Results 11,181 to 11,200 of 23602
01-01-2013, 02:42 AM #11181
01-01-2013, 03:05 AM #11182
Reminded me of Splinter Cell and the Metal Gear Solids.
SC: You are supposed to stealth and never get into a firefight (outside of one or two set pieces), so you might very well never use the shotgun attachment or even the sleep gas grenade
MGS (particularly 4): You are supposed to minimize killing and avoid being caught, but you have so many fun toys like the grenade launcher or just about every gun in MGS4.
01-01-2013, 03:54 AM #11183
01-01-2013, 04:32 AM #11184
01-01-2013, 12:33 PM #11185
Just finished Thirty Flights of Loving, all fifteen minutes of it.
I don't get it. I really don't. Much like Dear Esther, it's stylish, but there's nothing beyond that, for me at least.
For me to like a game, there needs to be some sort of mechanic, something to become addicted to, something to PLAY. These sorts of games do not have that; you either 'get' the story it's trying to tell, or you don't.
If that's the case, which it is for me, there's absolutely nothing for me to praise. It's simply a game I played, and that's it.
Also started Dead Rising 2. I like it, but I also hate it.
Combat is decent, and I really like the combining weapons mechanic. However, almost everything else is putting me off.
The save system is totally antiquated. It reminds me of the old Resident Evil games, when you had to run off and find a typewriter whenever you needed to save. Also, it really bothers me that there isn't a run button. The guy you control is almost as slow as the zombies.
I've had two game over screens since I started. One was caused by the game's marvellous friendly AI, which decided to shoot me in the back of the head rather than the zombies. (Friendly fire? Seriously?)
The other was caused by me running out of time in a mission critical quest, and unfortunately, my latest save is now stuck in this unwinnable position. I'm debating whether or not if I can be bothered going back to an earlier save and repeating everything I had been doing.
01-01-2013, 01:18 PM #11186
Don't restart, just lose the narrative and keep exploring unlocking content and getting points. If you ever do decide to go back to the story you'll be better equipped.
01-01-2013, 03:11 PM #11187
How to break off from being arrested in GTA4,it happened allot of the time now and i lose all my weapons because of a stupid arrest,can't remember how i did this before-.-
01-01-2013, 03:18 PM #11188
I was just viewing the Memorial in the barracks in my base in XCOM. Wow. You know, I have never felt this genuine sense of loss for a videogame character before. R.I.P Cpt. Owusu.
01-01-2013, 03:44 PM #11189
I've tried another Skyrim playthrough.
Modded to the bone with all sorts of gameplay enhancing mod : Frostfall, Diseases and Needs, Skyre, Requiem...but I still can't get myself to finish it.
All the quests are such a bore, the NPCs are way worst than they were in Oblivion and the voice acting is one the worst I've ever heard (I guess there's only three actors).
At the end of the day it's a big empty shell.
I'm playing ME2 now, and for all the harsh criticism Bioware gets the game is on a whole other level.
Just met the "Patriarch" in the Afterlife Bar in Omega...just a cameo but it's like russian litterature compared to Bethesda horrible writing.
01-01-2013, 03:48 PM #11190
- Join Date
- Jun 2011
- Lagoon West, Vermilion Sands
Game Dev Story on the Nexus 7. Christ it's absurdly addictive. One I'd definitely recommend, but be aware it will grab you.
01-01-2013, 03:55 PM #11191
01-01-2013, 03:58 PM #11192
I mean, it's an incredible world and achievement-the way the traffic and the trains and people just go about their way, it's truly remarkable-it's so huge yet so detailed and intricate too, properly a marvel. And with the ICE shaders it looks amazing to boot. But it's too much of an investment for me at the moment.
01-01-2013, 03:58 PM #11193
- Join Date
- Apr 2012
01-01-2013, 04:13 PM #11194
01-01-2013, 04:15 PM #11195
Dunno, with some elements randomized, like weapons on some (not all) white suits and reaction times - I failed countless times because the enemies reacted incredibly fast or a group had a combination of weapons that made my plan useless: unless I stopped and checked beforehand what weapons they had in hand and adjusted accordingly.
But forcing the player to stop and look is a combo breaker and also a pace breaker, the moments where I liked the game the most were the ones where it let me connect killings in a seamless flow. Instead it kept throwing at me more or less open areas with a number of enemies moving on different patterns, so it was really hard to predict if they have lined up and thus some areas can be traversed safely, unless, again, I stopped and looked.
Plus it's literally a big shaking pile of glitches and bugs: for one, I could shot enemies point blank without them dying. Worse, the game will routinely wake up enemies who are literally screens away and just when you think you've wrapped the level up, they pop up unexpectedly and bust your ass. This bug is particularly easy to spot in one of the later chapters (spoiler: police station second floor IIRC), if you use the quiet gunshot mask.
Unlike other players, I wasn't affected by crashes but I had to replay a sizeable chapter from scratch because of some weird bug that didn't look like a bug until the error message came up. And I hated being unable to save progress inside a chapter. Some chapters were stressful to me, so I grew tired (and thus sloppy) after playing two or three in a row: for some reason this always seemed to happen when I was on the last stage of a chapter - and I just wanted to quit but the idea of losing all progress looked more stressful than to grind through. Needless to say this affected quite negatively my enjoyment of the game.
And I could go on: the UI has also all kinds of clunky design choices. Steam overlay didn't work for me (some players seemingly can't even use Steamworks at all), and even though all the achievements I got were correctly unlocked, others I didn't unlock were incorrectly awarded to me anyway. And keys couldn't be remapped and there's likely more I can't quite remember right now.
I haven't played enough 2012 games to say it deserves GOTY or not, but some parts of the game looked incredibly undercooked to me.
tl;dr: loved: artstyle & animations, basic premise/idea and story delivery; music; gameplay - the feeling of connecting deaths in a flowing style is pure exhilaration.
hated: level design, on large levels with open areas, rewarding the player for moving slowly and spamming look and lock (no feeling of flow); sheer amount of bugs (check steam forums!); can't save progress inside chapters.
01-01-2013, 05:30 PM #11196
Okay, a word in your ear.
Brotherhood is dwarfed by Revelations,
1)Less narrative choke points than any game in the series (not played 3 yet) tutorials optional, as soon as I landed in the main city I did a few narrative missions and then wandered off and started unlocking trainee assassins(who I send off like dogs fetching sticks).
2)The Architecture has more variety, it's a game about climbing stuff... Thank you for letting me do that with variety.
3) For the first time in the series the first act does not end by robbing you of everything sorta... (you go like 30 minutes between losing your hidden blades etc. to getting everything and more back so I'll excuse that)
4)Optional tutorials, I mentioned it in passing above but it's a biggy, when I get an item or walk near a kind of character the game days "press back for tutorial (360 pad)" it'd be tough for a first time player to spot that in the hubub but it suits me fine.
Negatives? Where's the horses dawg?
01-01-2013, 05:34 PM #11197
Somehow I ended up playing Fallout 2 for the n-th time. Combat is as terrible as usual but those first parts of the game when I scavenge stuff while being underpowered tribal who runs from simple geckos I absolutely love. It usually gets boring somewhere at Vault City though.
01-01-2013, 05:36 PM #11198
Revelations was Istanbul (not Constantinople), right? If so, it technically STARTS with you losing everything. Since the main point of that in Brotherhood was to avoid starting you off with every sword in the game and a full suit of super-armor. It is just that, instead of starting with your house exploding after boinking someone, it starts with you leaving said house to go to a foreign land.
01-01-2013, 05:45 PM #11199
01-01-2013, 06:02 PM #11200
- Join Date
- Feb 2012
- Stockton-on-Tees, UK