Results 13,001 to 13,020 of 25153
25-02-2013, 11:11 AM #13001
Started Borderlands 2 yesterday. So far I'm barely out of the Liar's Berg, running side missions for the Hammerlock-or-whatshisname guy, and it feels great!
Anything in particular that a newbie should take into account? I'm playing solo with Axton.
25-02-2013, 11:26 AM #13002
- Join Date
- Jan 2012
Flame is excellent all organic enemies. BURRRRRRRRRRRRRRRRRN!
Shock is sadly useless except when against shields but corrosives will eat through them anyway. Explosive ammo is massively underrated, if you manage a decent assault with exploding ammo, it works wonders against large groups due to the splash dmg per bullet.
Rocket launchers are meh, avoid. Useless except against bosses and even then fairly useless.
I find e-tech weapons utterly useless. Avoid but you find a use for them, go ahead.
On your first playthrough, do every quest you take. Preferably every single one you can. On your second playthrough, avoid all sidequests that offer unique rewards and stick to the main storyline and rush through it, you should be level 50 well before you finish. Its the third playthrough - True Vault Hunter Mode or TVHM - where it all comes together. All the quests and sidequests with unique rewards that you did not do in your second playthrough, these will reward you with the best version of their rewards in TVHM.
25-02-2013, 11:54 AM #13003
I originally wanted to play Dungeon Siege 3, but then I realized I've never tried a Darkside approach in KotoR 2, so I'm doing that instead. The beginning is considerably more of a hassle than I remember. The Pegarus mining facility is basically just a long line of identical corridors with the same two enemy types repeated over and over again. And there's no real reason for Citadel Station to exist, aside from two humorous encounters everything feels like filler content. At least I know that the game picks up once you reach the surface of Telos, which shouldn't be much longer.
25-02-2013, 12:38 PM #13004
In all reality I was having a laugh but I do think it’s interesting where the idea came from. I play most games that make some pretence at having a moral element along the sort of “neutral good” track, very pragmatic, always trying to emphasise with everyone and find the good in people. That or a stealth/no kills play through. I always struggled to play the bad guy, both in terms of “feeling it” and being given the incentive to try it.
I heard that New Vegas was fairly unique in its sandbox attitude towards NPC’s though and that even main characters dying doesn’t break the game, so thought that it was as good a game as any to try a more arbitrary and abusive approach as the mechanics allowed for it. It also fit in well with a sort of hard boiled Clint Eastwood type who fits right at hope in the hyper violence of NV.
So on the back of this I decided to kill an NPC rather than do a fetch quest for him in order to progress. I happened to notice that he was a black guy. I wondered about the repercussions of doing so in terms of roleplaying, and one of the things that crossed my mind was whether people would think I was racist for doing so. Then I wondered what it would look like for me to play as a racist in NV, and noticed a few things:
- NV is one of the few games where being a racist is actually a viable option given that most games have next to no racial distribution anyway. I could likewise have played a black or Latin American guy and been racist towards white people and the amount of people I would have to be racist to would have been more or less equal.
- I assumed that to be racist in any meaningful way towards anyone I would have to interact negatively with people of said race somehow. So- be aggressive in action, and dismissive/aggressive in conversation.
- It was easier to kill someone for being black than slight them, threaten them or even talk to them. My most sophisticated vocabulary was violence.
- Quest line wise I would have to join Mr House or the Legion given the democratic NCR’s multiracial population
- The whole reason this imagined scenario came about was because of the fact that I could kill someone on the grounds of an arbitrary decision because there was no reason not to besides my conscience. NV does a good job of fire fights and group combat being difficult but in my possession of all my guns I could still take the population of the town with relative ease if they had a problem with me doing it. The main/only “moral” thing I took from all was that it’s terrifying how powerful guns are and that certain countries allow very easy access to them.
- Is it worse to roleplay someone who kills people on the grounds of race than to roleplay someone who just shoots people because they subjectively decide someone is worthy of dying, in most instances, even key plot moments, without any real evidence of guilt? Either character seems dangerous to me.
That’s about it really. Naturally my comment was entirely throwaway and ludicrous. I would never play a game to “get” at anyone, least of all my wife, specifically on the grounds of her race and that of any kids I might potentially have. I frankly thought it was such a dumb thing to say that people would have read it as such.
NV is tremendous also. Very strong plot is for the most part ably supported by its open world, although there are some bits that stretch credibility. “Come fly with me” for example was cute but felt very out of place in the larger context. That’s why I killed the NPC who launched it.
That, and because I am a racist ; )
25-02-2013, 12:39 PM #13005
25-02-2013, 12:43 PM #13006
25-02-2013, 12:43 PM #13007
25-02-2013, 01:02 PM #13008
Been playing Teleglitch.
I'm rubbish at it but will get better. Need to learn to stop being wasteful with ammo, I tend to panic when surprised and spray bullets everywhere.
And in the game.
25-02-2013, 02:13 PM #13009
I mean, RPGs like to throw moral dilemmas at you, but they tend to do so almost entirely on the actions of the characters around you, allowing you to form an judgement of them based on what they do, not who they are. Who they are is almost always a red herring anyway, as RPGs love to throw inversions to the stereotypes at you anyway, so you'll get the beautiful hagspawn, the conscientious red wizard, the morals-bound devil, the unassuming princess, et cetera, just to play with your perceptions and their tropes.
So yeah, the point of all that is to avoid the arbitrariness you describe.
25-02-2013, 02:33 PM #13010
Nalano, why are you a pony?
also: downloading the latest overhaul and such for Morrowind. Sigh, it's like Deus Ex; every time someone mentions it I have to play it again.
25-02-2013, 02:35 PM #13011
25-02-2013, 02:41 PM #13012
It does actually. I have some exams at the end of March that'll decide my future ( mainly if I start a master's degree in physics or philosophy or none if I'm really crap at everything ) so I won't have as much time to play games all that much after this week since I'll be studying.
Someone should write a diary in Morrowind though. Maybe I'll do it, but like I said: time.
25-02-2013, 02:55 PM #13013
And I haven't read all the stuff yet, but is the comic really non-canon now? Psycho mentions Helena is dead and that does tie up the Nomad issue. And, at least from in-game and the stuff I have read, Prophet's journeys through time and space still seem to have happened.
If you want me on either service, I suggest PMing me here first to let me know who you are.
25-02-2013, 03:07 PM #13014
Baldur's Gate's ending called you out if your entire party was human (but not if you were solo I believe) for effectively being an all human war pack.
No other combinations were noted.
25-02-2013, 03:09 PM #13015
25-02-2013, 03:14 PM #13016
25-02-2013, 03:16 PM #13017
25-02-2013, 03:17 PM #13018
25-02-2013, 03:41 PM #13019
- Join Date
- Feb 2012
25-02-2013, 03:49 PM #13020