Results 7,401 to 7,420 of 24798
30-07-2012, 01:01 AM #7401
I vaguely remember having read about how Lucas has to put his stamp of approval on stuff in order for it to become canon. KotoR2 is canon and if Lucas really didn't like it he could have just said no.
I guess the truth is that LucasArts is simply the absolute worst publisher in existence.Old hat! A Steam curator page focusing on Immersive Sims WIP
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to wound the autumnal city.
30-07-2012, 01:25 AM #7402
30-07-2012, 01:26 AM #7403
30-07-2012, 01:39 AM #7404
30-07-2012, 01:50 AM #7405
... It's the one called 'Stranded' (you need to do the 'Pilgrimage' mission to get it, but that's one of the first missions you get).
It's a pretty surprising mission, so you may enjoy it.
30-07-2012, 06:11 AM #7406"He has anointed me to bring good news to the poor. He has sent me to proclaim release to
the captives and recovery of sight to the blind, to let the oppressed go free". ~ Luke 4:18
30-07-2012, 06:17 AM #7407
30-07-2012, 06:18 AM #7408
30-07-2012, 06:20 AM #7409
30-07-2012, 08:25 AM #7410
Finished Grimrock. The ending kind of made a dent in my enjoyment of the game, but still an interesting experience.
I attempted to replay KotOR 1 before replaying KotOR 2 with the restoration mod, but I just can't. Everything about it is worse in comparison with the sequel; the dialogue is so juvenile and all the clichťd characters and plot points just keep piling up. Think I can safely just move on with KotOR 2.
Last edited by agentorange; 30-07-2012 at 08:27 AM.
30-07-2012, 10:36 AM #7411
30-07-2012, 10:42 AM #7412
30-07-2012, 10:58 AM #7413
30-07-2012, 11:45 AM #7414
30-07-2012, 12:43 PM #7415
30-07-2012, 01:14 PM #7416
30-07-2012, 01:22 PM #7417
30-07-2012, 01:32 PM #7418
30-07-2012, 02:19 PM #7419
I've finished kotor 2 with the restoration mod.
I cheated a bit as I continued from a save of the previous version of the mod (It was bugged and couldn't continue before)
I love that game so much, but even with the restored stuff the ending doesn't feel complete yet.
It's an improvement in many places, in others you can see stuff that was cut to improve the writing (spoiler: It's best when the game doesn't outright tell you that Mandalore is Canderous for example).
Regardless the mod is an amazing work and it deserves at least one playthrough.
30-07-2012, 03:13 PM #7420
Just started Bioshock, missed it the first time round, was a wee bit scared to play it back then to tell the truth.
I didnít avoid the spoilers and discussion around it though, given that I always thought Iíd be too chicken to actually play it, so itís not like Iím playing it fresh. I know the big plot reveal and everything. That said, I donít know when it occurs, and likewise most of the game itself is unknown to me, Iím not sure what to expect around each corner, so the context isnít spoiling my enjoyment or the unravelling of the narrative.
Have to say Iím quite enjoying it, also finding it harder than I expected.
I can already tell though, having moved onto the Fisheries from the Medical Wing, that itís going to sacrifice itís strength-narrative and survival horror elements-for the amping up of more Ďgameyí elements like crazy guns, powers, and vending machines that heal you, and that seems a shame.
The Medical Wing did a really good job of typing up the narrative into immersive elements which were aided by the mechanics. The Cassete decks, whilst a bit contrived, were great for plot exposition, and mirrored my progress perfectly, becoming increasingly deranged, dangerous and unpleasant as I advanced deeper into the complex. I would find a corner to hide and listen to them, away from the muttered threats and insane soliloquies of various Splicers. If I wasnít prepared for a Splicer attack it was a bloody, confusing and messy affair, and one which would usually leave me having to quickly restore my health afterward. The guns could have been more satisfying to shoot but they were appropriately powerful and ammo was suitably distributed. The plasmids felt a little off to be honest but they did their job. By the end of the level and after a genuinely nasty boss reveal my progress felt plausible without compromising the carefully established vulnerability of my character. I was really enjoying myself and felt very involved.
Then Atlas tells me to have a go at a Big Daddy, to get some ADAM. Having seen what they can do I decline this and decide to press on and take my chances, assuming that other more opportune and less forced chances to get ADAM will occur. Just before I get in the Bathysphere though a little notice pops up which basically tells me that Iíve left a Little Sister behind and that I wonít get very far without their ADAM, and all that atmosphere was lost. ďYou havenít collected enough rings for an extra life Sonic, go back and get some moreĒ. So I go back and fight the Big Daddy, itís a hard fight and not without itís excitement but such a conflict should have been framed so much better.
The combat has ramped up in the Fisheries, and I was initially excited about playing about with some Plasmid combos, but because the Splicers do a lot of damage and thereís lots of them you have to use the health vendors an awful lot which sort of squares the circle and makes you invincible, removing a lot of the challenge and most of the survival horror elements in one stroke.
As I said, Iím still enjoying it, very much looking forward to playing it late. The ideas, ambition and visual design are excellent and richer than many full games. But it feels increasingly more like a game where Iím searching for the narrative while distractedly playing a good shooter rather than it being the encompassing narrative experience it was in the first hour.