Results 6,161 to 6,180 of 18678
16-06-2012, 02:25 AM #6161
It has a completely new system, that's directly controlled by you with heavy slashes, rolls and light slashes combined with the signs that you cast in combat. I didn't mind the rhythm combat, but this is a lot better IMO, makes you feel in control. That said when it was released Geralt would sometimes feel a bit slow, not sure how much that's changed.
16-06-2012, 02:47 AM #6162
16-06-2012, 03:01 AM #6163
16-06-2012, 05:27 AM #6164
- Join Date
- May 2012
I tried to stay away, but I'm thoroughly in the iron grip of Diablo 3 now. So many other games deserving attention and every few free minutes I have go right to Blizzard.
16-06-2012, 09:06 AM #6165
just got into the smite beta. really surprised at how good it is, a great new take on the moba formula.
16-06-2012, 09:59 AM #6166
I just prefer TW1's combat. I wouldn't say it was particularly better, but it was more forgiving and a lot smoother.
16-06-2012, 12:16 PM #6167
TW2 combat is more like the combat of Fable (Light Attack, Heavy Attack, Block and Dodge-roll), but a lot more 'serious' in various ways.
For example: Geralt can't change direction or roll away in an instant - the lad has some weight to him; getting hit from the flanks does a lot more damage (unless you take a skill on the sword tree) so multiple enemies are a massive threat early on; blocking consumes Vigor so can only be done a few times before you need to let Vigor regenerate (Vigor also powers your Signs).
In amongst all the rolling, blocking, slashing and... signing(?) you'll also be throwing grenades/bombs or perhaps trying to lead enemies over any traps you may have placed, so there's lots of things to do certainly. The hard part is remembering all these things when your health is at 50% and Nekkers are leaping at your face.
The skill path (Sword, Signs, Alchemy) you go down will also change your play style heavily, although only from about 1/2 way through Act 1 as I think it takes until about then to get enough skill points to have access to those trees. Up until then you have to put 6 points in the Witcher tree, which has useful, basic skills like more health/vigor.
16-06-2012, 12:19 PM #6168
It's certainly a lot more unforgiving, and in my opinion that's not a good thing.
Potions and enhancements make a big difference, but it's really annoying when the game puts you into areas where enemies stream almost constantly and you find it hard to find areas where you can safely meditate in order to prepare and drink potions.
16-06-2012, 12:45 PM #6169
- Join Date
- Feb 2012
- Stockton-on-Tees, UK
Not being able to drink potions during combat was an odd decision. I guess it makes lore sense, but good game mechanics is more important.Irrelevant on further examination of the rest of the thread.
16-06-2012, 12:51 PM #6170
It's not so much that, it's just drinking potions is almost necessary for even trivial fights. That and the ridiculous abundance of materials (I think at one point I had 70 Nekker teeth, 50 Nekker hearts, etc) is... bad.
16-06-2012, 02:29 PM #6171
Potions I'd only use if I thought a big fight was coming, or would pop a Swallow potion before leaving town as I knew there'd be stuff to kill and I had plenty to spare. I think it would be better if they were handled like they were in the first game though. Sometimes being truthful to lore isn't a good idea.
On Normal difficulty I found myself dying quite a lot until I realised how unforgiving the game was. It's annoyingly easy to let a small fight against a couple of Nekkers, for example, get bigger and bigger as more of the fuckers pop up from the ground. Geralt vs 2 is easy, vs 6 can be a nightmare if they surround you
It's one of those games where you need to realise there is no shame in dropping it to Easy difficulty. I did for my first playthrough, and had a great time going Sword tree where I barely died for the rest of the game. My second playthrough was on Normal going Sign tree and because I now knew how to play the game I probably died only a few more times than the first. I'd never go to higher difficulty though - as that way would lie massive frustration, masochism and internet dick-waving.
16-06-2012, 04:42 PM #6172
So, turns out AssRev is pretty much the worst of the AssCreed. The plot is paperthin (collect the 5 magical mcguffins to open the fabled mcguffin library... which contains something), the gameplay is still the same as the two previous games and the villains are uninteresting.
It's not bad but at this point it seems that I have already played it... twice. The bombs are a nice addition but there's just too much of them so most of the time I just use smoke and poison ones. The mediterranean defense minigame has now more depth but it still feels tacked on. I just don't give a fuck if the templars steal cupcakes in Lisbon, alright. I already conquered all the cities and it's still bothering me. Why? It's completely inconsequential.
Apropos templars. That's what bothers me most, really. In the very first game they have been presented as well-intentioned extremists and they have gradually turned into moustache-twirling clichees who are responsible for absolutely everything bad that ever happened. It starts to feel like that one scene from the Simpsons, with the republican headquarters."Reason is the madness of the strongest"
16-06-2012, 06:37 PM #6173
- Join Date
- Jun 2011
Play the multiplayer!
16-06-2012, 07:18 PM #6174
Fallout 3 GOTY, with the following mods:
- Mart's Monster Mod
- Apocalypse Armory
- DC Interiors Project
- GNR Enhanced
- Conelrad Civil Defense Radio
- my own tweaks (higher global damage, lower timescale, slower leveling, halfed xp rewards, etc.)
16-06-2012, 08:55 PM #6175
Have to disagree with Althea about the Witcher 2. I think the combat in Assassins of Kings is so much better than the first. I couldn't even finish The Witcher 1, it just felt incredibly boring and not a challenge at all. I really like the Witcher 2 because almost every fight can turn deadly if you make the wrong move (at least in the beginning, the game gets much easier as you progress and gain more abilities/mutations). The only thing I dislike is the targeting system, because you can only damage the enemy you're targeting regardless of what your sword is actually hitting, until you level up and gain the ability to hit multiple enemies. Just felt really weird with their more hack n' slash type combat this time around. But yeah, I found it awesome because you really need to utilize all your skills to survive. Don't be afraid to roll away and wait for a better chance to go on the offensive. I do agree about the ridiculous about of crafting stuff though. The inventory management was really annoying, I just downloaded a mod that makes everything weigh nothing. :P
Still playing Krater, and it's still pretty fun but not nearly as deep as I'd hoped it would be. Each of your characters are stuck with basically the same two skills the whole game, so it just starts to get really repetitive. You can add boosters and implants to change their effects a little bit, but not nearly enough to keep them interesting. We'll see though, I still have a lot of the map to explore and I'm guessing a ways to go on the main quest. Also playing Alpha Centauri again with a friend, such an awesome game. Got Blitzkrieg in the mail, so I'll be playing that a good bit soon to hold me over until Company of Heroes 2 comes out.
Forever playing GTA:IV.
16-06-2012, 09:00 PM #6176
Geralt is a master-swordsman with superhuman stamina and strength, as well as excellent tactical knowledge. Combat is not supposed to be that challenging for him.
16-06-2012, 09:07 PM #6177
Well he is a master swordsman, if you can be a master swordsman, and that's much more satisfying. It doesn't make sense to me why you'd want to play a game as Superman, you might as well just watch a cutscene of Geralt being a badass and end it there. No challenge just leads to boredom in my opinion.
16-06-2012, 09:11 PM #6178
I have never played The Witcher 2, but I hated the combat in the first (it put me off I stopped playing after 2 hours). But if Gerald is a master swordsman in the first by using the rhythm technique he would be boss at Guitar hero or Dance Dance Revolution.
16-06-2012, 09:38 PM #6179
16-06-2012, 10:02 PM #6180
Oh yeah. I tried playing AssRev multiplayer.
"Reason is the madness of the strongest"