Results 13,661 to 13,680 of 20094
22-03-2013, 11:13 PM #13661
22-03-2013, 11:26 PM #13662
Yeah, I haven't tried boarding yet, but fire (or breach, alternatively) is pretty much the way to go. And bring lots of them. And know which weapon systems to knock out first or they'll knock you out.
22-03-2013, 11:28 PM #13663
Alright. I have finally (hold on, this is huge), FI-NAL-LY beaten Half-Life 2!
... and it only took me approximately six years! Yes, HL2 has been one of those games for me. I've started 3 or 4 playthroughs over the years, the majority of them I stopped before Highway 17. Why? Because of reasons. Reasons even I don't fully comprehend. I mean I did enjoy the game up to that point. Anyway ...
7/10 - Would play again.
22-03-2013, 11:38 PM #13664
22-03-2013, 11:41 PM #13665
- Join Date
- Jul 2011
Just to ask, how is Half Life 2 compared to Half Life 1? Because I've been trying to get through HL1 for a long time, and I've only made it to On A Rail. It just bores me to tears. If the second one is appreciably better I may try to work me way through the first to get there but if not it's probably just not the series for me.
22-03-2013, 11:56 PM #13666
23-03-2013, 12:20 AM #13667
HL1 is all kinds of wretched, stupid jumping, identical corridors, train and switch point puzzles, turret puzzles, unclearly marked "combat puzzles" where you need to do things in a predetermined way.
Sure, HL2 has a few imperfections, but its leagues better than the first... Not one of my personal favourites, but that's a separate statement.
edit: System Shock 2 is still stressful, I'm going to go read something before going to sleep, "I'm sorry".
23-03-2013, 12:53 AM #13668steam: sketch
23-03-2013, 01:13 AM #13669
Although, I can't disagree that Half Life 2 is more enjoyable than the first. It is certainly more accessible and although I wouldn't call it dumb downed, it does provide a more cinematic and linear experience. It is far better than the single player FPS' we are offered today and I wish more mainstream shooters had gone in that direction.
23-03-2013, 01:25 AM #13670
So, I finished the main story of the Witcher 1. Mild spoilers ahead. The final area and all its battles were kind of a crap shoot and I didn't feel like it really had any added value to the story, and mainly served to remind you of the choices you made until that point. I could have killed the boss guy in the cloister, which would have given me closure without having to trudge through a frozen wasteland full of weaksauce enemies and hallucinations.
And given that I'd gained and spent a bucketload of skill points beforehand to max out every base stat and was drunk off 5 different kinds of potions (plus Rubedo, Nigredo and Albedo effects), my health and stamina regen seemed to be near-instant, which didn't make it much of a final challenge. It just made it annoying how the boss guy kept healing himself when I couldn't do enough raw damage to take him down. And then the King of the Wild Hunt appears for gods know what reason, but thankfully he's not as much of a tank and is even easier to kill. And that's it. Spoilers end.
Even in this version there seem to be a number of bugs cropping up, especially in the endgame. Yrden flat-out doesn't work if you power it up, I haven't been able to execute a single powered sword attack and the skills that improve signs (student, apprentice etc. were often unavailable even with the required skill points. Also, I'm not sure if I was supposed to be that powerful by the end.
I really started to enjoy potion-brewing, though. For half the game I had no idea what secondary substances were or what they do, but after having to explain them to the scientist in the trade quarter for some scrolls, I thought to check the wiki on their effects and they can be really useful. Creating a better potion with more balanced effects through careful selection of ingredients is way more involving than selecting recipes and clicking 'mix'.
Overall, it's a great game. Just as in TW2, texture detail and the dynamic world really stand out, and they remain impressive today. It's a beautiful game. Just a shame that the animations haven't caught up, because that's really the weak point regarding visuals. Plot-wise, it seems almost completely disposable compared to the events in the next game, and there's not a lot that's worth knowing with regard to TW2. So I wouldn't say it's a must-play compared to TW2. Go play that instead, it's better in every way possible. So much that it seems hard to believe they were made by the same team. CDP must be extremely good at learning from their mistakes.
Last edited by LTK; 23-03-2013 at 01:31 AM.
23-03-2013, 01:50 AM #13671
23-03-2013, 02:06 AM #13672
Thought I'd give Natural Selection 2 a shot since its a free weekend.
Its 3 hours later, I have 3 hours playtime and I'm dizzy through Skulking.
Blughbehaguraaa? (and various other confused brain sounds)
23-03-2013, 02:10 AM #13673
- Join Date
- Sep 2012
But that was at the time, now is 15 years later.
23-03-2013, 05:19 AM #13674
Clive Barker's Undying. Still scary as fuck. It aged very well. The key binds are unorthodox but it feels good while playing.
It's sad that in one hour I saw more working mirrors than in all games this generation put together.
23-03-2013, 05:36 AM #13675
23-03-2013, 06:36 AM #13676
I guess that's probably my own fault, but I'm a natural min-maxer, so obviously I'm going to max out my armies before progressing to the next chapter. It really does break the game, though. IT's just one example of how the "linear" storylines never mesh very well with the "sand box" Total War type elements, as it's too easy to exploit the sand box elements before you even bother with the storyline as the game will more or less "Stop" at certain points and nothing will progress until you trigger certain events, allowing you infinite time to level your armies up (likewise, if you rush through the storyline, ignoring the sandbox, the game becomes incredibly hard at a certain point).
It's a really neat idea for a game, and despite its flaws I enjoyed it, but the weird mix of linear gameplay and sandbox elements makes it one of the most unbalanced RTS' ever made.
Last edited by Juan Carlo; 23-03-2013 at 06:42 AM.
23-03-2013, 11:28 AM #13677
On-topic, poking at Recettear having bought it impulsively in the Steam sale. I tried Morrowind again last weekend before dying stupidly to a weak enemy without having saved since I found my first shield. Put off by my own stupidity now; also not sure how regaining health is supposed to work. Is it possible just to wait?
Edit: has anyone else noticed that the Daily Deal on Steam is a program called "You Need a Budget"? Ironic.
Last edited by Pertusaria; 23-03-2013 at 11:32 AM."Harry uses the One Ring to defeat Magneto and save the Rebellion!"
With thanks to RaveTurned in comments on the main page.
23-03-2013, 11:37 AM #13678
23-03-2013, 11:42 AM #13679
Healing in morrowind requires sleeping, potions, magic or absorb health/regeneration items.
23-03-2013, 11:58 AM #13680
That's what I was afraid of - I haven't found a bed that doesn't belong to someone yet, and the magic ring I *cough* found doesn't actually heal much compared to what I'm being drained of. Maybe I'll just have to be more careful or something."Harry uses the One Ring to defeat Magneto and save the Rebellion!"
With thanks to RaveTurned in comments on the main page.