I'm glad I decided to stick with Wing Commander Saga. I've finally gotten to the heavy fighter/bomber missions and sanity is prevailing. Missions are a bit more focused, the difficulty feels better because I can up the difficulty level to the point where the combat becomes a challenge but I don't feel like the game is throwing cheap shot, after cheap shot to whittle me and the ships I'm escorting down. Missions have different paces to them so it feels more organic and interesting. The game isn't as much of a chore anymore.
Fallen City
Far Cry 2. Thanks to this forum... Any ideas about when/how the gunshop missions become available? It's been a while now, and I'd like to get my hands on new toys.
I'd recall they were available very quickly. I should get back to that game. I really liked it for a while, but it did get annoyingly repetitive quickly. Mainly due to the superfast respawn of patrols and outposts. You can't even blink when they pop again.
Some more Dredmor. It's quite moreish, even if I don't actually like it as much as Isaac. Dredmor wins though 'cause it runs on my netbook.
Also been beta-testing something... but I deleted the rest of my comment 'cause I can't remember if I agreed to not say anything about it yet.
weekendwarrio.rs - We've got more games than time...
Warband seems to have got me again. Oh dear.
I prefer Dredmor, at least so far, because of the turn-based thing and because there seems to be more long-term thinking involved, largely in choosing your character's build and what to advance. I've never played deep enough into Isaac to get the unlockable characters - maybe it gets more interesting when you're faced with a choice.
Isaac is *so* random and you're so underpowered starting out, so it seems to make sense to roll with whatever gear and abilities happen to drop. Then you're killed by the luck of the draw as much as by your own lack of skill. Luck is a big factor in Dredmor, but seemingly less so.
"Harry uses the One Ring to defeat Magneto and save the Rebellion!"
With thanks to RaveTurned in comments on the main page.
No, Isaac isn't significantly luck-based. You might see it that way because if you're new to the game you're still wrestling with the awful, awful controls and lose health from enemies. Apart from the odd room with enemies that hurt you before you can kill them, you're basically not supposed to lose health at all. With a bit of practice you can get almost any run down to Sheol. Of course, once you get to that point the game becomes significantly easier due to unlocks.
Binding of Isaac is not a great game at all, but skill plays a much much larger role than luck once you learn what the items actually do and which ones you should just leave in their room.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
Shut. Up.
Grandparents? Seriously? That's so awesome. And yes the 10th anniversary edition is indeed very pretty and they improved on the gameplay too, some new buildings from Settlers 3, better military management and crucially, proper naval expansion and management. Ships were horribly bugged in the original Settlers 2 and in Gold.
I think I like Isaac better partially because of the lack of skills. In Dredmor you start off picking a bunch of skills and you've got no way of knowing how useful they will be, both down to a lack of knowledge and randomisation. Also, Isaac is more fast-paced and the combat in Dredmor can get tiring (like when you bust open a Monster Zoo. Doubly-so if you have minions 'cause they seem to make the whole thing go that much slower).
weekendwarrio.rs - We've got more games than time...
Still working my way slowly through Test Drive Unlimited 2
I've just done a race that was almost 50 minutes long. My hands feel funny.
I've started a new game in Dark Souls as a female knight just for fun and wow. So much progress under an hour of play with a grand total of 1 death (killed in a bout with the Asylum Keeper). I'm liking her already!
Bah! My blog is fulla bollox! What? Don't believe me?Here! Just look at it!
I guess I should try Settlers 2 Anniversary again. I picked it up a few years ago but bounced clean off of it and went back to Anno.
As for what I'm playing right now, still A Valley Without Wind, and I suspect that'll be true for some time. This thing is so much smarter, deeper, and more enthralling than any platform/adventure/"vania"-style game I've ever played, I suspect because there's a strategy game buried in it. Increasingly I don't understand the bad press (though that may be because Arcen's update practices result in a patch per day, so the game I'm playing simply isn't the game the reviewers were playing).