This is exactly it - his ability is shown by the amount of things he can do in a fight which most of the other human enemies can't. Think of how restrictive it feels when the game gets you to play briefly as another character, that demonstrates the difference between Witchers and normal folk.
Also, a lot of the human enemies he fights are soldiers. Now, games have a tendancy to depict the basic soldier as an low-level threat, which is silly as there's a good chance that soldier could be some veteran of 100 battles and so be pretty damn good himself. Even a fresh recruit would have picked up a thing or two in a land as dangerous as the game makes out. So I loved that in TW2 you could get a beatdown from 4 guys if you weren't careful - that ballista fight right at the start was a baptism by fire the first time I played it. Makes a change from pretty much every other big RPG around right now.



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