Results 14,181 to 14,200 of 20992
13-04-2013, 11:53 PM #14181
14-04-2013, 01:13 AM #14182
And, although you've probably figured this out by now, when someone gives you a time limit for a mission in the Underdark, you pay attention to that time limit.
14-04-2013, 03:40 AM #14183
- Join Date
- Jun 2011
After a couple of rounds of Dungeon Hearts I always feel like I need a lie down. It's such a cleverly designed game, but I wish it wasn't so constantly frantic. Later fights, in particular, have you constantly on the defensive, never able to put together some sweet combos. It's a fascinating, very enoyable, frustrating game for not much monies. Looks and sounds fantastic.
Getting back into Mark of the Ninja, which is better now that I've made myself stop worrying about playing it any particular way on the first run through and dealing with each challenge as I feel like it. I have this nagging feeling that I'm not maximising score, or something, and it needs banished, or possibly stabbed and dragged into a vent.
Making some headway into Icewind Dale. Not encountered its reputed difficulty yet, but it's early days. We'll see how far I get into it before I get distracted by... oo, shiny! Party is Fighter, Fighter/Cleric, Fighter/Illusionist, Thief, Druid and Enchanter. Very fightery.
14-04-2013, 08:38 AM #14184
Took the 20 minutes i needed to finish Limbo. The ending was like the game: minimalist.
Still playing Persona 4 golden. I am in august and we stopped this guy who's supposed to be the killer. I guess he's just a pretender.
Killed Seath and stole his sword in Dark souls. I still have two lord's souls to go.
14-04-2013, 09:02 AM #14185
Finished Fall of the Samurai (hard/Imperial/Tosa) and was impressed. I loved the fact that they finally made the navy play a crucial role. In previous TW games, I've never really seen the appeal of a navy focused strategy, since it was basically just an invasion defence/blitz attack option. In FotS, Shugunal naval supremacy nearly crushed my dreams of uniting Japan under Imperial rule, and later turned the tables in my favour when I got the upper hand. The navy has become an offensive tool in its own right, and I love it! Btw, are modern units totally OP or is the autoresolve option broken? As a rule, I went to battle with a slightly inferior force numerically, and the result would be around 200 losses and 3000+ kills. That doesn't seem right.
Everything was all pink clouds and rainbows until I got the message from hell: Realm Divide. Were it not for Realm Divide, I'd put FotS up there with Rome and Empire, but that mechanic really rubs me the wrong way. I understand the wish for adding a new challenge once the player gets too powerful, but "Hey, let's throw diplomacy out the window and make everyone hate him!" doesn't strike me as the way to do it. One of the main improvements of the Shogun 2 games was that they finally made diplomacy work. Why just ignore that? I don't want to play TW games as pure army control games, I want to run a faction. By all means, increase the territorial expansion "debuff" or what have you, but don't make diplomacy irrelevant.
While on the subject of diplomacy, they got it working - and working quite well - but it's lacking some features I'd like. Most notably, I'd like to see a peace broker option. A "Stop this foolishness and make peace with clan X" function. I realize that it might require multiple party negotiations in order to be credible, but that shouldn't be impossible (and should be awesome).
It's a great game that could be better, but which game couldn't?
14-04-2013, 09:17 AM #14186
The Witch Doctor is fucking hilarious. So, Diablo 3.
While waiting for 1.0.8 I decided to level up my second character, a male WD. He's pimped with gems and items from my Barbarian playthroughs, so he's incredibly powerful and levels up very fast.
To my surprise, an overpowered WD is very satisfying to use, while an overpowered Barbarian is a snorefest. WD's attacks keep their oomph even when they kill elites in one second, but the Barbarian feels like it's fighting against confetti and loses all sense of weight and impact.
The skills and general behaviour of the WD are hilarious and very creative. The game feels fresh again. Some runes are obviously half-assed, but it doesn't bother me. Diablo 3 has hundreds of different skill variants, some things are bound to be half-assed. That's what the Blizzard decade-long support is for.
14-04-2013, 10:27 AM #14187
It took me the better part of my Humanity reserves, all of my patience (I was literally shouting obscenities and I almost threw my controller a few times) and the kindly assistance of a guy called Captain Dendro, but I beat that utter, complete bastard Super Ornstein. As a token of appreciation, I will be naming my firstborn Captain Dendro.
I've never actually been physically exhausted by a video game before. I need to go lie down.
14-04-2013, 10:27 AM #14188
This weekend has been formed mainly out of logo turn based strategy in the forms of Dominions 3 and Solium Infernum, add in a couples of cyanide's bloodbowl matches and lots of dice and terrain, so far.
Thanks to the "games to play while host for terrible parasite" thread I returned to The Binding of Issac, after I got the first boss down the heaven room gave me "Dead dove", game, set & match, a few gambling machines/cups game later (I was Cain) I have double digits in red hearts and grey hearts, keys, bombs, and money.
14-04-2013, 03:12 PM #14189
Been playing a lot of Crusader Kings 2 lately, have nearly finished a full game.
I've also modded Skyrim, so I might actually power through and beat that this time.
14-04-2013, 05:58 PM #14190It took me the better part of my Humanity reserves, all of my patience (I was literally shouting obscenities and I almost threw my controller a few times) and the kindly assistance of a guy called Captain Dendro
14-04-2013, 07:00 PM #14191
14-04-2013, 09:11 PM #14192
- Join Date
- Aug 2012
14-04-2013, 10:16 PM #14193
Just finished the second episode of The Walking Dead. So much for sleep tonight.to wound the autumnal city.
14-04-2013, 11:21 PM #14194
In friday i started The Chronicles of Riddick but game keep shutting down,i mean entire computer was shutting down after 10 min of gameplay..Once i managed to play game hour and half but then it happened again,i googled it and couldn't found the issuse so i unistalled the game. Shame because it was really good (2004 one).
Now i installed Bioshock 2,hope i'll like it because i didn't liked first one.... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
14-04-2013, 11:26 PM #14195
14-04-2013, 11:28 PM #14196
On second thought, that does sound pretty bad. I don't think it's going to be nearly as awful the next time I have to do it, though (knock on wood.)
14-04-2013, 11:30 PM #14197
Bioshock 2 made me care, and I averted the dumpster diving by focuing on a summoner/mindcontrol/melee/stealth/water regeneration build that the game fully supported... until the very final area where I needed a gun to smash a thingum. CREDITS ROLL
14-04-2013, 11:32 PM #14198
14-04-2013, 11:42 PM #14199
14-04-2013, 11:47 PM #14200
These factors have made me base my naval strategy around small fleets, mainly for troop transport but also for harassing ports. I always end up building an armada near the end, when I have more money than I can spend, but having lots of ships roaming the seas is just a hassle. A lot of money and effort protecting trade routes and trade posts, fighting enemy fleets, etc. that doesn't seem to benefit the empire all that much. And no matter how large a fleet you have, a single vessel can still slip past and land an invasion force in your domain.
The bombardment mechanic adds so much value to the navy, as it can both assist land forces in battle and devastate the enemy's economy. One could perhaps argue that it's made the navy a bit OP, but to me it's a welcome change that adds a new layer of strategy to the game.