Spec Ops: The Line. I went into it assuming I wouldn't like the cover mechanics, and I really don't. I don't know if it's especially awkward here, or if I'm just bad at it, but so much of my focus is dedicated to "slipping" in and out of cover that I start to lose awareness of what's going on around me and have little time to dedicate to strategy, or even make fairly basic decisions about how to proceed.
Now that I think of it, this is why I stopped playing DX:HR after just a few hours. Having my back to a wall for most of a game isn't a fun experience for me. The details in each level begin to seem extraneous and even distracting when so much of my attention is on finding walls, and my response becomes robotic, not adaptive.
I got the game to experience the story, and unfortunately I've also had a few problems with intel. Multiple times I never seemed to have an opportunity to review the intel at all. I was always either in the middle of a conversation, or a firefight. Reviewing previously gathered intel doesn't appear to be an option. In one case I picked up a piece of intel and died immediately after. When I restarted it was removed from the desk it had been on, and I couldn't access it.
I'm also not keen on constantly switching between weapons that never seem to have enough ammunition. The story is definitely intriguing, so perhaps I'll switch to easy and try to ignore the fact that I'm not enjoying the gun play.


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