Results 12,581 to 12,600 of 23318
11-02-2013, 06:09 PM #12581
11-02-2013, 06:12 PM #12582
journals that may help.
As for undoing all the horrible-horribleness of your dirty industry, here's what I do:
Raise dirty industry taxes to 11% (12% if you want construction to die instantly). This should keep your current industry alive but forbid any further development. Use that money to ensure that there's at least one way for your sims to get a high school if not a college education (and make sure you're only paying for the current number of students, not the maximum capacity). When demand for manufacturing starts rising, blow up your dirtiest of dirty industries. Less-polluting manufacturing industries will replace them.
You can actually skip dirty altogether if you're willing to triple the amount of time it takes to grow your city (as dirty industry tends to be the largest employer of uneducated sims, and uneducated sims are the least needy of your populace in terms of services). You can still have uneducated sims with farmland and commercial services, but they won't be major employers unless you a) cover the entire map in farmland, or b) further along in the game when the population can support commerce.
Education and Health can and should always be tweaked, as they'll be the largest debits on your budget. Police, fire and transit are more or less touch-at-your-own-risk. Reduced coverage is worse than no coverage, and put the road budget low enough and road capacity drops (thanks to potholes, etc). Mess with power and the power plant's lifespan will start dropping.
As for those things that the SimPlanners will give you if your budget gets too low, there's no real downside to the army base, Area 5.1, the missile silo or the federal prison. The prison actually acts like a local prison, except it pays you money instead of costing you maintenance. The casino gives you the same amount of money as a police precinct, but then requires a police precinct next to it thanks to the sharp uptick in crime.
11-02-2013, 06:32 PM #12583
A quick treatise on development in SimCity 4:
There's only two things that will halt development: Lack of demand, and lack of acceptable zones.
The former is itself determined by two parameters. The first parameter is determined by type of zone: For residential, it's jobs. For commercial services, it's traffic. For commercial offices and industrial, it's educated people.
The second parameter is demand cap: For residential, everything in the parks tab raises the cap. For commercial services, media buildings raise the cap. For commercial offices, airports, convention centers and stock exchanges raise the cap. For industry, seaports and road connections to the outside world raise the cap.
The latter is determined by what the zones don't like: Residential doesn't like high crime or high pollution (and doesn't much care about traffic until you're rich). Commercial doesn't like high crime but loves high traffic (and doesn't much care about pollution until you're rich). There's practically nothing you can do to stop industry from developing aside from high taxes.
However, all this stuff will not stop zones from existing, only zones from developing. This means you can run a highway with all its air pollution from auto exhaust straight through a residential neighborhood without much concern over the quality of life of that neighborhood: It'll just stop new buildings from being built. This also means you can convince people to develop a zone they wouldn't ordinarily develop by surrounding it with parks and other incentives, which you then remove once that zone is where you want it to be, as they won't subsequently move out (provided, of course, they can still get to work on time, etc).
11-02-2013, 06:34 PM #12584
11-02-2013, 06:35 PM #12585
Another thing I found helps to keep the budget in control is, if you have other cities, selling services. It does not pay as well as having undesirable buildings in the middle of nowhere (which is very doable as long as the city is kept as compact/dense as possible)
11-02-2013, 07:44 PM #12586
It took me about ten hours to become decent in Become a Legend mode (PES13),as left wing forward i'm rated 71,otherwise 66. But i'm still 18 years old so i'm not worried,great future lays before me.
11-02-2013, 08:02 PM #12587
11-02-2013, 08:09 PM #12588
I think I've officially been seduced by Fallen Enchantress.
11-02-2013, 08:14 PM #12589
11-02-2013, 08:19 PM #12590
11-02-2013, 08:25 PM #12591
11-02-2013, 08:29 PM #12592
11-02-2013, 10:45 PM #12593
Irrelevant on further examination of the rest of the thread.
- Join Date
- Feb 2012
- Stockton-on-Tees, UK
11-02-2013, 11:25 PM #12594
Apparently I'm the worst Antichamber player ever because it took me almost 14 hours to complete even though the average is around 3-4. Oh well, it was freaking fun anyway.
12-02-2013, 12:31 AM #12595
12-02-2013, 12:33 AM #12596
12-02-2013, 12:37 AM #12597
Oh man, I should not have left it a week between starting and resuming The Witcher. Lesson learnt, I'll pick it up sooner again. Anyhow, been dropped into the first area and it's still a bit overwhelming, but I'm getting the hang of it. The magic spell you get at the beginning becomes something of an I-Win button if used at the right time, from what I can tell. Also, dumping points into parry is hilarious as I've gone from kersplatdead to "heheheh, it's just saying parry all the time". So there's that!
Also, I'm grinding my way through the time attacks in Sonic and All Stars Racing Transformed. Up to the fourth level and it's stumping me. You need to do things called "risk boosts" to gain enough speed to beat the best ghost time - risk boosts are where you're careering into something, but at the last section dodge it and you're rewarded. In a map where there aren't too many obstacles whilst also drifting in a plane, not the easiest thing in the world, it starts getting a bit hard. I'd love if there were some other RPSers though who had the game and would like to get together for some organised MP at some point.
12-02-2013, 12:52 AM #12598
I wonder if I'll ever see that pink cube again.
12-02-2013, 04:20 AM #12599
- Join Date
- Jun 2011
I finally bought a gamepad, and picked up Super Street Fighter IV to celebrate. I'm delighted by how much it feels like SFII from my youth. I'd taken several characters as far as Seth, the boss, but never beaten him until I did a playthrough with Dan, Street Fighter's canonically weakest character. After bouncing off Seth's stupidly cheap stolen moveset I hit upon a novel tactic: just keep walking forward and mashing the light punch button. Using the weakest character's weakest move I slapped the strongest character to a standstill. For all its cheesiness as a tactic it was very satisfying.
12-02-2013, 05:46 AM #12600
Deus Ex and I got up to the part where I have to broadcast a distress signal in Manhattan. I'm gonna try and save Paul's ass at the Hotel but I'm out of LAMsArt blog here.
Doodles poodles sheboodles