Results 4,261 to 4,280 of 27195
28-03-2012, 03:06 PM #4261
I'm still playing Space Pirates and Zombies, but having put about 5 hours into the thing I'm starting to wonder if this is all there is. The combat isn't particularly involving and the universe seems to be an endless series of copy-pasted systems with the same two factions and the same little side missions. Consequently, both combat and exploration are uninteresting, and those seem to be all the game has to offer. I've been playing along hoping something might open up that makes the game more interesting but I'm losing patience. Is there any reason to keep going, here?
28-03-2012, 03:12 PM #4262
Once you reach the inner systems (get the titan laser?) the game changes, and then changes again after a few more plot points.
Both the changes make it practically a new game. I wish the 3rd act had taken longer but nothing was forcing me to the end game.
Also, I want pvp and a customisable clockwork, maybe hopes to be left for a sequel
28-03-2012, 03:17 PM #4263
28-03-2012, 03:29 PM #4264
Space Pirates Vs Zombies - the NyQuil substitute. I quit after a few days.
28-03-2012, 03:41 PM #4265
It's open like GTA not Elder Scrolls. Play plot missions until they are too hard, but try and get unlock stuff on the way.
Once you unlock the heavier ships combat is less twitchy and more interesting.
Tech suggestions :
Turrets (just for the size up one gun one or all the way to triple)
Minelayer (not that useful)
28-03-2012, 03:55 PM #4266
Anyway, in SPAZ's case the plot missions seem far less rage-inducing than GTA's, so I'll give that a try and see if I warm to it. Thanks!
28-03-2012, 05:03 PM #4267
GTA IV has a big open world, that's why it's called a big open world.
28-03-2012, 05:18 PM #4268
28-03-2012, 05:27 PM #4269
I think, Mafia 2 or LA Noire better suit that description. The open world is completely superfluous to the game experience and it really is just a linear path, whereas GTA while having a linear story progression, I'd argue the world is part of the gameplay as much as the rest of the game. It doesn't 'feel' linear.
28-03-2012, 05:31 PM #4270
28-03-2012, 05:38 PM #4271
GTA let's you do very much what you want (the missions give you at max a choice of 3 different ones to complete in any order) with lots of side activities. The world is worth exploring. Mafia 2 and LA Noire however always put you on a mission. The world is fairly open but you are always progressing the main story with very little deviation from that.
28-03-2012, 06:49 PM #4272
It's not like Noire because you do have plentiful subquests, and it's a tiny bit like elite because of hunting down tech to buy (and later violently steal) with long term intent.
After the first change its like being a war photographer, picking up the scraps of wars but also being a secret war criminal when it suits.
The third act is like playing a grand strategy on the smallest scale settings ever. Pro tip spoiler for the strategy:
Get your pop from level 3 colonies or hotels but mine your own rocks with the grinder(s) and it's default mining laser.
Wet your whistle on that.
28-03-2012, 07:10 PM #4273
Mafia 2 is an abomination that shares the same flaws. Having humbler budget and marketing campaign does not make it any more horrible.
Last edited by Doesn'tmeananything; 28-03-2012 at 07:15 PM.
28-03-2012, 07:30 PM #4274
28-03-2012, 07:38 PM #4275
I'm not saying it's a completely free game it's not - the mission progression is very linear (although you can tackle quite a few missions in a variety of different ways). But the point still stands that it's a big, open world with plenty to see and do. It's not like Mafia. Just because you don't find it artistically interesting, doesn't make it an entirely linear game.
28-03-2012, 09:46 PM #4276
- Join Date
- Jun 2011
28-03-2012, 09:49 PM #4277
28-03-2012, 09:49 PM #4278
29-03-2012, 12:39 AM #4279
Having played some more FO:NV and having acquired some wealth and status, I hereby declare Vault 34 to be one of the worst dungeons ever. I think I burned through roughly 20 RadAways with a fairly decent medicine skill and yet I barely made it out alive with a critical radiation poisoning. Didn't help that I also had to struggle with a literally crippling addiction and about four bitten off limbs and don't even get me started on the vault architecture that prevents your companions from assisting you.Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Without directions a lot of people wind up going round in circles...
29-03-2012, 02:17 AM #4280
that actually sounds quite nice. I steamrolled through whole Fallout 3 never encountering anything really hard except my first confrontation with deathclaws (while i was still using hunting rifle) so that dungeon seems like i quite a challenge. every corner can kill you but it will do that slowly, you can't rely on your backup.
i didn't play it myself yet but it does sound awesome what you posted.