Mass Effect 3 multiplayer. I started a 2nd renegade-that-ballsed-up-everything-in-prior-games playthrough on Insanity, but on startup always find myself craving the far more frantic team defense of MP. It may not last, but I haven't had this much fun playing co-op since L4D. Bonus that in PUGS noone else can speak, those rare few that do have to use a mic and manage to be polite.
Last edited by Memph; 17-04-2012 at 09:58 AM.
Two excellent games for me recently:
Had a week off work and completed and enjoyed considerably The Guardian of Light, a truly excellent, polished and enjoyable game, with consistently great and exciting set pieces. Every level different, yet it feels very familiar in terms of mechanics whilst also presenting old cliches in a form which is inventive and far more enjoyable e.g boss fights, screen chases, traps etc. Highly recommend giving it a go if you haven't, it's just the most lovley and pleasant of experiences. Obligatory Arachnaphobe warning though; there's lots of them and they're very swarmy/fast/come out of fucking nowhere.
Then bought Saints Row: The Third from the bargain bucket the other week, having cared not a jot for the hype beforehand or even figured it as remotley my kind of thing, but I like to sample popular stuff when I can to see what the fuss is about etc, and for 7 quid it was a safe purchase.
Anyhoo, It quickly became one of the most fulfilling gaming experiences in my life. So much has been said about it as GTA, sanbox like game but for me it most resembles how I felt when I bought the first Rollercoaster Tycoon; a stupid, colourful, fun world of possibilities that encouarges me to realise those same possibilities in the most insane, ludicrous way I can imagine, and then challenges me to go even further than that again. It facilitates my creatviity as much anything else I've ever played.
I orignally bought Reddead Redemption to play last week instead but after buying Saints Row purley on speculation I've not even touched it, despite recently finishing Deadwood as well and being incredibly impressed by it. I'm simply worried it will be a let down now. I'm Sure it's a great game, and stands as a differnet experience and on it's own merits, but I'll wait until I've played a few more lighter games once I'm done with SR3 before heading into it I think.
Edit: Reading the above suggests that I love everything that's ever been made ever, whereas I'm actually usually incredibly critical. I've just been very fortunate to enjoy genuinley superior games and tv in the last few weeks.
Last edited by sonson; 17-04-2012 at 10:27 AM.
I'm playing Alpha Protocol and I'm about halfway in and it's frustrating. I went for a pistols/stealth build, but the AI is so sensitive that I usually end up in a firefight. The oversensitivity of the controls is an annoyance as well. I like that it's an RPG that isn't in the fantasy genre, but it's pretty half-assed. This is the second Obsidian game I've played besides New Vegas, and I don't understand why they get praised for their writing. Thorton's kind of cool, but other than Mima I can't name anyone else, and the plot is convoluted. Anyway, the check point save system might have finally done me in. I got to the point in the museum level where you have to pick between rescuing Madison or saving a bunch of random people, and I set off a damn alarm with no way of shutting it off, and of course I'm out of pistol ammo. My only option is to restart the mission, and I'm not sure that's happening.
Breath of Death VII. I decided to start from this one instead of Cthulhu Saves the World, 3h in I'm regretting the choice, namely because 99% of the time you're just running around some map stumbling into random encounters, which feel more like an annoyance than anything else. There is not much of a backstory, the NPC encounters are few and far between thus the humor, supposedly the game's saving grace, doesn't have many chances to show. In other words, BoDVII looks like an advanced prototype for CSW to me.
Played some Super Monday Night Combat and I can't say I'm a fan.
I liked the first one and was intrigued to see the new version with less one shot kills, a wider variety of classes etc... and it feels a lot slower and less actiony. They seem to have gone overboard with stopping fast kills and now everything seems to take ages to die, which makes all the weapons feel highly weedy.
Have tribes downloaded, hopefully this will give me a nicer multiplayer fix. Also just got the latest mortal kombat so looking to getting my arse kicked there.
I desperately want, covet, desire, and need both Journey (PS3) and Fez (360) so I'm desperately trying to finish a small game somewhere so I can justify buying either or hopefully both of them under my patented, one in, one out, backlog clearing policy.
Currently trying to finish the campaign of Magic 2012 but I keep dying at the penultimate guy in the main campaign. Other possibilities are Ben There, Dan That (I hear its short!), Stacking, Binding of Isaac or Pacman CE-DX.
I wouldn't be looking forward to the final boss, though. He cheats, using banned cards (Mox Sapphire) and seemingly rigging the first hand he draws. Finally, somehow, after many attempts, there was a game where he couldn't do much for the first few turns, and I won that.
My exploration of the Dungeons of Dredmor continue. I've made it to the 4th level now, and I think I'm starting to figure out some of the game's finer points.
My character is a dodgy, dual-axe-wielding, blacksmithing, promethean archeologist, and it seems to be going alright for me. If it gets to the point where I've actually finished the game a couple of times and I'm still enjoying it then I can see myself getting the DLC.
The one thing that I'd like to see added (I know it won't be, but spit-balling nonetheless) is for the player character's appearance to change depending on the items worn. They've added plenty of funny, quirky, visually interesting items, but nothing actually happens when you equip them... it's a bit of a shame.
weekendwarrio.rs - We've got more games than time...
Give me steam and how you feel to make it real.
Edit: I suppose he can use Gideon's Lawkeeper followed by Sunblast Angel, but he only gets one chance at that and it takes a while to set up.
Last edited by NathanH; 17-04-2012 at 09:06 PM.
Irrelevant on further examination of the rest of the thread.
Heck, skill icons for both genders likely won't happen (currently, with RotDG installed, it's a mix) because of the amount of work needed (and yes, I've asked).
Yeah, that's the downside of using all hand-drawn sprites, there isn't much room for stuff like showing equipment. For every piece of equipment, they would pretty much have to create a whole new character for it.
I'm in favour of your character appearance not changing with armour. Having armour appear on the character leads to Bad Things like removing the ability to equip party members' armours so that they have a Coherent Appearance, like in DA2. If we were happy to accept that the suit of armour you put on somebody in the inventory screen need not appear in the game world, then such Bad Things would not occur.
Irrelevant on further examination of the rest of the thread.
Managed to take down the boss on my 2nd try, using the ancient depths deck, massively kicked him in the nads after he had a slow start and I managed to get a ridiculous amount of land into play early on.
On to the 'Revenge' mode, it seems!