If you try to play Driver SF without a pad 'shifting' cars will take you two or three times longer, you'll struggle pointlessly.
*You can teleport to control of any car (with exceptions like opponent racers) at any time, maybe an oncoming bus to trip the odds in your favour. You also have a "magic will power bar" which recharges over time, easy access to those powers could be critical at later points in the story unless you are bloody good at racing, which you won't be with just directional keys/dpad.
Hmmm, I might just try to see how well I do with the keyboard, I really want to play it. If I see it's not working for me I'll just wait.
I mean I suppose it makes sense what with all the best militaries in the world having sword-wielding regiments except wait, no, they fucking don't. Know what happened to the nations who brought swords to a gunfight? They stopped existing, or they got their own guns.
I just don't understand why the creators of these universes feel the need to have Cool Sword Ninja Guy. 99% of the time he's be more effective as Cool Gun Ninja Guy. As proven by the absolute asskicking I've put down on this little bastard whenever he's appeared. I'm don't even know what his attacks look like. But no, he has a sword and a name so gets the ability to use Cutscene Kill.
Contemplating where to go on KotoR 2 to construct my lightsaber. My previous playthroughs hit up Dantooine first, but I assume it's possible to get the parts on all the other planets too. I'm playing a cold villain - not a psychopath, but a manipulator Kriea would be proud of.
Whelp, that's Metro 2033 finished and not a moment too soon. It's so flawed that I really don't know how I could overly recommend this to someone. The performance is as schizophrenic as the level design and AI, ranging from actually-pretty-good to shockingly poor, the gun-play is bad and the lack of manual saving is abysmal. I could look past the majority of the game's problems if I had manual saving.
What is good though is the setting, explored wonderfully, the graphics which, when not causing the frames to drop to low levels for no reason while you're in a pitch black tight tunnel, are fantastic. I do not feel, however, that these are enough to sustain the game on its own. It's really just a linear STALKER, making it automatically nowhere near as good as it simply because STALKER without the openness would be crap, given all the machination in place. I'm interested enough in the context though that if Last Light proves to be a fundamentally improved game, as in actually good, there's a sale with my name on it. The ball's in their court though and they're going to need one hell of a return.
I believe Metro has a lot on the STALKER series! Yes, it is more linear, yes, the really charming moments aren't the least bit incidental. But the level design works in a way that the STALKER indoor levels never did, and apart from that, the atmospherics of the equipment and the storytelling simply can't be compared.
I don't mind linear if it's done well, but I felt that wasn't the case here. The indoor levels made up so little of STALKER that I don't really think that's a big enough bump, not to mention I thought they were actually fine. And yes, I happily give Metro advantage when it comes to the context and atmosphere, but the actual game was far worse to the extent that the context and atmosphere only just made me complete the game. If it's mechanics were tidied, it'd have been a fantastic game. As it stands, I paint it happily in mid-town territory.
The only parts I liked about Metro were wandering around the "town" at the very beginning, talking to people and soaking in the atmosphere (when the lighting was still impressive) and the first time I found throwing knives, before I realized that it would be impossible to beat the game using them exclusively.
Last edited by Drake Sigar; 06-08-2012 at 08:27 AM.
BUT (spoilers), I always assumed her hate was directed toward the way in which the Jedi and Sith taught, and used, the Force. And in that sense I have to think she doesn't hate the Force in and of itself, but the people who use it. She wants the force to die in order to leave those who rely on it helpless. I can't believe she hates the force, considering the fondness she appears to show for it when she converses with you about the presence of the Force on Nar Shadaa, the surface of Telos, and using it to touch the minds of your crew through meditation.
Last edited by agentorange; 06-08-2012 at 08:41 AM.
I completed The Walking Dead: Episode 1 this weekend. Not seen the show, read some of the comics. Was pleasantly surprised. I mean, they forgot to put in much in the way of a game, but it was still a good experience in a To-The-Moon sort of way. Looking forward to the rest of the series and seeing how big of a difference your choices actually make.
Was particularly impressed as I'm not a big fan of Telltale normally, and they've not been getting great reviews recently.
I have this funny feeling if someone had said, "Yo Wayward, look at this post apocalyptic corridor shooter", I would have been cool, but as so much hype about the game focused on RPG elements and towns working as hubs and choices I was expecting something a lot more than what I ended up getting.
Either way though, the end of the game is pretty damn terrible and it's pacing is badly badly done, which is a shame as the setting is quite excellent.
Man, pyromancy is so broken it ain't funny. I just killed Sif by almost exclusively hurling giant fireballs at him. 600+ damage a pop (this is with the Chaos Great Fireball, fyi)! Along with Iron Flesh, he's just too easy
Bah! My blog is fulla bollox! What? Don't believe me?Here! Just look at it!