Results 14,421 to 14,440 of 22726
24-04-2013, 03:23 PM #14421
24-04-2013, 03:36 PM #14422
As for the rest: If you have a decent joystick, you shouldn't really need to go to the keyboard too much. He'll be at a disadvantage, no arguments, but it shouldn't be a crippling one.
24-04-2013, 04:03 PM #14423
Ah, joystick, silly of me.
Always played with a M&K myself.
24-04-2013, 04:34 PM #14424
I built a University in my major city in SC4 right after I got the chance to do so. I'm thinking of getting some Hi-Tech industries to pop up around New Victoria to replace the filty Dirty Industry but I don't think I could afford to risk losing funds again after I tried to weed it out. Big mistake. Any tips?
24-04-2013, 04:46 PM #14425
24-04-2013, 06:09 PM #14426
- Join Date
- Dec 2011
24-04-2013, 06:26 PM #14427
Also, the pollution from your dirty industry will more or less make those zones no-go zones for a long while yet. If you want I-HT, zone entirely separate zones for them (and while you're at it, raise taxes on I-D to 12% - it wont kill current development, but it'll stop new development)
24-04-2013, 07:48 PM #14428
24-04-2013, 07:49 PM #14429
Playing Monaco with notenome, was a lot of fun, if occasionally confusing.
24-04-2013, 08:19 PM #14430
The past two nights Mrs. Berzee and I have been playing, um, Nancy Drew And The Legend Of The Crystal Skull.
It's difficult. @_@ It's like Myst with a cellphone. I am worst detective.
I think it's good; I haven't decided yet. I thought it was going to be mostly snooping and interrogating and light exploration. Instead, at this point it's unfolded into what is basically an "open-world" collection of mysterious devices (complete with buttons and weird symbols), many of which are moonlighting as pieces of furniture.
Part of the difficulty comes from that fact that we did not respect the computer-game. We thought it was a "casual game for 12-years-olds"...we forgot that some 12-years-olds are terrifying puzzle machines who don't always mind methodical pixel hunting, so when the game started and gave us the freedom to wander around anywhere, we just went gallivanting off into the creepy grave-swamp for a while (instead of turning every room upside-down with a fine-tooth comb crafted from all five of our senses). In the process, we overlooked some crucial early clues and didn't find them again for a while because, pshaw, we've already looked at that screen.
The less exuberant way to describe it would be, of course: a nonlinear collection of silly but challenging minigames, plus some acceptably entertaining characters/suspects to talk with along the way. The actual deducing and concluding tends to be relatively scripted after you click on the right hotspot; the times when the player gets free reign are usually more about being a safecracker than a P.I. -- but that's a criticism you could level at the vast majority of "detective games".
Also I got eaten by a crocodile, and a spider, and I made Nancy Drew eat chocolate until her vision went all blurry (it might have been voodoo chocolate, I'm still not sure).
If, or when, we ever finish this one, I might play another one and see if different initial expectations yield different results. =PSupport for my all-pepperjack-cheese food bank charity drive has been lukewarm at best.
24-04-2013, 09:02 PM #14431
24-04-2013, 09:15 PM #14432
- Join Date
- Jun 2011
That means playing with people you know is a must and once people get the hang of it, will it still be fun to play!?
For all the plaudits I have a feeling I'll "do a Hotline Miami" and lose interest after an hour-or-2.
24-04-2013, 09:16 PM #14433
24-04-2013, 09:20 PM #14434
24-04-2013, 09:51 PM #14435
24-04-2013, 10:07 PM #14436
24-04-2013, 10:27 PM #14437
25-04-2013, 12:21 AM #14438
Anyway having a great time with it so far - would definitely recommend it highly. It's got the inklings of a potential game of the year to it but I'll have to play it a bit more to actually judge whether it is that good - I suspect it may be.
That said if the feeling you're going to give up on it is strong I'd maybe listen to that feeling - I felt that I wouldn't enjoy Hotline Miami but after all the plaudits that I should give it a go. Right enough when I played it I soon gave up on it. I'm definitely more inclined to listen to my feelings now - there's not many games where I've thought that I probably wouldn't play it much and have turned out to pout hours into.
25-04-2013, 12:28 AM #14439
Looking forward to the multiplayer actually, we have a thread about it on here in the Clubs and Sociability section with a link to the unofficial RPS group :)
Last edited by MadJax; 25-04-2013 at 12:28 AM. Reason: DAMN SPELLING!Yes, I update the below link frequently on a whisky fuelled rampage. I regret nothing.
Being a grumpy bastard about everything gaming related.
25-04-2013, 12:28 AM #14440
Finished Ending C and D of Nier. Still great and I kind of cheated by backing up my saves before doing Ending D.
I think Nier can partially be summed up by a quote from one of my favorite books: "Fuck the city, I'd burn the whole world to save her"
And apparently there was a tie-in book in Japan that includes "Ending E". Also, I am very glad the version that was translated into English was Gestalt instead of Replicant since I feel the story would have fallen a lot flatter if Yonah were the sister rather than the daughter.
On a related note: Square-Enix had better put the Drakengard games on the PSN before they go out of business after so many "flops" in terms of their super AAA games only selling a million copies.
In terms of gaming: I grabbed Dragon's Dogma: Dark Arisen since I wanted to give the original a shot, but by the time I was in the mood the re-release was announced, so I'll probably play that. On the PC, I'll either play some Zigfrak or Divine Divinity (since Original Sin is getting me all hot and bothered).