I'm playing Borderlands 2, now that I'm done with Far Cry 3.
I'm playing Borderlands 2, now that I'm done with Far Cry 3.
Finally got myself a squad of six in XCOM, enough to bring the entire house to Saporro. It was a glorious laser-show
Bah! My blog is fulla bollox! What? Don't believe me?Here! Just look at it!
Bah! My blog is fulla bollox! What? Don't believe me?Here! Just look at it!
so I get this weird graphics of hyperspace
the fuck?
anyone else experienced that?
What do you mean, is it not moving?
In any case, I think you only get to see the Hyperspace background when leaving the Mining Station.
It does the same thing with me. But you're only in transit once, right? The rest of the time you go from planet to planet instantly, and a look outside the ship reveals normal space.
I've never managed to fix that. :/
Some of the best RPGs are buggy messes, comes with the territory.
Swoop race is a notorious glitch, and it was broken for me too.
Playing back through Dead Space 1 and 2 in anticipation of the next game hitting soon. Not sure why, but the style of this series has always resonated with me. Particularly the Ishimura, which has exactly the right feel for what I would expect from a deep space mining colony. It sucks that it doesn't have proper Steamworks support though. Game saves aren't even stored to the cloud. Don't know if that's just lazy or if it released before some of those features were available...
Dead Space are very predictable,you come to a hallway and boom light is turned off,then you see the went and boom,grrawgrgr gr r rgr monstels come to hunt you down :D
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
Dead Space is very predictable but it's still a fun series to play through. I'd love them to sort the music out as that's the biggest killer of any sense of tension. Having said that, when you end up going back to the Ishimura in DS2 I immediately thought "not this again", but not because I thought it was lazy to reuse the ship, but because I generally didn't want to have to fight on that damn ship again!
I've been playin Civ V. Alexander the Great has been leading a rather unsuccessful 1000 year war against me. So far he's managed to do little more than harass me and he lost a city for his troubles.
Devs borrowed allot of the stuff from movies,books etc. If you watched Event Horizon,you can see allot of similiarities with game. Also the name "Isaac Clarke" pays homage to world renowned science fiction authors Isaac Asimov and Arthur C. Clarke.
Ps.I'm not implying that borrowing stuff from other media is bad*
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
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"You take the Klingon's detached hand"
As for lack of steamworks: the Dead Space franchise is owned by EA. I doubt they'd want to implement steamworks in their titles. Not that I would mind.
I agree with kstress about the Ishimura; there's just something that feels so right about it, as a huge abandoned futuristic mining vessel. Parts of it even reminded me of the deserted corridors of the Von Braun in System Shock 2, which is impressive. I love games which give you a sense of place, and I really appreciate when developers put effort into it.
It always annoys me when people complain about the Dead Space games not being scary, because they're totally missing the point. No, they're not very scary, a few jump scares at most, but they're still a fantastic series of third person shooters, with powerful weaponry, an interesting upgrade system, bags of atmosphere and some stunning set-pieces. I'm very much looking forward to the third installment.