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17-03-2013, 04:48 AM #13521Art blog here.
Doodles poodles sheboodles
17-03-2013, 10:23 AM #13522
House loves to talk about his grand visions of humanity, but he seems to care very little for the humans themselves. He dreams of spaceships and offworld colonies while the people outside his compound are starving. And he has no problems wiping out everyone who's unwilling to go along with his plans.
That said, I still joined him on my first playthrough. Working for House is the most sensible path for a Courier who's in it purely for selfish reasons, because unlike with the NCR and the Legion he compensates you well for your assistance. Plus, I could listen to Wayne Newton drone on about crushing the underclasses for hours.
17-03-2013, 12:06 PM #13523
But the point is that you're potentially being tested to make the big call on the basis of what will work in your given context, not what feels right. You don't have to do whats right for the majority or even the future, but whichever choice you make plenty of people will suffer. House's ego and pride is unquestionably a greater motivation for him over the well being of humanity, but the two are nonetheless aligned, to the point where he pursues it with vigour and single-mindedness. He saved NV in the first place. He also can be demonstrably relied on to be around to enact that and keep it together with willpower, basically to do what he says on the basis of his legacy thus far. pretty much every plan hes made has happened, he gets shit done as well as talking at length a out it. Unlike the other two options where the rule of their government is tied to nepotism and conventional life cycles and ideology and practice are pretty disparate or exceedingly unlikely to align.
House's option is also tied to greater political stability in the round, being the form on offer which is most amenable to other political powers existing so long as they don't meddle. I guess you could so hope as Vegas flourishes the Mojave will benefit in time from being aligned to it.
Of course, House only works if you believe that the objective preservation and progress of humanity is a better option than making a stand for an ideal and the power of that, which is I think an equally viable consideration, just not one im roleplaying at present.
Choosing House is to gamble for the biggest stakes i think, in that you're hoping the preservation of Vegas can somehow equate to the salvation of a species. I would argue the worst overall choice is actually NCR if you have an issue with the status qou. Likewise the independent option, unless you have a very high opinion of yourself. But I do like the sort of high noon shoot out element of it, everyone for themselves.
Finally, he's the best sort of Randyan Howard Hughes captain of industry type character I think I've ever encountered in pretty much any medium. He's superbly conceived and portrayed. Not that you can know this when role playing your choice but killing him and talking to him at first reveals a genuine concern for humanity I would say. Also, a very tragic moment, that reveal, when you get to see the form of humanity he knows.
Last edited by sonson; 17-03-2013 at 12:19 PM.
17-03-2013, 01:03 PM #13524
What I am playing at the moment? Oh.
Just video games.
17-03-2013, 01:30 PM #13525I'm failing to writing a blog, specifically about playing games the wrong way
17-03-2013, 01:51 PM #13526
17-03-2013, 02:19 PM #13527
17-03-2013, 03:13 PM #13528
17-03-2013, 03:54 PM #13529
17-03-2013, 05:19 PM #13530
Killing brain cells by alternating the new God of War on the PS3 and Saints Row 3 on the PC.
Grabbed the season pass when it was free from THQ (pre-order deal, if memory serves) but never got around to playing through them, so I went back to the char I restarted a few months back. Of course, I restarted that char to do all the assassinations and vehicle thefts before endgame, so I could be a while :p.
As for God of War: Ascension. When it is fun, I love it. But mostly, I am just finding myself annoyed by puzzles and thinking the devs screwed up combat. To me, God of War was always the kind of spectacle fighter where you just spam combos of square and triangle to kill the crap out of stuff. The strategy was in positioning yourself and managing the mobs. Ascensions feels like a middle ground in that it is trying to tap into the Devil May Cry "You need to actually learn the combos and timing" while still sticking to the hordes and zoomed out camera. End result is I find myself getting repeatedly sodomized because I can't tell which blob is Kratos or by the enemies who all seem to get timed immunity.
But when it is fun, holy crap it is fun.Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
17-03-2013, 08:33 PM #13531
17-03-2013, 11:13 PM #13532
If it is the end of the game the only possible way I was able to beat that after many attempts (spoilers but I think this is important to know or you won't be able to do it without loads of skill):
The last part is three bosses in a row with no saving in between. You need an item called "heart in a jar" or something, whatever it is called it refills all your health in one use. I can't remember where you get this item but it is near the start. I hope you haven't used it already!
Defeat the first two bosses (should be easy enough with practice) and then use your heart jar to refill the rest of your health and go and fight the final boss. I was dying over and over for hours on end until I remembered about that item and defeated the final boss in one go.
18-03-2013, 12:08 AM #13533
Started DarkSiders on "Apocalypse difficulty" and its been quite hard so far,can't figure out how to block damn enemy attacks.
18-03-2013, 12:29 AM #13534
Heavily playing Battlefield 3, latest DLC is enjoyable but perhaps lacking the final 'punch' I was expecting.
Replaying Bioshock 2, (harder than I remember) in preparation for an article to write.
Far Cry 3 (still) from from Xmas.
A few other things on the slow burner, but that's the main ones.
18-03-2013, 04:46 AM #13535
Might & Magic 8 is slowly coming to an end. I now see why it's probably the weakest of the M&M series, not counting the ninth and final game. It does feel much smaller than the similar previous two games but the gameplay is still mostly identical. However, the main problem is the absurd amount of enemies. It's difficult to describe but if you walk to a dungeon from a town and you fight on your way about ten times as many enemies as are in the dungeon itself, it quickly becomes not only ridiculous but also very tiresome. Doesn't help that AoE spells in this game are all either terrible, expensive or unreliable.
Now, towards the end, I decided to clean out the main dragon cave in Garrote Gorge and it looks this when I approach
and roughly fifty dragons later and I can actually enter the cave, only to be greeted by
Just about every dungeon is like this and it's really not that interesting. The pacing suffers severely from it. If I had to guess, I'd say that the purpose of this game was to generate some fast cash because of NWC/3DO's financial troubles at the time. It did not end well.
18-03-2013, 08:57 AM #13536
- Join Date
- Jun 2011
18-03-2013, 09:54 AM #13537
18-03-2013, 10:42 AM #13538
- Join Date
- Nov 2011
Stuck on Hard Reset.
18-03-2013, 12:00 PM #13539
18-03-2013, 12:20 PM #13540
As far as I remember to block incoming attacks you just hold the button. Some attacks from some enemies can't be blocked. To counter you have to press the block button at the right time, which I've found it just after the swing starts.
It's possible that on Apocalypse difficulty that you can't just block attacks. Personally I found dashing around and dodging from the attacks is a better idea than trying to block or counter. Dodge out and then use the spear charge ability to get back in once they've finished their attack."Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""