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  1. #13401
    Someone here tried Sword of the Stars : The Pit ? I'm kinda interested in it since there isn't many roguelike(-like) on Steam. I know there's a demo but I'm more interested in how's the game in the long run, is there a lot of new items to keep the game entertaining, that kind of stuff.
    I only played BoI, FTL and Dungeons of Dredmor as far as roguelike(-like) goes and I never managed to finish DoD (yes, I suck that much, but I gotta say for my defence I try to avoid OP builds).

    Thanks.

  2. #13402
    Network Hub elephant god's Avatar
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    My memories of the Witcher 1 are shrouded in anticipation for the second game, due to which I forced myself to play through the first one. They're mostly positive memories, but I did have to use a walkthrough quite a lot. I guess the game did have some sort of replayability once, but these days anyone can be glad if they crossed it off their backlog ;)

  3. #13403
    Secondary Hivemind Nexus LTK's Avatar
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    Quote Originally Posted by RobertJSullivan View Post
    ...and Dungeons of Dredmor as far as roguelike(-like) goes and I never managed to finish DoD (yes, I suck that much, but I gotta say for my defence I try to avoid OP builds).
    Can't say I blame you. I found DoD to be wasted effort with permadeath enabled, and a tedious slog with permadeath disabled.

  4. #13404
    Activated Node Barberetti's Avatar
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    Quote Originally Posted by LTK View Post
    Also, do bombs actually do anything in the Witcher 1? I've used some Samum bombs while being attacked by a monster, and Geralt apparently always drops them at his feet like a smoke bomb, and it just makes a screaming noise without doing much else.
    I played Witcher a few years back, but don't remember which mobs were which, so can't help you with the Kikimores. However, I do remember that I tried bombs probably twice in my whole playthrough and didn't really find them to be worth using, so I wouldn't bother with them if I were you.

    Loved the game though, although it would have been nice if it were a bit harder.

  5. #13405
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    Current gamebook performance:

    Warlock of Firetop Mountain: 1 death, 1 success
    Citadel of Chaos: 8 deaths, 2 failures, 1 success
    Deathtrap Dungeon: 17 deaths, 1 failure, 1 success, multiple suicides of bad characters
    Stormslayer: 14 deaths, 1 semi-success
    Creature of Havoc: 21 deaths, 6 failures, 1 success
    City of Thieves: 2 deaths, 1 failure, 1 success
    Irrelevant on further examination of the rest of the thread.

  6. #13406
    Secondary Hivemind Nexus Voon's Avatar
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    My first time on Brogue, today. Seems like it's gonna be a short game with just 26 levels but I might be wrong, especially when it comes to rogue-likes. Anything I should know about it?
    Art blog here.

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  7. #13407
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    Quote Originally Posted by elephant god View Post
    My memories of the Witcher 1 are shrouded in anticipation for the second game, due to which I forced myself to play through the first one. They're mostly positive memories, but I did have to use a walkthrough quite a lot. I guess the game did have some sort of replayability once, but these days anyone can be glad if they crossed it off their backlog ;)
    I recently played through Witcher 1 because I want to play 2 soon (and 3 when it releases) but it hurts my soul not to play the prior game(s). I used bombs one time and it turned out to be so inaccurate and useless that I never touched them again. The only potions I used much were Blizzard and Swallow. I gave up on strategically adding in any other potions because my toxicity became too high, just like you are saying. Very frustrating and limiting system.

  8. #13408
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    I started a chaotic evil playthrough of Planescape: Torment today and have had to briefly walk away from my PC twice already.

  9. #13409
    Secondary Hivemind Nexus Casimir Effect's Avatar
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    Quote Originally Posted by LTK View Post
    I just spent half an hour trying to kill a Kikimore warrior in the Salamandra camp while overdosed on potions. It was impossible, and it's really shitty that you can only drink three potions before incurring significant debuffs. Drinking a fourth is apparently enough to kill you in minutes. I decided it wasn't worth the effort.
    Quote Originally Posted by The JG Man View Post
    Those Kikimore are ridiculous. Giant hunks of...ridiculous. Seem to be immune to stun and knockdown (but do get knockbacked) and fire doesn't seem to do too much against them. I was in the unfortunate position earlier of being at a camp and then waking up with two on me, along with some of the smaller ones. Sufficed to say, I died. That's what actually prompted that last message.
    For the love of christ guys, drop the difficulty to Low. No one ever has to know and you'll enjoy it more, as Witcher 1 combat is lousy. I'm pretty sure you can drop it mid-game.

  10. #13410
    Secondary Hivemind Nexus alms's Avatar
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    Quote Originally Posted by Casimir Effect View Post
    For the love of christ guys, drop the difficulty to Low. No one ever has to know and you'll enjoy it more, as Witcher 1 combat is lousy. I'm pretty sure you can drop it mid-game.
    Hm, wondering what level they are playing at. I had no troubles dispatching kikimore warriors on normal without potions. Then again I played every sidequest in sight.

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  11. #13411
    Secondary Hivemind Nexus The JG Man's Avatar
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    I'm on hard, using potions liberally (ie. as and when needed). I'm also completing every side quest I come across. I couldn't find any way of lowering the difficulty manually, but I did find a mod that allowed you to buy potions that changed the difficulty. Even though they're sold by every merchant, unfortunately for me I've, as far as I'm aware, spoken to all the ones available at the moment. If someone has another way, I wouldn't mind knowing.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  12. #13412
    Moderator Anthile's Avatar
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    Some more Might & Magic 8. My party consists now of Lady Anthile, a vampire (kind of a paladin, it's weird), a necromancer (basically just a normal mage), a cleric and a minotaur (also kind of a paladin, it's even weirder). Having solved "the dire wolf problem" which involved killing literally dozens of wolves in what took me about an in-game month of hit and run because they would attack me with about 10-15 at a time and all of them capable of killing my weaker characters in 2-3 hits. Oh, and that was before going into the actual dire wolf dungeon. It's one of the most difficult early quests in any game I have ever played.
    Well, it gets a bit easier afterwards and I was able to buy some proper gear and training. The quest after that is a bit difficult to describe in mere words. I was told to clear out a nearby smuggler cave but I wasn't quite prepared for what followed...




    MEN.
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    Old hat! A Steam curator page focusing on Immersive Sims WIP
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    to wound the autumnal city.

  13. #13413
    Secondary Hivemind Nexus Rauten's Avatar
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    Love the minotaur's face on the second shot. He looks so happy.

  14. #13414
    Secondary Hivemind Nexus LTK's Avatar
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    Quote Originally Posted by alms View Post
    Hm, wondering what level they are playing at. I had no troubles dispatching kikimore warriors on normal without potions. Then again I played every sidequest in sight.

    Yours truly,
    Mr 60h on the clock and haven't finished the game yet
    I'm playing on Easy with the Full Combat Rebalance mod, Easy package. That's one level above the lowest difficulty setting. I got the impression that it makes both you and your enemies hit much harder, compared to Normal unmodded. But you see, the potion overdose gave me -25% to damage and dodge/parry chance, which I wager completely negated what positive effects I had from diamond dust, bindweed, and tawny owl. I should look into the mod settings to see if I can modify this.

    Anyway, now that I've gotten into the Trade Quarter I decided to upgrade my silver sword, which went unmodified for the entirety of chapter 1 and 2 because I didn't realise I needed special runes for them. Two blue runes, one red. Hopefully that'll make some difference.

    Quote Originally Posted by Casimir Effect View Post
    For the love of christ guys, drop the difficulty to Low. No one ever has to know and you'll enjoy it more, as Witcher 1 combat is lousy. I'm pretty sure you can drop it mid-game.
    True, but up until now the combat hasn't given me all that much trouble, save for the Ifrit when I had to fight Azar. The mods introduce difficulty-modifying potions, but the actual difficulty options have been changed with the mod as well. I thought it did a pretty good job, potion overdose excepted.

  15. #13415
    Network Hub FunnyB's Avatar
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    And that's Jedi Knight: Jedi Academy done!
    Played it back in the day, and wanted to relive it. Got a taste for it when me and my fiancée started watching all the Star Wars movies together a couple of weeks back.

    The lightsabre in that game is fantastic, but there are really too many lightsabre duels in the end game.

    Now, maybe time to return to The Witcher or try Miasmata...

  16. #13416
    Secondary Hivemind Nexus Casimir Effect's Avatar
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    Quote Originally Posted by The JG Man View Post
    I'm on hard, using potions liberally (ie. as and when needed). I'm also completing every side quest I come across. I couldn't find any way of lowering the difficulty manually, but I did find a mod that allowed you to buy potions that changed the difficulty. Even though they're sold by every merchant, unfortunately for me I've, as far as I'm aware, spoken to all the ones available at the moment. If someone has another way, I wouldn't mind knowing.
    Seems like you can't in Witcher 1, while Witcher 2 lets you change difficulty at any time. Combat in TW1 just isn't skill-based enough to make higher difficulty levels enjoyable. Especially as there's so much bullshit like Pain or Incineration which is random-chance based, or the stunlocking that can happen.

    Quote Originally Posted by LTK View Post
    True, but up until now the combat hasn't given me all that much trouble, save for the Ifrit when I had to fight Azar. The mods introduce difficulty-modifying potions, but the actual difficulty options have been changed with the mod as well. I thought it did a pretty good job, potion overdose excepted.
    I don't trust that mod. I like what it wants to do but I feel like the execution will be imperfect. Mainly as TW1 is built on the Aurora engine (of NWN1, KOTOR fame) which never had to deal with hitboxes or fluid movement. If kikimores are a problem now then I have a horrible feeling some enemies are going to, and this is the politest way of putting this, shitfuck you later.

  17. #13417
    I don't remember having much trouble with anything in Witcher 1. Are you reading all the notes and stuff about the monsters? They help.

    And that is not to say I'm the überplayer and you suck, I pretty much got destroyed on the first fight when I tried to play Witcher 2 on normal.

  18. #13418
    Secondary Hivemind Nexus sonson's Avatar
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    Got involved as an arbiter between two Brahmin Farmers having a beef (snarf) in New Vegas, both of whom are wearing more or less the same clothes and are voiced by the same person doing the same accent which also happens to be the voice of Duncan from Dragon Age. It's Immersive stuff.

  19. #13419
    Secondary Hivemind Nexus gundato's Avatar
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    I think your build also makes a big difference in the Witcher. My first play was pretty hard. My second play was trivial because I pumped points into aard and quen fast. Stun with force push and use shield to drastically increase survivability.
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  20. #13420
    Secondary Hivemind Nexus Rauten's Avatar
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    After having a gaming binge of over 3 weeks on my PSVita (God DAMN Persona 4 Golden is ridiculously good) I have finally started Brutal Legend, and more or less what I expected, I adore the setting, characters and soundtrack, but the gameplay is meh-ish. Still quite enjoying it, though.

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