Your units also gain experience as you fight, and you can purchase upgrades which apply to sufficiently veteran units. It's an excellent system that encourages careful deployment of valuable veteran troops, and gives a feeling of persistence and progression as you fight world war 3.
The battles are straight tactics. No base building of any kind. There are only 7 units in the game total, and each side has access to them (although there are subtle differences per side). There are three core units that act as hard counters to each other (gunships->tanks->transports->gunships), and infantry, artillery, and a command unit that complicate this. Also off-map support (air strikes, emp blasts, and force recon. Also, WMD.) You start a map with 2-4 units, and then fly more in as you earn command points, which accumulate at a constant rate. You can have a maximum of 12 units on the map at a time, although typically you'll be working with 6-8. Every unit costs 4CP (except the command unit). You also get 4CP when you capture an uplink structure, which are the key structures of the game.
A typical map (there are ~30 in the game) is a battle for control of the majority of uplink structures. Only infantry can capture an uplink, and once you hold the majority, a victory timer starts counting down (typically 5 minutes). Once this happens, DEFCON 1 is triggered and the game really opens up. Once DEFCON 1 is in effect, the losing player gets two new options: they can crash an uplink, and they can launch a WMD. Crashing an uplink removes it from the game, which is bad for the controlling player because off-map support is tied to specific uplinks. If you crash the uplink your enemy upgraded with an air strike, he can't call it in anymore. The WMD is, as it sounds, a weapon that destroys any unit caught in a wide radius. After, and only after, the losing player uses his WMD can the other player use his. It's a fantastic dilemma. Sometimes it's best never to use your WMD, and deny the enemy the ability to use it.
This morning I lost an assault on Paris because the computer dropped a WMD on my command unit and my only transport unit, and seriously disrupted my forces with gunships before I could fly in another transport. I panicked and launched my WMD, which did take out his gunships... but also the unit of infantry I was counting on the take the last uplink, which I had placed in cover nearby. Oops.
There's other stuff to talk about, like how units can be defeated but not killed, how the camera is locked to individual units, how you only have access to the tactical map if your command unit is in play, or how the different off-map supports work, but I've written too long already.
Anyway, the game was compared to World in Conflict on release, which it is really nothing like. It's a slow, deliberate, and highly tactical game. As a single-player RTS experience, it really shines.
28-02-2012, 05:51 PM #3705
Originally Posted by vecordae
- Join Date
- Jan 2012
- Southern California
28-02-2012, 06:03 PM #3706
Now on a PC gaming hiatus with the desktop still needing a graphics card replacement, so Monster Hunter Tri on the Wii. Finally able to pass the urgent mission and kill Giant Moro- err, I mean.... Jhen Mohran with three others. Vets, all of them. And I embarrass myself for my incompetence. Well, haven't played it for weeks anyway but that isn't much of an excuse for it.
And yeah, The Dark Spire on the DS. I'm loving this japanese Wizardry tribute/clone and now conquering the 1st floor, exploring every inch of the floor just to reveal everything on the map so I wouldn't get lost next time. Oh, grinding for EXP too. Somehow, those Floating Coins managed to be one of those weak, yet annoyingly tough enemies that would kick my ass in every unfortunate encounter with them. Killed Cedric too, those nasty buggers. I'm staying out of the Basement of that tower, for now.
28-02-2012, 06:36 PM #3707
So I wanted to quickly go through another game in my backlog that didn't take too long before Mass Effect 3's release next week. I picked Red Faction: Armageddon. Despite the fact I'm apparently 20% through it already (and playing on the hardest difficulty...) it has an issue that I've just encountered. If I save the game manually, it won't actually save my progress. For example, I'll clear and area to obtain salvage then upgrade something, save up before initiating the next part of my linearity. I'll die, because it's a god damn shitty 'escort' quest where you have to stand a narrow platform where your only movement is left and right, where running either side doesn't completely negate any damage fired at the other end, of which part of the left has cover (which you're so handily told can be repaired, except for enemy attacks that bypass it anyhow). So I'll reload...only when I load it up, my progress will be lost. It makes no sense and it couldn't come at a more frustrating part.
Otherwise, it's actually fairly good. Not amazing, but decent to play. Far too linear and nowhere near as fun as Guerilla, but it's passable. More later...
28-02-2012, 08:30 PM #3708
28-02-2012, 08:43 PM #3709
- Join Date
- Feb 2012
I'm playing 'The Beautiful Game: The Game'.
Follow the link in my sig if you would like to join us! Kick off is 9pm. :)My free online multiplayer PC ONLY 'world cup singles/singles/worldy/cuppy/wembley' game can be found here:
Please try it out!
28-02-2012, 10:50 PM #3710
I'm really digging alan wake right now, each episodes is a blast to play. I just finished episode 3 which is a hell of a lot of fun, hopefully there's still lots of episodes left =D
28-02-2012, 11:30 PM #3711
I just started a first-time playthrough of JA2 1.13 (and ToEE and Icewind Dale 2...whatiswrongwithme) and this is the best game ever made. Ira is a terrible shot with her .38 S&W, but while lying prone near a building during the enemy's turn, one guy stopped in front of a window and decided to survey the terrain. Ira interrupted, took aim at his noggin, and one-shotted the bastard fool, shattering the glass. Satisfaction.
29-02-2012, 12:32 AM #3712
When anyone else played Red Faction: Armageddon, did they have a problem where if they manually saved a game and loaded it up from that point, the save would be ignored and it would default to whatever the last autosave was? I've lost a good 40 or so minutes of progress in total because of this and I find it totally unacceptable. Tried googling the issue, but absolutely nothing of this nature has come up specifically for RF:A. So yeah, if you've had it or know of any fix, I'd appreciate knowing. Ta!
29-02-2012, 01:18 AM #3713
29-02-2012, 03:18 AM #3714
I've finished Blackwell Convergence. I was really liking the movie (TV-series?) -like flow of the game until I got stuck on one of those silly exhaust-the-conversation-options puzzles and somehow it ruined it for me. It's probably the most accomplished title in the series from a technical standpoint, graphics are beautiful and the music fits in very well. The story is also the most interesting so far, regardless of some small flaws here and there. They even got rid of that silly hollow echo effect on the ghosts' voices for the most part!
Feeling good about my progress, I went on to check out Zombie Shooter 2. Played for about 10 minutes, and I was even mildly interested but then got lost, blamed it on the lack of clear directions and gave up. Another one scratched off my backlog.
Finally I played myself some BEEP (currently in the BeMine Bundle). It's a physics-based platformer which looks like a blend of NightSky, Trine and Rochard. You guide a small robot (using WASD+mouse) called a BEEP, that looks like Wall-e minus the trash compactor, on a mission to explore a solar system to collect tiny antimatter bits. The thingie rolls on wheels not entirely unlike the ball in NightSky and has a gravity gun like the Rochard guy: you use it to manipulate boxes and hinged planks like in Trine (also jigsaw-like sliding blocks). It also has a toy gun which so far is mostly used to dispatch enemy robots you then proceed to use as stepping stones. Later, you get a jetpack.
The graphics style is cutesy, a bit like Bob Came in Pieces, but not quite as charming as Nimbus. It also got World of Goo-esque sound effects but again, not as endearing.
Levels are mostly made of separated platforms and will have you jump around a lot. From time to time you have to pass through a dark underground passage armed only with an underpowered flashlight with which you have to figure out where to jump next. Good thing these parts are usually short.
The first "world" starts out as a pretty dull tutorial but later gets into some kind of flow which I was enjoying. Then I ran into a difficulty spike at the start of the second world, where the pile-up-stuff-to-get-access-to-high-platform mechanic suddenly becomes frustrating. Partly because the platform you are using is tiny, and partly because of the controls, a bit fiddly: the objects tend to accelerate unexpectedly and bounce away, usually falling out of your reach so you have to restart the level.
All in all it does not look like a bad game, and I'm planning to play it again to see if the level design stays interesting enough without being too frustrating.
29-02-2012, 05:22 PM #3715
I finished Assassin's Creed Revelations (well singleplayer at least, I'm still playing the superb multiplayer) so I need a new SP game to fill the recent void.
I've picked two from my backlog. One is Fahrenheit (or Indigo Prophecy if you're American), which I bought out of sheer curiosity.
The other is Chronicles of Riddick. The version I have includes both Escape from Butcher Bay and Assault on Dark Athena; EFBB seems to be held in higher regard so I've started that first.
It's quite enjoyable so far. It's odd but because I've already played Zeno Clash, the first-person fisticuffs comparison is always in the back of my mind. Artistically they're poles apart though, which helps.
@The JG Man
I think you're out of luck, because the same thing happened to me. The save system in RFA is checkpoint-based, and I don't think it will allow you to save anywhere you want.
29-02-2012, 05:27 PM #3716
EFBB is certainly better, as AoDA very much feels like an expansion. That being said, AoDA is not to be dismissed and still very fun. To be honest, the whole package is great. I picked it up for £9 pre-owned on my 360 and even without touching MP, I felt I had got a hell of a lot out of it.
As for the save-system in RFA, it supposedly does let you save manually, but that seems to be what I'm having the problem with. If that doesn't work, that raises two issues: 1. Why bother including it? 2. Why is the checkpointing so sucky? Urgh, well, I suppose it's nice to know I'm not the only one who suffers from it.
29-02-2012, 06:30 PM #3717
Have you checked if the save folder is somehow set to read only? Perhaps try to run it as admin.
Last edited by Anthile; 29-02-2012 at 06:34 PM.to wound the autumnal city.
29-02-2012, 06:50 PM #3718
29-02-2012, 06:51 PM #3719
29-02-2012, 07:20 PM #3720
I also found out that if you complete all of the 'Master Assassin' side missions (the ones you do with the Assassins whom you assign to be den captains) then it makes your Assassin dens invulnerable, so the minigame ceases to exist!