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22-03-2013, 02:25 PM #13641
- Join Date
- Mar 2013
ALthough Black Mesa is really enjoyable. One of the best mods I've played since Dayz.
22-03-2013, 02:54 PM #13642
22-03-2013, 02:55 PM #13643
22-03-2013, 03:45 PM #13644
New Vegas again (everytime someone talks about it, I need to replay it, or so it seems). I've started a very light modded version this time (only the Extra Perks, Magazines Reworked, Perky Snowglobes, MtUI & Misc Items Icons), and so far it's a very steady play.
I'm toying around with a Vegetarian, frigid, hyper-intelligent middle-aged woman that doesn't like to be bossed around or harrased, who somehow fell in love with dynamite. Lots of dynamite. It's surprising how easy this style of play is! Joe Cobb never knew what hit him, my robot "pal" Viktor did not compute with dynamite and the winner of the lottery of Nipton wasn't so happy with his extra prize. I think this will be my first not so goody-two-shoes character, and I'm, er, kinda loving it. Ban this game I say! ;)
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22-03-2013, 04:39 PM #13645
XCOM is done. The Egyptian psychic sniper, nicknamed "Falcon", had shot and killed the Uber-Ethereal while on air for the glory of Allah! Now that was... kinda... underwhelming. The ending was kinda meh anyway but I expected the operation to be a tough slog of trying to stay alive killing huge waves of Mutons and Sectopods trying to prevent my squad's advance to their boss. What I got was "oh, look! Remember these little sectoids? Yes! You can kill them again! Oh, no. Don't worry. We'll just give you two to fight now. We don't want to make it any harder after what you've been through. Even if this makes this mission boring and empty! Hey, look! Floaters! No there aren't more of them. Just two." Again, meh.
22-03-2013, 04:46 PM #13646
Haven't finished Syberia yet but since I've played a good 7 hours with no external help, I'm gonna share some thoughts.
Good writing and voice acting; the interface, with no object and exit highlighting is standard adventure game fare, but it's still easy because there are no objects you can't interact with that aren't actually needed, except doors: for some reasons the designers thought that making locked doors non-interactive was a no-no, so in my first hour I had this nagging feeling I was playing the "no need to go down there" game. Puzzles are really easy: you only find things that you'll need to use either right away or just a little later, and the number of items is limited so there's none of that confusion which often ensues in classic adventure games. Also, areas are managed quite well: different viewpoints conjure the illusion there's plenty of stuff to see, while the area itself stays contained enough that you don't lose track of where you're supposed to go or how to line up things.
Movement is generally tolerable (my Kate is a bit of a Forrest Gump, though) except she has this terrible OCD need to align herself with ladders and there are entirely too many ladders in the game.
As for looks, for a 2002 game it holds up extremely well, the combination of interesting architecture and good framing makes for some really impressive views, also thanks to the environmental animations: I only wish it was a bit more animated - that would make it feels less like a photograph of a place and more like an actual place, but hey - technology. Fortunately sound design helps to make them feel livelier. The character models are weird though, their default posture is like that of blind men with dogs in old hollywood comedies, except no dogs and no comedy.
The world's logic (and I mean story-wise) seems to be half real-world, half dream-like, half children's book. Sometimes it works, other times it's strangely offputting, it almost feels like someone threw Stark and Arcadia in a blender and used that as a reference.
There is a fair amount of backtracking, but in the good moments (most of the time) it doesn't feel like it, but rather like I'm actually exploring a (strange) world. My attention typically went up whenever new areas opened up and stayed high throughout, until I'm at the point where only loose ends have to be tied up. Then, ladders make it a bit tiresome - this was really evident in Barrockstadt, less in Valadilene. But then the game manages pace well enough so a new area opens up.
22-03-2013, 04:49 PM #13647
22-03-2013, 05:26 PM #13648
I've also completed Sonic Generations. There's not much to add to the overall positive reception. I've practically no emotional connection to the Sonic franchise, but it's obviously quite good.
The game really shines when you get into the flow. Unfortunately, not every stage provides a proper structure to support this; especially the last stage lacks almost every sense of momentum. And I wished Sonic Team would've done away with all the gimmicks and power-ups. They seldom add to the experience and often feel a bit out of place.
Oh, and the PC port is a bit shoddy. There is some slowdown which seems to be related to the game engine processing liquids and I encountered a bug in one challenge that makes the game freeze up completely.
Other than that, highly recommended!
22-03-2013, 05:27 PM #13649
Finished Dishonored last night: Some spoilerish thoughts:
The game failed to keep me interested in the story... And because I played a (nearly) pacifist run it was a bit frustrating at times... reloading and stuff...
I eventually manage to finish the game with a low chaos rate, and found the lighthouse part underwhelming(?) ... Then I checked the high chaos ending and found out that it would have been much more exciting, plus the combat seems fun as hell.
I guess I should have played more agressively. I felt like I was missing something without those fancy combat spells and destructive weapons. I had a couple of fights with assassins , using timebending teleport and sleping darts and it was pretty fun.
I made a perfect pacifist run in DE: HR and I didn't get this frustration.
The game is not without merit, the setting is absolutely briliant : the universe, the whales, the outsider, the magic, I want to know more about it. But it felt more like an introduction.
I am not sure that the levels where a good idea, I think a more open world would have interested me more. The part after the betrayal was more interesting... Probably because I played more agressively too.
I'll let it rest for some times and I'll try a Ironman walkrough with no reloading. I think it's how the game should be played, but I am Goody two-shoes...
22-03-2013, 05:57 PM #13650
It's not much fun playing full stealth. Without wanting to sound like I'm saying "you're playing it wrong", I don't think the game was designed with constant quicksaves in mind. It becomes a lot more interesting if you let events play out and try and deal with them. You don't necessarily have to fight either, running can be a lot of fun. I ended the first proper level with a full speed sprint, blinking across rooftops in view of all the guards.
22-03-2013, 05:59 PM #13651
22-03-2013, 06:21 PM #13652
22-03-2013, 06:35 PM #13653
22-03-2013, 07:31 PM #13654
22-03-2013, 08:19 PM #13655
Still hammering away at Pharaoh, to the extent that my dreams are now populated with little Ancient Egyptians running around in 1440x900. It took a few challenging maps to stop sucking, but not sucking is pretty fun.
22-03-2013, 09:38 PM #13656
22-03-2013, 09:57 PM #13657
Nothing like setting up and executing a perfect ghostlike assasination, only to balls it up on your way out by walking straight into a guard, leading to a ludicrous slapstick exit, clattering through kitchens pelting it past guards and dogs at full pace and blinking out of windows before throwing yourself into the sea to escape.
If I'd have reloaded every time I buggered something up I reckon I would've missed two thirds of my best moments in the game.
22-03-2013, 11:10 PM #13658
I hath slain the beast that is FTL!!!
On easy, at least.
That flagship is all kinds of bullshit.
22-03-2013, 11:13 PM #13659I'm failing to writing a blog, specifically about playing games the wrong way
22-03-2013, 11:26 PM #13660
Yeah, I haven't tried boarding yet, but fire (or breach, alternatively) is pretty much the way to go. And bring lots of them. And know which weapon systems to knock out first or they'll knock you out.