Results 13,761 to 13,780 of 24794
27-03-2013, 07:28 AM #13761
27-03-2013, 11:47 AM #13762
Taken up with a few games.
The Bard's Tale: Well-scripted, and voiced. Dreadful controls, irritating loading times. NPC models are re-used with alarming frequency, an offence made particularly egregious by their constant participation in cutscenes. Gameplay's pretty standard for this sort of thing, although it's admittedly nice to play an ARPG where "move" and "attack" aren't bound to the same key.
Fortix 2: A source of endless frustration.
Anomaly: Warzone Earth: The first four-or-so levels of this game are absolutely dreadful. I put down the game a year or so ago out of sheer boredom, but if I recall correctly there's literally no thought involved with at least one of them: just buy your units, point them at the other end of the map, and watch the fireworks. To be fair I bounce of a frankly startling number of games, but my time with Anomaly stuck out simply due to how mundane it was.
So, imagine my surprise when I boot it up again and immediately get sucked in. Once the game has slooooowly introduced all the elements at play — and it's not particularly complicated, but it is fairly unique — the difficulty hits its stride, and now I'm constantly pausing to shuffle my units around and a more efficient route. It's still got that "slow units crawling along a preset path" thing that so often scares people off of tower defenses, but I have to admit that the constant care required to roll my convoy through a wall of lasers and missiles intact has made me grow rather fond of them. I tend abuse the "Revert to Last Checkpoint" button.
Dark Souls and I aren't really on speaking terms right now. I can't beat Smough and that fuck with the spear. I ran out of humanity.
27-03-2013, 11:56 AM #13763
27-03-2013, 01:50 PM #13764
I didn't feel that Dishonored punished you. If anything, it molded to your playstyle.
If you are the super stealthy ghost, chaos stays low and maps stay focused on stealth and fun.
If you are the super murdery murderer with a boner for murder, chaos gets high and you get more people to kill and have fun with.
Now, if you are complaining about the endings: Gasp, shock, and amazement, a guy who doesn't murder all the people who are "just following orders" is probably nicer than the guy who kills anyone and anything in his way :p
As for me: Last night I did the latest batch of Living Story content for Guild Wars 2. Wanted to get them done before any reward nerfing/fixing (I like having two Wintersday bags :p). A bit long, but it also felt more thought out than just about any Personal Story quest, so it is a very good sign. Actually reminded me a bit of the Guild Wars 1 missions, just less "Wow... I have died 30 times already..." and more "Hmm, this is a lot of fighting".
Hopefully the quality will continue to improve. And hopefully I'll eventually finish the Personal Story (I am in Orr, pretty sure I am only four or five from the final Dungeon).
Planning to play some more BF3 tonight and maybe to start my game of Arx Fatalis/Libertatis.
Last edited by gundato; 27-03-2013 at 02:07 PM.
27-03-2013, 02:28 PM #13765
Meanwhile, I played a bit of From Dust and found myself pleasantly surprised the natives, especially the narrator spoke Malay. And a bit of Swahili, I guess mostly Malay. OTT, loved the aesthetic and building lava walls to block out the Tsunami. Gorgeous game.
27-03-2013, 02:36 PM #13766
I forget which target could be burned to death, but I assume a signet ring would have been left in the cremains.
My playstyle was to stealth, but if I got caught to kill my way to safety and I still got the low-chaos/good ending. I think the chaos system worked as follows:
Kill a bunch of guards, chaos rises. This is because the other guards KNOW their buddies are either dead or missing and get very antsy. They then tell their significant others and the city is scared.
Kill one of the targets, chaos rises: For the low level folk (like the lady at the costume party) they disappear without a trace and one can assume rumors are spread about where they went. For the high level folk, you specifically can go out of your way to discredit them, which lends justification to their removal and a more peaceful transition.
It wasn't perfect, but I liked it. I would have preferred seperate "Corvo's Mental State" and "Chaos" meters though. Increased Chaos determines how screwed the city is, more deranged and homicidal Corvo determines what kind of guidance he gives.
27-03-2013, 03:48 PM #13767
Apparently in New Vegas there's a cannibal perk called 'Meat of Champions' which can only be earned by eating Mr House, Caesar, The King, and President Kimball.
Who would do this?! Who throws in something noone would ever find without a walkthrough?! (apart from the Japanese of course).
27-03-2013, 03:51 PM #13768
27-03-2013, 03:55 PM #13769
You think THAT is a hard to find perk? Clearly you are new to gaming :p
Pretty much all the cheat codes of old were pretty arbitrary (except the Konami Code, which was arbitrary the first few times)
Morrowind gave you a special weapon if you had a specific number of coins on you and a specific weapon equipped while talking to an NPC for a specific stage of a specific quest.
Deus Ex gave you points for getting a basketball into a hoop
ANY adventure game from the 80s/90s.
There are two general approaches to achievements/"easter eggs"/content: Hand-holding where everything is made obvious, and "Good luck with that" where you are just thrown out and expected to play the game, not achievement hunt. Many games tend to take a balanced approach, but getting a cannibalism related perk for eating people is not something mind blowing.
27-03-2013, 04:00 PM #13770
27-03-2013, 04:05 PM #13771
Just make sure to figure out what set up you want to run before you actually go for the fight. I had nothing useful besides the crystal halbered and that worked out ok and Solaire can easily deal a ton of damage for at least the first half of the fight.
27-03-2013, 04:08 PM #13772
Yeah, Solaire makes the first half fairly simple, but he'll die quick into the second half (if only because he takes so many hits during the first). While it is possible to truly solo them (I've done it a few times, even on NG+) you really SHOULD take Solaire to get it down to a manageable fight.
Of course, Super Smough and Super Ornstein also have some of the dickiest attacks and patterns in the game, so yeah. The second half may be manageable, but it isn't a cakewalk :p
27-03-2013, 04:14 PM #13773
Also, as I sadly learned too late, you only get the one you kill second's soul. So if you want that sexy sexy spear you have to kill fatty first. Otherwise you end up with the option for a big stupid hammer or a bunch of souls =(
27-03-2013, 05:06 PM #13774
I know. My post was filled with admiration, not contempt. I left out 'Obsidian, bitches!' after the 'who does this?' line, because it was too crude. Interestingly this seems to turn your defence of New Vegas into an attack on New Vegas, implying their achievements are no big deal and everyone does it! Gotta love the toneless nature of Internet posting.
Last edited by Drake Sigar; 27-03-2013 at 05:12 PM.
27-03-2013, 05:13 PM #13775
Last edited by Drayk; 27-03-2013 at 05:19 PM.
27-03-2013, 05:38 PM #13776
27-03-2013, 06:21 PM #13777
27-03-2013, 06:24 PM #13778
I didn't even know that. And i beaten the game a half of dozen times.
Managed to install Chrono trigger on my new super duper android phone (by that I mean the cheapest 4.0 i could find.) I really dig playing old console games on phone.
especially since i was strict pc gamer my whole life. so i never got a chance to play any of those classics.
27-03-2013, 06:27 PM #13779
Oh, be warned:
If you plan to NG+ you probably want to kill Super Ornstein first (Super Smough is less of an asshole on NG+). Solaire has a tendency to pick a target and focus on that one, so you might get stuck having to try to kill Smough while Solaire does nothing to block Ornstein (as he had already picked Smough to wail on). Or having to kill Smough before Solaire drops Ornstein.
27-03-2013, 06:51 PM #13780
- Join Date
- Nov 2011
A N T I C H A M B E R
think i've fumbled about to half way mark