Mijn Uitlaatklep - My (Dutch) blog about games, music and more
Just started E.Y.E: Divine Cybermancy. It's definitely something. A whole lot of somethings, in fact.
"What are you playing at the moment?"
Crysis, from the Summer Steam Sale - didn't realise it'd be so explodey!
The second game is now on Steam.
The Medallion of the Imperial Psychopath, a Napoleon: Total War AAR
For the Emperor!, a Total War: Shogun 2: Fall of the Samurai AAR
Just played 30 Flights of Loving. Didn't really connect with me to be honest (and I did rather like Gravity Bone). I think possibly the ending was more bemusing than Gravity Bone and there were perhaps a few less knowing nods to the daftness of games (did like the fact you could still jump when pushing the wheelchair!). Still looking forward to whatever Blendo do next though.
I'm en route to finishing the first area of Darksiders 2 (I think I am at any rate) and so far it's been thoroughly excellent. Combat is frenetic and enjoyable, platforming and general movement is fun and the dungeons have maintained that good edge they were in the first. That is to say, everything makes sense and is rather simple, but not tutorial-mode easily so far. I've been stuck on one point so far for longer than a few minutes, but that was because I didn't pay attention to one of the on-screen prompts properly. Very satisfying up till now.
Decided to jump back into my Infamous difficulty Far Cry 2 playthrough, except now I've installed that Graphical Enhancement Suite and the Realism Mod.
The GES changes the look of the game quite a bit, and certainly makes a nice alternative to the vanilla look which, if you've put as many hours into FC2 as I have, is a good way to make it feel fresh. I prefer vanilla though, and the GES does make some things look weird (skybox).
The realism mod certainly makes things trickier on Infamous and I've died once already. Oddly it makes things a bit easier as times though. For example, the silenced pistol can now kill with a single torso shot, sometimes two. Of course this is balanced by you being able to only take a few hits but this often killed you on vanilla Infamous anyway, so you end up with the advantage. Just bought the stealth suit so it'll be interesting to see if enemies do notice me less - as promised by the mod - and I'll also drive through a few camps to see if the reduced aggression works too.
Still love this game though. Everything is so damn tense especially when you're this fragile. Planning encounters is key, as it knowing where your retreat paths are.
Faces in Skyrim are fine. Bodies on the other hand. Both Bioware and Bethesda seem to have big issues when it comes to bodies. Particularly female ones. Every woman in Dragon Age has the same body regardless of their age. Skyrim is guilty of this too, with old crones looking as young as what I guess are twenty and thirty year olds until you see their face.
I've been playing through Space Marine. Such a popcorn game. Story is generic 40k mush, but the combat is awesome. Little bit too much walking from A to B for my liking though with not very much going on between. And the music, it's terrible.
Restarting Neverwinter Nights 2 I wanted my character to be able to lead the party, hold his own on the front line, and have plenty of skills. Luckily I found my answer in the Storm of Zehir expansion pack (at least it was good for something), and picked the Swashbuckler class. On the few occasions I can't talk my way out of trouble, my insanely high parry skill can hold back the mobs and leave my archers and wizards free to do their damage in peace.
Steam | Origin: xRavelle | Skype: TheRavelle | PSN: Voltburn | Watch me struggle through my backlog
I wouldn't recommend the swashbuckler. The parry skill used to be broken, when you get attacked more than once per round it just doesn't work correctly. Amazingly enough, this glitch exists already in the first NWN.
"I was one of those. I meddled with dark powers. I summoned demons. I ate the entire little cheese, including the rind."
~Kvothe, The Wise Man's Fear
Sleeping Dogs.
I dunno what happened. The first half of the game was your HKPD handler saying "there are very few guns in Hong Kong," and lo it was true. The first ten hours of the game, I didn't even hold a gun, let alone fire one in anger.
Then the second half of the game rolled around, and I'm now personally responsible for the largest bloodbath any major city has seen in half a century. I don't get it: The game was actually doing pretty good as a counterpoint to GTA4... then it became GTA4.
I think they fixed that. He's not supposed to be able to parry armies, but the number of enemies he can parry seems to go up slightly with levels. I can't find the proof online though. All I know is he's a devil to hit and there were numerous fights I would have lost if he had been a fighter class.
Last edited by Drake Sigar; 24-08-2012 at 08:31 AM.
I finally managed to play Mann vs Machine and it's really lots of fun.