I am stuck on Ornstein and Smough on my first play through and am so close to giving up on the game even though I love every second of it. I am trying to play the whole game solo but am considering co-oping this boss as I can't take two at once. I don't care about NG+ so easiest way possible would be nice.
Beyond that, mage is a LOT easier for that fight due to range. I still can't (consistently) solo them in melee, and I have been playing since it was released on the PS3 :p. With a mage, you just have to dodge and fire off a quick spell every so often (I like greater soul arrow since it has a decent amount of damage and very little frozen time). With a melee, you have to get up close and find the perfect opening. All I really had to do was dodge his attacks (using pillars to stop his charges) and either prepping a soulmass or firing a soul arrow. I only used my melee weapon during the first phase though as speed and mobility are the key to surviving the 2on1.
That being said: Once you have dropped one of them, the fight gets a lot easier. It is just a really hellish boss because getting to that point is difficult and you'll probably spend a death or two learning patterns.
But don't feel bad. Like I said, I have been playing since PS3 launch and I still use the following policy:
2-3 tries solo
One try Solaire
Give up and grab someone at the bonfire
But a few general tips:
Prepare for the fight. It is the hardest one in the game (except maybe Four Kings on an NG+). I suggest having either a fire or magic weapon as you probably won't have high enough stats to make them a lesser choice and you won't really have enough time to keep recharging with an enchant (and the fight is really long so you'll probably run out of charges). For magic go see the smith in New Londo ruins, for fire go see the smith in the Catacombs.
If you don't mind a bit of grinding, you can max out anything with twinkling and get everything else up to +10/+(whatever armor maxes out at before you need chunks). I don't really see a point to do that with most of your crap, but I do like maxing out my shield for the added stability. But if you are paranoid, feel free to max out everything.
Keep in mind that boss soul weapons are a decent choice for this fight. You can easily get the 10 demon titanite you need to +5 them. I've used Quelaag's Furysword (fire) in the past, and my current mage was rocking the moonlight butterfly horn (magic). Not the best weapons in the game, but they are generally only really useful until the end of the first NG (and not even that if you do the DLC :p), so you might as well use them now. You can always do Lost Izalith first to get the respawning titanite demon if you want to use multiple boss soul weapons.
Take your time. The fastest way to die against those two assclowns is to try and hurry the fight up. This will probably be the longest fight in the entire game, so just stay relaxed and watch for their tells.
Finished Insanely Twisted Shadow Planet. For the most part, I liked it. The artstyle is really cool and the controls are spot on which makes roaming across the levels a pleasure in itself, and the puzzling has many little clever moments. There are also a few frustrating ones, mainly boss battles: I don't know who thought repeating the same sequence 3 times in a row was a cool gameplay idea. The concept is maybe a little underdeveloped, but it doesn't overstay its welcome. And BTW I'm giving away a free copy of this game, check the link in my sig.
Played a fair bit of Eversion = mindfcuk, the combination of the Mario-like world and precision platforming really bugged me for the first 4 levels, then I got into the groove and started really enjoying it. 3 achievements to go.
Also played about two thirds of Offspring Fling - it's a bit of a gaming snack. Neat concept with an overly cute execution, a gentle difficulty curve with enough twists to keep things interesting. I'm only perplexed by the 'gummy' feeling of the controls, seeing as part of the game is based on striving for the best time. As a result, I just caring about gold flowers early on, there doesn't seem to be a problem unlocking levels on silver flowers alone, after all.
However, hearing other people beating the boss or watching Youtube videos makes it look really simple and I fear that I’ve missed out on some important locations that would have helped me massively. I am a pyromancer who is in the mid 40’s in regards to soul level. Most of my points have been put into dexterity which is at 30 whilst the others aren’t past 15 with the exception of vitality (19) and strength (16).
My main problem seems to be with the weapons. I have recently upgraded my Falchion to +10 with success so I can upgrade it to Quelaag’s Furysword, which is a awesome weapon but I could only upgrade it to +2 as I didn’t have a lot of demon titanite slabs, which doesn’t seem like it should be enough. Anywhere around Anor Londo I can find some more?
I also seem to have some sort of bug in my game. I really want to upgrade my Longbow and maybe my Uchigatana but they both seem to go up to +5 and have now disappeared from my upgrade list. Not even greyed out as what normally happens when I don’t have the resources, just disappeared. And I’m sure I don’t have them in my bottomless box as I use my Longbow frequently. I have plenty of titanite slabs so I really think this is a bug.
Also, is it worth upgrading shields/armour? I haven’t bothered at all really as I have been switching my armour and shield around frequently. However, I think I have come across some armour I like so might throw some souls at it if it makes a noticeable difference?
Giant Blacksmith can't upgrade from +5 to +6, only Andre (Undead Parish) can do that. So go on back, talk to Andre to ascend, then continueI also seem to have some sort of bug in my game. I really want to upgrade my Longbow and maybe my Uchigatana but they both seem to go up to +5 and have now disappeared from my upgrade list. Not even greyed out as what normally happens when I don’t have the resources, just disappeared. And I’m sure I don’t have them in my bottomless box as I use my Longbow frequently. I have plenty of titanite slabs so I really think this is a bug.
Armor has diminishing returns and you won't notice a huge difference until late game. I always upgrade, but only after I am done with my current weapons. But the shield should be one of your first upgrades as you'll increase stability. That increases the amount of punishment you can block. The big stat for armor is poise, and I don't think that increases through upgrading.Also, is it worth upgrading shields/armour? I haven’t bothered at all really as I have been switching my armour and shield around frequently. However, I think I have come across some armour I like so might throw some souls at it if it makes a noticeable difference?
If you have the titanite and don't need it for other stuff, upgrade armor. It is also a good way to use up souls once you are done leveling for a while. But you'll be changing your armor frequently enough that it isn't a huge deal to max out everything.
Last edited by gundato; 18-02-2013 at 03:30 PM.
If you're worried about running out of souls, I would recommend farming the Phalanx in the Painted World (assuming you've done it). You can get 7k+ souls in less than a minute. Really useful for weapon upgrades. You might actually be better off making your weapon +15 or lightening rather than going Quelaags route, once you reach 40 Dex +15 is easily better.
Although, lightning may be problematic for O&S. I think Ornstein and both supers have lightning resistance?
I also didn't actually find a entrance to that pit, can I get in without jumping off the bridge as that looks like it would hurt.
Last edited by Skull; 18-02-2013 at 06:36 PM.
Skull, I recommend doing New Londo Ruins, it's great for farming Titanite Chunks which you need to get to +14 and you'll probably get the odd slab too. Get the Painted World done too, it's beautiful and not too tough.
Yeah, Painted World, in terms of level design, is probably the best place in the entire game. One bonfire with three major sections (with a fourth bonus area). And, due to shortcuts, it never has the "God damn it, I have to redo everything" feeling that Demon had. No wasted space, and it never feels unnatural. Some of the best level design in the past decade or so.
Also has a boss that will make you feel like a horrible person if you are a dick.
I'm totally biased when talking about System Shock 2, because I love it to bits, but having not played it for a couple of years I'm finding some interesting comparisons to some modern games I've been playing.
The first thing that's hit me is how fragile your character is, even on normal difficulty. Getting hit in the face with a lead pipe in SS2 hurts, it takes a big chunk of your health. You're constantly taking some sort of damage, so it makes every little bit of health you can find that much more appreciable.
The fragility of your character is offset by the power you can wield when you use your skills and weapons effectively. One-shotting an enemy with a carefully selected weapon/skill feels fantastic; a stark contrast to the 'bullet sponge' enemies that populate so many modern games.
SS2 is also great at making you feel vulnerable (which is where part of the scariness factor comes in), and not just because you're low on health most of the time. One huge contributor to this is the fact that the game doesn't pause when you bring up your inventory menu. If you stop in the middle of a corridor to mess around with your inventory, you run the risk of having an enemy sneak up on you, and then panic as you try to get a weapon ready in time.
I think this is brilliant for immersion, because you are never artificially taken away from your experience, you're always there. The game forces you to seek out 'safe spots', off the beaten track where you can look at your inventory in relative peace. These moments are just as important as the scary ones.
Another factor of vulnerability are the respawning enemies. On paper, respawning enemies sounds like a bad idea, but I think they totally work in SS2. The reason is because the respawn rate is just right; it's low enough to not be annoying, but high enough to keep you on your toes at all times. Paranoia sets in when you're backtracking to chemical storerooms later in the game, because you know that an area you cleared before may not be anymore.
The main draw for me in SS2 though, after all these years, is still the atmosphere. Sure the graphics are dated, but the sound design goes a long way towards making up for that. The Von Braun feels like a semi-derilict spaceship. There's a constant bombardment of ambient noise, like computers humming and engines rumbling or the creepy interludes from the Many. Even the absence of noise can be significant, since you often feel 'safer' in places where there is a lot of ambient noise (which is amazing psychology). The silence when exploring the cargo bays on the engineering deck can be downright terrifying.
Man, I love this game.
I also finished Darksiders, which was thoroughly enjoyable. There's not many games which have a satisfying ending but I can add Darksiders to that list. I'll be picking the sequel up for sure.
Anyhow, got back into The Witcher and whilst I thought it had beaten me at first, I've persisted. I took a break right after the prologue for about a week and couldn't get back into it easily, but since then I've been playing it fairly regularly. Cleared chapter 1 and, part-way through chapter 2, am about to go and investigate a swamp. While I'm getting increasingly into it, finding the combat a bit weird but otherwise enjoyable when everything works, I do have a few issues with the game.
Issue the first: Combat animation priority. I get that the combat is supposed to be in-depth, which I ultimately don't have a flaw with, but it's really painful when you are trying to switch weapon and you have to wait for the animation of your currently held one to be sheathed and replaced with your next choice. This becomes super painful if you accidentally pick the wrong weapon. I can see why they did it, but the game is quite slow anyhow and I feel like this is just another thing. It'd be like if I wrote this paragraph using ellipses every few words; perfectly readable, but it gets annoying.
Issue 2: The game randomly decides to throw me into combat from a cut-scene with a fade-in from black. By the time I have drawn my sword, I have on occasions died, or taken an unfair amount of damage. I don't know what the deal with this is, but it's really quite silly!
No. 3: Made-up and foreign names and oh god who's who any more and why am I wanting to talk to them?! Maybe this is my lack of concentration, but I feel like I'm missing a thread based on names and arrrgh.
Thought fourth - I'm not trying to have sex with you, I just want to talk to you.
Consideration the 5th, the game really does just throw you into the deep end. Again, it's not necessarily a bad thing at times (case in point: the universe building is pretty good!) but I feel like I should've read the books to know what's going on before playing so I have a better idea of what's going on. At least that way, I wouldn't have to split concentration away from the depth of the game itself.
DS2 is nowhere near as good as DS1 in my opinion. I bought the first one after seeing a friend play it, and I couldn't put it down until I finished it. My friend and I got bored with the second one in two hours, even though we were playing it by taking turns and commentating.
BTW I finished it this evening, well - sort of. Turns out it's only really 33% complete, but the number goes up if you get golden flowers and I only have less than one tenth of them. There must be some more content/unlockable left, though probably not as much as the meter would have you believe.
I'll give Snapshot a try, hopefully going to disagree with LTK.
I started Planescape: Torment once again and this time I shall make it all the way through. This laundry list of mods should help significantly I think. I've only played the Mortuary so far and already I've noticed vast improvements, but it has been a while since last I played and my memory isn't what it used to be.
Shad'O, my god, this game raised my hopes so high and then completely destroyed them.
Here is a game with sound direction, character design and ambient animation that have learned from Sacrifice, environmental design that steals all of Psychonaut's greatest architectural accomplishments and focuses them on a theme, the area of control concept from Perimeter and applies it masterfully... But them it went and became a shoddy low rent tower defence game with cheap tricks and memory completion.
You have a stupid level progression system which means you can lack the best tools for the job because you picked crap upgrades, but then unlike Orcs Must Die 2 which realised resetting upgrades is good you can't change out your choices. You get 2 kinds of "tower" in principle, type A damages certain things, type B damages the other things and stuns the rest, but without Defence Grid's time rewind or Plants vs Zombies's pre level warning you fail because you didn't build stuff you had no reason to think you'd need, sometimes you have a multipath enemy and you are given no indication of you make-up of each spawn, meaning you can be forced to restart because of that. Forcing you to spend 20 seconds at the start of each level building the "oil derricks" which are obviously essential was a glaring flaw too.
Worst of all is that the game tried to snuggle a little PopCap in there, you need to mouse over the product from a kill to collect it (thankfully not a click) or it will fade away. Sure, in principle its just to balance your attention vs the various depths of strategy, and then you add your towers getting killed, and healing being an optional unlock skill, a skill you can use by collecting kill product. But what happens instead is that while you are hoovering up the kills, one of your towers dies and the enemy which was only vulnerable to that tower gets by, and....
*spends 2 hours talking about the things 99% of tower defences do to turn themselves into cognitive abuse mechanism*
...But what really hurts is by god, that had actually learned things, the design was beautiful, the narrative while obvious had potential, yes the voice overs are clearly 3rd language mistranslations, but I don't mind.
Elegant Sound design
Charming if simple narrative
Horrific wart of a tower defence game
Last edited by Heliocentric; 19-02-2013 at 12:32 AM.
I'm failing to writing a blog, specifically about playing games the wrong way