Still trying to figure out CK GoT. How do I get someone to the head of church and Maester? When I select appoint it shows nobody. Oh and how do I gain plot power?
Stop horsing around and get back on topic!
Oh shoof off.
Edit: @Ravelle: You gain Plot Power by inviting people that like you (they have a green thumbs-up symbol). The plot power of people is influenced mainly by their intrigue, but also by position, i.e. spymaster gets bonus plot power.
You can check whether or not it's possible to "convince" someone when trying to invite him by hovering over the "invite" button or whatever it's called. There are pluses and minuses, if you can get a person to have more pluses and minuses, they'll join your plot.
Last edited by Labbes; 13-06-2012 at 11:31 AM.
Funnily enough, Gearbox, who did the PC port for Halo, used the same vehicle controls as they did do in Borderlands, which I believe they've commented on addressing with BL2. They take a bit of time to get used to, and whilst they're not amazing, they worked well enough. I never felt like the Warthog run was more challenging because of them.
Anyhow, I'm a bit Zelda'd out for the moment, with Skyward Sword leaving a disappointing taste in my mouth in December and now restored with OoT, but I bought a DS a couple of months back and I picked up Phantom Hourglass. Despite its mixed reception, I'm still looking forward to playing it, something I might do over the summer if I can ever take out Pokémon Black from the cartridge slot.
Since my adventures with the rather terrible Capsized I decided to play some other, smaller games before I start with AssRev.
-Scarygirl: Pretty okay platformer but it doesn't really excel at anything. Play and forget.
-Limbo: Really liked the art style, puzzles are pretty good even if the frequent deaths (if inconsequential) became a little grating after a while. Also, I disapprove of the frequent violence against arthropods in this game. Somebody think of the children.
-Unstoppable Gorg: Really fun tower defense game and probabably the highest production value of any TD game. It does feel very polished. Only downside are some of the later levels where orbits spin on their own which can make it rather frustrating.
-Burn Zombie Burn: I enjoy a good twin-stick shooter once in a while but the developers of this abomination somehow managed to make the worst one I have ever seen. Is there any genre simpler than twin-stick shooters? How can you mess that up even if you tried? This game is just not fun. At all. It really makes you wonder if the developers ever played their own game.
"I was one of those. I meddled with dark powers. I summoned demons. I ate the entire little cheese, including the rind."
~Kvothe, The Wise Man's Fear
After finishing Bastion out of sheer will, I wasn't really in the mood to play anything but started LA Noire nonetheless. The first couple hours were spent getting accustomed to the control scheme and the interrogation mechanism, plus fiddling with graphics options. By the time I got to my first traffic case all this was left behind and now I am really warming up to it.
About Far Cry 2... I'm playing it on the hardest mode right now, and it's absolutely amazing. It makes you have a hard time if you want to win... ^^
Regarding to Bulletstorm... Yes, it's linear, its multiplayer is limited, and it's not half as long as I'd like to. I liked it, though. I mean, it's funny, there are lots of weapons (and original ones), and there are lots of deaths to "collect". For a few euros/bucks/pounds, it's worth it. I think I paid 5€ and I don't regret it at all. Don't think I'll replay it too much, though...
I don't think Bulletstorm is bad. Like I said, the gun-play is great and generally very satisfying, which is a key element, it's just that everything else is so mediocre. You talk about there being lots of weapons, but you're still boiled down to rifle, sniper, shotgun, pistol, leash and then the two final ones which have the most creativity, of which the cannonball is in Serious Sam and far and away better in that. Even if the shotgun has four barrels, it's still a shotgun.
Maybe that's unfair on creative design, but it would've been cool if it acted slightly differently, like you could fire from so many barrels at once, depending on who you were fighting or what you wanted to do. They basically made a shotgun that looked cool, but that acted like every other shotgun in every other game. It's a shame, because it's things like that where they had great ideas but then never quite followed through. It's also quite hard to praise the weapons too when you can only hold three of them at once, of which the main lowly rifle you cannot replace.
My point with Bulletstorm is that they wanted crazy. I like that. I want that in a game...but they didn't deliver, not truly.
Bulletstorm's shotgun had a fantastic alt-fire.
It had four barrels because it's inspired by a weapon cut from Unreal.
Painkiller's ice shotgun was better though.
I'm playing Endless Space. The end.
Been playing World of Tanks all day, for the first time. It's ... odd. Addictive, but it doesn't provoke any emotions at all. Even teamkillers are just a minor annoyance, even when they kill me, like it doesn't really matter. Winning is nice, but not really something that matters either. And it'd be nice to get that next upgrade, but ... shrug.
I don't think it'd feel any different if all the players were replaced with bots.
Nice production values, though.
After the talk of Black and White I installed it and after a bit of tweaking got it working properly. Good God (hurr hurr hurr) it's a great game and I'm having a blast playing it again. I'll move onto BW2 next which I still like a lot, just for different reasons.
To hell with that. If a company won't take enough pride in their game to protect against that kind of event (either via patching or otherwise), then to hell with them and their game. They shouldn't be making an open-world game if they are that sloppy.
I sincerely hope FC3 is not similarly borked.
On topic, I have poured about 15 hours into Diablo III now and I'm really enjoying it, but Blizzard can kiss my ass for their online requirement. Simply stupid and lazy policy. I've died no less than 5 times due to lag.
I finally hit that moment in Crusader Kings II where everything just clicked, and then spent the next four hours playing it without even realizing where the time went.
What a brilliant game.
As mentioned in the screenshot thread, I've started my second playthrough of Dragon Age: Origins. This time playing as a sarcastic and snarky mage and planning to choose differently in the game's Big Choices at the end of the main questlines (though still trying to be more good than evil, I just can't play bad characters). So far so fun, although I'm a bit lost as to how to advance my character. Not only is there so much to choose from in the mage spell trees, but I recently got to choose my first specialisation and selected arcane warrior, meaning now I have a perfectly viable excuse to go melee-wizardy if I so choose. But seeing as my first character was a warrior, I think I'll stick to being in the back of the ranks and casting spells, just with the ability to equip gear that doesn't look cringeworthily bad.
I'm also eyeing up on Awakening... am I right in thinking that it's essentially just More of the Same and if I loved DA:O, I should love it Awakening as well? How big a deal is old character import with it?
Give me steam and how you feel to make it real.
Awakening is good, it is pretty much more of the same although I found it consistently a bit easier.
Irrelevant on further examination of the rest of the thread.