KoA. I dunno why. The combat's beyond easy at this point and the story is telegraphed.
I s'pose I'm just waiting for the first open beta of GW2 next week.
KoA. I dunno why. The combat's beyond easy at this point and the story is telegraphed.
I s'pose I'm just waiting for the first open beta of GW2 next week.
It's weird. The games I like driving the best are games where driving is ancillary, like BF3 or FC2. The games I hate driving the most are games where driving is pretty much all I do, like Flatout's "gliding on ice" physics or Dirt's understeering or GTA's oversteering or TDU's perennial inability to accelerate without burning rubber and fishtailing.
Just tying up loose ends in co-op Borderlands and lamenting that there's no (2 player) co-op shooter of equivalent quality out there. September is too far away.
Last edited by vinraith; 21-04-2012 at 08:43 PM.
Played a bit of PSO2 with Rauten, ran a couple of quests and struggled with the somewhat messy quest system. Also got through the first dungeon of Divine Divinity.
Best driving I've really come across is GRID, but it's not perfect. Suppose it's impossible to get right, though. TDU2 is both great and bad for driving, though. One minute it's perfect, next minute it's shite.
GTA I can't be bothered with most of the time, because I switch between controller and KB+M (controller for everything but shooting, really).
Oh! I almost forgot. I finished the initial campaign of DotP 2012.
TDU2 wants you to buy a steering wheel, except it's not good enough to deserve the investment, nor does it have a good track record with compatibility. (and let's not even start with the "YOU GET NEW FREE DLC TODAY and by free we mean you have to pay us money for every new car unlock, assuming our servers aren't down)
Also, your avatar with the brick eyebrows looks like she's getting shot in the back.
Things like the Rainbow 6 Vegas games not what you're looking for? I always found it pretty fun for coop.
OT:
Slowly making my way through DE:HR - The Missing Link. I prefer DLC which slots into the main campaign as you play rather than requiring a seperate game type thing. Still a fun game to play I just have little compulsion to do so right now.
Otherwise I'm having more fun with The Last Remnant until I think of something new to play. Great game to just pick up and play with no real goal in mind.
I've not bought DLC for it and I won't ever (probably). It's all in moon money, and less useful moon money than BioWare moon money (because at least that shit applies to more than one game), plus I think you have to use PayPal to get it, so Atari can get fuxx0red. £3.75(ish) was how much I spent on TDU2. It's easily worth more than that, but by the Nine is it a half-assed effort. The devs are more interested in making Tetris furniture than they are in fixing anything.
She's supposed to look like she's meditating. I think.
On the subject of driving, GTA 4 pretty much nailed it IMO. At least, for a GTA game, obviously playing something like DIRT with that sort of handling would not be fun at all. But for the city, it feels just about right.
Finished Botanicula, highly enjoyably. I'm looking forward to getting my teeth back into Grimlock (still only on Level 1) in the near future, when there's nobody else at home to hear me scream. In the meantime, back to the Driftmoon alpha to check out the upgrades it's had when I wasn't looking (and, by the feel of it, to re-learn combat).
Still dabbling in Fallen London, but I find it difficult to keep paying attention when the plot of the game is so difficult to make out. It's interestingly different from other turn-based browser games, but maybe this format doesn't lend itself to such an open structure?
"Harry uses the One Ring to defeat Magneto and save the Rebellion!"
With thanks to RaveTurned in comments on the main page.
I can't say that I've tried them. I was sufficiently disappointed with where the various Tom Clancy franchises went after the excellent Raven Shield and its expansions that I've not had a lot to do with any of them since.
Next time there's a nice deep discount on them I'll give it a look.
Thanks for your NWN2/Mask explanation btw, I'll definitely give Mask a run here at some point. What did you think of Storm of Zehir, out of curiosity?
The Vegas games are kind of guilty pleasures and far better in co-op than single player - like Halo or Gears of War games are. There's a good bit of difficulty there though, and teamwork is definitely recommended. And if all else fails you go with piss-take loadouts of Mac11's and SPAS12's only.
Storm of Zehir I've never played more than an hour of, which I do feel a bit guilty about. From what I could tell, if you think of NWN2 like Baldur's Gate then Zehir is like Icewind Dale - the focus is on the combat. And, while there is tonnes of choice when it comes to party make-up seeing as you create most of it and can choose between many classes and races, the engine just held it back for me. Fog of war is broken in the those games so at some point, unless you micromanage every party member all the time, one of them will charge off and engage an enemy on the other side of the map (map design in NWN2/MotB made this a rare thing, that is gone here). This makes battles messy and far harder than they should be, because SoZ is hard; often incredibly yet artificially so. I'd say it's worth a go but only once you've tried MotB, which really is the best part of the NWN2 package. I keep meaning to go back and give SoZ a fair shot but free time is at such a premium these days.
One other thing about Mask: I said there are only 4 party NPCs possible in a playthrough, yet you can only have 3 in your party (+ your character) at any time, which is kind of annoying as they're all great. I therefore recommend using the console commands to allow for having all 4 in your party - it doesn't break the game and just feels better.
Last edited by Casimir Effect; 22-04-2012 at 12:54 AM.
Played about a third of the way through Assassin's Creed. It's a bit repetitive, but I'm still enjoying it.
Completely addicted and in love with Kingdoms of Amalur. It does nothing new or innovate in any way but it does all sorts of things I enjoy in my fantasy romps in a way that really appeals to me, resulting in an excellent experience that I'm adoring. It's got some minor niggles here and there but overall, I'm incredibly happy with it.
Give me steam and how you feel to make it real.
While the changes in format sneaked up on most fans of splinter cell and snapped their necks Splinter Cell: Conviction is actually a great coop shooter/sneaker.
Whether patiently chaining together mark and executes, finding that pair of spots you can sweeping the whole area from or kicking down the door throwing a flashbang and grabbing a human shield in the middle of a firefight or more traditionally trying to ghost the whole thing its a truly good experience, even though single player is horribly focused on rushing you through hoops.
Splinter cell Chaos Theory coop is world's apart however. It's a true stealth game which enriched by being cooperative. Look user a door, or through a deployed camera and either share the view with your partner or talk them through what you see.
So much more opens up with third person action games, Trine, Renegade Ops, Bionic Commando Rearmed, Kane and Lynch, Lara Croft and the Guardian of Light.
Edit, auto correct is psychic.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
Still playing Valkyria Chronicles. I've had two deaths (besides the story-mandated ones) in my squad so far: Juno and Rosina. I was tempted to roll back to a previous save, but that seemed like ... not honouring their sacrifice or something. Oh God.
Both had good death lines, in keeping with their characters. Juno's was something like "Welkin, I always thought that one day you and I might..." and Rosina's was something like "See kids, this is what happens when you don't .... have enough muscle." I'm curious as to what death lines other characters might have.
My squad as it stands at the moment:
Tank Commanders
Welkin (mandatory)
Zaka (mandatory)
Scouts
Alicia
Wavy
Freesia
Aika (brought in to replace Juno)
Shocktroopers
Rosie (mandatory)
Hannes
Vyse
Lancers
Largo (mandatory)
Hector (brought in to replace Rosina)
Engineers
Claudia
Nadine
Snipers
Catherine
Oscar
That I can actually remember that off the top of my head and even recount their bios and personal characteristics and such (save Hector, cos I only just got him) is testament to how good a job the game has done managing the human side of things.
Storywise I'm up to the showdown with Selvaria at Ghirlandaio. I hope I don't have to kill her. She's both awesome and pitiable.
I'm yet to tire of the mechanics, or to feel that the game is running out of ideas. It is rather tiresome having to repeat a mission (such as the 'defend the refugee camp' mission which I had to try about six times before I finally got it) but that's more a failing of the UI than anything else. But that's not to dismiss the problem: the game would be near flawless if it weren't for the frustration involved in navigating the menus. It feels like it's stuck back in late 90s JRPG-land in that respect.
Dark Souls and I now officially hate, hate, haaaaaaaate gargoyles with halberds. Using halberds against them are actually easier than chopping them up with an axe, ironically enough. Fuck the input lag. I never had this problem with Monster Hunter and the input lag in there is already fucking terrible.