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  1. #12481
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    Started playing Company of Heros, but wasn't feeling it.

    Then started playing Darksiders and it had some of the worst screen tearing in cut scenes I've witnessed since the Resident Evil 5 demo. Then it crashed because I alt tabbed out.

    Tonight is one of those "you shall not game" nights.

  2. #12482
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Screen tearing ? Never encountered it,sorry pal.

  3. #12483
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by Jesus_Phish View Post
    Started playing Company of Heros, but wasn't feeling it.
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  4. #12484
    Secondary Hivemind Nexus DaftPunk's Avatar
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    KONAMI can't make proper pc games,why is there no AA in all of their fucking games. Playing PES is all nice and that,but not having AA..Even when forcing AA it doesn't work because engine doesn't support it ? wtf.

  5. #12485
    Secondary Hivemind Nexus Sketch's Avatar
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    Well, there's always Fifa.


    Is this the part where I run for cover?
    steam: sketch

  6. #12486
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    Quote Originally Posted by DaftPunk View Post
    Screen tearing ? Never encountered it,sorry pal.
    Count yourself lucky, will try it again with forced VSync on.

    Quote Originally Posted by Heliocentric View Post
    I'll be honest, just not in a RTS mood. Going to give it another chance soon though, I heard it's a great game.

  7. #12487
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Quote Originally Posted by Sketch View Post


    Is this the part where I run for cover?

    Something like that...

    :p Jk,can't say fifa is bad but its not for my taste.

  8. #12488
    Secondary Hivemind Nexus The JG Man's Avatar
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    Been playing plenty of Sonic and All Stars Racing Transformed and according to the in-game timer, it's taken about 16 hours, but I've beaten all of the World Tour on expert difficulty and obtained all of the stars. I've also completed all of the 10 grand prix events on expert and between them unlocked all the characters. Phew. It's a really, really strong game, with a whole lotta great content and fantastic production values. If you're interested in an arcade kart racer, I strongly recommend it.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  9. #12489
    Secondary Hivemind Nexus Casimir Effect's Avatar
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    Spazz Mesrine is a good bit of fun. Not really my kind of game but it has a nice powertrip feel to it. Not a huge fan of how it's basically impossible to not take damage. I know that's all part of being a heavily armoured war bastard but it just feels so ungentlemanly.

  10. #12490
    Lesser Hivemind Node SirDavies's Avatar
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    Played a ton of Sleeping Dogs last week. Fine GTA clone with some solid fighting mechanics and not many flaws for what it is.

    In the indie front, Proteus was simply beautiful and evoked a genuine sense of discovery, as did Antichamber, which is without a doubt one of the best puzzle games I've ever played, even though I suck at it.

    Edit: I forgot to mention Little Inferno, which was weirdly fun. Although understandably short, its nonetheless an enjoyable commentary on social games and entertainment as a whole, while still being reasonably fun (I'm looking at you, Spec Ops: The Line).
    Last edited by SirDavies; 08-02-2013 at 01:56 AM.

  11. #12491
    Secondary Hivemind Nexus LTK's Avatar
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    Antichamber is indeed quite good. I just got the yellow gun, and the puzzles are getting considerably more difficult. Although the lack of constance in the environment can occasionally be really detrimental to progression. Having a map that you can use for fast travel helps, but habitually wrapping space around itself, pocketing it in itself, and connecting corridors with one-way wormholes kind of makes the goal of mapping the levels futile.

  12. #12492
    Secondary Hivemind Nexus Ravelle's Avatar
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    Quote Originally Posted by The JG Man View Post
    Been playing plenty of Sonic and All Stars Racing Transformed and according to the in-game timer, it's taken about 16 hours, but I've beaten all of the World Tour on expert difficulty and obtained all of the stars. I've also completed all of the 10 grand prix events on expert and between them unlocked all the characters. Phew. It's a really, really strong game, with a whole lotta great content and fantastic production values. If you're interested in an arcade kart racer, I strongly recommend it.
    I find B class challenging enough at the moment, especially the flying bits and unlike Mario Cart people have beef with you even when you're already at 8th place. Also the level with the disco water vortex is annoying as hell, the last bit of the level is hard to handle.
    Last edited by Ravelle; 08-02-2013 at 02:05 AM.
    Steam | Origin: xRavelle | Skype: TheRavelle | PSN: Voltburn | Watch me struggle through my backlog

  13. #12493
    Secondary Hivemind Nexus Lambchops's Avatar
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    Quote Originally Posted by The JG Man View Post
    Been playing plenty of Sonic and All Stars Racing Transformed and according to the in-game timer, it's taken about 16 hours, but I've beaten all of the World Tour on expert difficulty and obtained all of the stars. I've also completed all of the 10 grand prix events on expert and between them unlocked all the characters. Phew. It's a really, really strong game, with a whole lotta great content and fantastic production values. If you're interested in an arcade kart racer, I strongly recommend it.
    Seconded. I wont be obtaining all the stars (as I find pursuit tedious in the extreme and am terrible at ring races/tracks with lots of flying. I'm definitely much more used to the flying but some tracks I just don't quite get (the aircraft carrier one doesn't seem to have either risk boost or banking opportunities but simply going through the boost rings doesn't seem to do enough). I've found a preferred character (Nights, with the speed mod), which always helps, though I've been mixing it up and trying to level up a few others too (why are numbers going up always an extra driver when you're already having fun?!).

    Got a fair way through the unlocks though (on 113 stars or so) and unlocked the mirror GPs. Generally I'm fine with most races on medium, a mixed bag on hard and can only do the easier/kart heavy races (classic cup is, for the most part, my friend!). Really enjoy expert even when losing though, the sense of speed and mayhem is increased and it's a heck of a lot of fun. I really like that this doesn't pull the Mario Kart trick of forcing you to play easy difficulty level if you want to unlock everything, as that was frankly tedious.

    Played a little online too and got well and truly whipped but I think there are a few tracks where I could hold my own now.
    Last edited by Lambchops; 08-02-2013 at 02:11 AM.

  14. #12494
    Secondary Hivemind Nexus The JG Man's Avatar
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    I was a bit disappointed though to discover that when I unlocked expert mode, I had to do every event again, to complete the game, but at that point you have mastered it and as I've said before on here, starting at B rank was a mistake, so I don't know if it's necessarily bad that you have to take some time to get to the S rank, but I would've preferred it if it was always present and I could simply access it when I felt right, rather than having to unlock it, but it's a minor quibble at that.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  15. #12495
    Secondary Hivemind Nexus Sketch's Avatar
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    Trying to replay the Witcher 2...I'm actually surprised at how not nice some of the effects are. It has this really horrible in engine AA that creates a lot of shimmer. Can't force AA either. Combat seems a bit more fluid now though and the game itself is as good as ever.
    steam: sketch

  16. #12496
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    Done with Arkham Asylum and moved onto Arkham City.

    When I first played AC I thought I preferred AA purely because of the game's tighter focus. But replaying AC this time, I think its a better game in every way. Its astonishing what a beautiful world Rocksteady have built and how logically it flows.

    Batman himself would be impressed.

    My only gripe is that the counter markers have been retained on hard difficulty in AC. I have to wait till new game+ till I get to play the game without them. :/
    Last edited by khaz; 08-02-2013 at 07:34 AM.

  17. #12497
    Secondary Hivemind Nexus Voon's Avatar
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    Quote Originally Posted by sabrage View Post
    Well. Tau.
    Oh. I had a feeling you'd say that. I haven't played it for a long time but is it enough that I spam just Stealth suits rather than go all out with a dino?
    Art blog here.

    Doodles poodles sheboodles

    Watch me fail as Nobunaga

  18. #12498
    Lesser Hivemind Node Bobtree's Avatar
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    I played Bioshock 2 this week (18 hours completed) to trim my backlog and prepare in case Infinite turns out to be interesting. It's quite decent for a sequel by a different studio, but it didn't wow me, and the consolitis drags it down a bit. A friend and I had done some multiplayer previously, which tries a few interesting things, but then is GFWL and xp/unlock based with matchmaking and almost no player base, so I can't recommend it there.

    Fundamentally it's still just a corridor shooter like the first, extra heavy on the monster closet ambushes and setpiece fights, but with worse map architecture and some scenic undersea walks. It still lacks real environmental threats (like, say, a deadly ocean), and I had serious suspension of disbelief issues (splicers swarm when you harvest Adam, but never bother Daddy/sister pairs who are harvesting or attack an orphaned sister who stays put). The pacing is tighter overall, and the story and characters develop well (the audio diaries are implausibly numerous and too conveniently revealing though). The morality twist is well done because the outcome reflects your actions rather than being a plainly artificial mechanic.

    Balance is a bit uneven, with "hard" difficulty on the low side due to the abundant resources (it could do with less collecting overall), some overpowered abilities, and the Vita Chamber revivals (which can be disabled, but are better than endless quicksave crawling). The UI has some mechanical faults, most notably that swapping weapons/ammo/powers is haphazard during fights (the console versions have radial selection popups that pause the game when open, and I checked on YouTube just to see if this was the case). This is compounded by semi-psychic AI that loves to rush right at you, making it too easy to accidentally use the wrong kind of ammo or flub your powers. I dearly wish the screen shaking could be disabled and that you could toggle the flashlight at will (it only comes on in a few extra dark areas).

    What I really miss from the System Shock games is the flexible problem solving built into the world design that make them smart and interesting to play. Bioshock 1/2 don't attempt this at all because the solution is always to just shoot/magic/hack the enemy. Rapture is absolutely ripe for some water-puzzle engineering, but sadly there's nothing of the sort.

  19. #12499
    Secondary Hivemind Nexus sabrage's Avatar
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    Quote Originally Posted by Voon View Post
    Oh. I had a feeling you'd say that. I haven't played it for a long time but is it enough that I spam just Stealth suits rather than go all out with a dino?
    I find that things go awry when I build anything other than Fire Warriors and tanks. My general RTS proclivity is to hole up and build an unholy amount of towers and slowly work my way across the map, but that doesn't really work with Tau and if I let Chaos get a Relic I'm pretty much fucked.
    Last edited by sabrage; 08-02-2013 at 09:27 AM.

  20. #12500
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    Quote Originally Posted by khaz View Post
    Done with Arkham Asylum and moved onto Arkham City.

    When I first played AC I thought I preferred AA purely because of the game's tighter focus. But replaying AC this time, I think its a better game in every way. Its astonishing what a beautiful world Rocksteady have built and how logically it flows.

    Batman himself would be impressed.

    My only gripe is that the counter markers have been retained on hard difficulty in AC. I have to wait till new game+ till I get to play the game without them. :/
    I've always thought of them as the the perfect example of graphic novel vs comic book. AA is a graphic novel, a full story on it's on and AC is a monthly comic, where Batman is fighting one big threat and several smaller ones along the way (the side stories with Deadshot, Bane). Both great games and I'd love to get a weekend to play them back to back. My two complaints about AC was the lack of the Scarecrow (an easter egg doesn't count!) and how stupid Bane was. I mean honestly, he falls for the oldest trick in the book and then gets trapped?

    Quote Originally Posted by sabrage View Post
    I find that things go awry when I build anything other than Fire Warriors and tanks. My general RTS proclivity is to hole up and build an unholy amount of towers and slowly work my way across the map, but that doesn't really work with Tau and if I let Chaos get a Relic I'm pretty much fucked.
    I always found Tau hardest to play in that game. I find them very weak early on in the campaign because of their super weak commander and then in game in general because of some weak in game units. The amounts of times the computer would just rush me with chaos scouts followed by marines which did not end well.

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