Crusader Kings 2. What is this I don't even...
I went through all the tutorials and then jumped into the game only to be completely lost as to what I should be even attempting to do. I'll conquer this beast yet.
I'm failing to writing a blog, specifically about playing games the wrong way
Dark Souls, finally. You know how I know this game is good? Because I'm loving it even though the controls are about as responsive as a washbasin full of marmalade and the camera is controlled by a squirrel on nitrous.
Controls are perfectly fine men,camera can give you trouble sometimes need to admit that.
ps. FUCK GTA and its stupid flaws in every fucking game,am kill this guy then escape the police,ok i have 4 stars nothing bad just give me something to drive ? No ? Why ? Empty streets. Ok i'll run and hijack fucking police car which i can't repaint,then add my challenging realistic damage mod for both cars and people (one big hit you can't drive car anymore,2 shots you're dead) ..FUCK YOU FUCKY O:.... I broke keyboard.
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
IF you think the camera is bad now, wait until you are fighting Crystal Golems on a narrow (or even invisible) walkway. Few games ever disorient me/make me nauseous. I always get a severe sense of vertigo during those
And still Dark Souling, just farming Titanite Chunks to +15 my Flamberge since apparently the DLC hates elemental weapons (and this is the time I decide to embrace them :p).
Virtual Pilot 3Dô NEVER NOT SCAM!
Completed Thomas Was Alone in an afternoon. What I'm about to write may constitute spoilers.
The narration is the meat of the game, but the puzzles are not bad either, not bad at all. I just wish there wasn't such a disconnect between the gameplay and the story. Sure, the cubes have a few personality traits that relate somewhat to their attributes, but the way the cubes interact with each other is always the same. I feel like there's a great deal of missed potential here, because I can think of a few ways that the gameplay might have reinforced the cubes' personalities. What if other cubes refused to let Laura rest on them? What if Jo was unable to be separated a certain distance from her husband?
Regardless, the game did a sterling effort of imbuing simple quadrilaterals with distinct personalities. I think it's a testament to how easily people anthropomorphise, provided with a relatable degree of characterisation. I was surprised to feel very empathic to Chris every time he had to rely on another cube to progress, and especially whenever he was helping Laura to get ahead. It's kind of like role-playing in that regard. You get into a cube's mindset every time you take control of them. I never realised that interpreting social relations could come so naturally. After I finished it I didn't feel particularly impressed, but now that I have a chance to reflect, it's actually quite an extraordinary game.
Too much of the game's difficulty comes from being unable to aim properly - "properly" meaning, here, "at all." Unless locking on a target, my avatar insists on turning only to directly face one of the cardinal directions, and the camera has no direct relationship to where I'm actually looking. So, among other things, archery is pointless unless I'm close enough to lock on, which is only at the point where archery's suicide.
I've come to terms with this and I'm enjoying the experience overall, but it's a game based almost entirely on precise close-quarter combat, so I'm kind of amazed it shipped like this. The melee in Riddick or Xeno Clash is ten times better.
Last edited by GunnerMcCaffrey; 03-01-2013 at 04:47 AM.
Second game of Civ V (this time with the G&K expansion) finished. Or not! I wanted to get a couple achievements for social policies, so I moved into the Just One More Turn phase. Tell you what? best choice I ever made. After messing around for a while with missionaries to undermine the islamic religion of al-Hashrun on the other continent (tiny map), which of course led to an almost complete dominance of my own religion, Pussianism - the guy threw a tantrum, and attacked one of the city states (all of which I had kept fantastic rapports with - after all I seized a diplomatic victory!).
So it was only kind to send my own little mecha over, right? and just to be on the safe side, a teeny tiny nuclear sub complete with warheads (even though we chinos are very friendly, it doesn't mean we don't pack our big stick when taking a trip over the pond!). Couldn't help but drop a nuke on the arabian ranks... oh man, the fallout! but al-Hashrun is not an adversary to be underestimated, having no fleet of my own (no one for it while I'm grinding culture for cheevos), he managed to drop a little radioactive sugarpill on my west coast city, didn't look like a walk in the park anymore!
We stood our ground and hit back (deep pockets always help a lot), and it didn't end badly at all: the guy came over to me asking for truce and threw a city in the deal! having established a foothold on the other continent, I'm preparing to strike back ...this is looking like a lot of fun :)