Results 14,901 to 14,920 of 23793
17-05-2013, 11:12 AM #14901
17-05-2013, 11:27 AM #14902
Granted, it takes a bit of getting used to, but I was immediately put off by the absolutely static helmet cam in other racing games after having played Shift 2.
17-05-2013, 01:05 PM #14903
That said, I still have quite a few problems with it. I'm slowly coming to terms with enjoying it for the game it is, but it's hard to move past the game it should have been. No televators, no walking atop the walls, no weapon upgrading, only two weapons at a time (one predefined by your character choice), an unbelievably slow and obnoxious unlock system, the aforementioned 10 tower limit, the fact that blocks are a separate resource so the level strictly controls mazing (albeit the game at least becomes more generous as you go on this point), a general lack of useful feedback (no personal health bar, no turret statistics in game), the bizarre and pointless need to physically pick up resources between levels, no shared resources in coop, periodic (and seemingly random) timed build phases, there are just so many bad decisions here.
Last edited by vinraith; 17-05-2013 at 01:07 PM.
17-05-2013, 01:09 PM #14904
17-05-2013, 04:18 PM #14905
- Join Date
- Jul 2011
17-05-2013, 04:43 PM #14906
Interesting. Found out that better buildings are being developed in zones when I placed recreational facilities. Parks and all that. Works when I placed some clinics and schools too. The commute and employment things are still a mystery to me, though. Looked around the internet about it and they say it relates to how far their workplace is but even when I zoned a lot of commercials and industry nearby there's still a neighbourhood with a lot of unemployment going on there. The weird thing about it is that traffic's going smoothly between the zones.
17-05-2013, 04:53 PM #14907
The way you get high tech industry is from having industry zones next to parks and recreational and away from low tech and dirty industry. The idea is that the parks raise the value of the area.
17-05-2013, 05:06 PM #14908
17-05-2013, 06:00 PM #14909
Major changes due to player feedback include:
*Tower Cap has been changed to 15
*Tower Resources now drop for all players in a co-op game! (other parts of the game have been re-balanced to accommodate this)
*More tower-bases now drop in earlier waves
17-05-2013, 06:08 PM #14910
17-05-2013, 07:34 PM #14911
Just finished FarCry 3 Blood Dragon.
10/10 would play again*
*Score being drastically affected by nostalgia for bad 80s stuff and sugar.
17-05-2013, 07:57 PM #14912
I have a strange craving to play Soulstorm now and, while I know it's terrible compared to Dark Crusade, the pull of the Dark Eldar Kabals are too strong for me to resist. Man, I miss playing them. I know I scoffed at the idea of playing them once because they're Eldar but then, I discovered invisible Mandrakes with poisoned blades. Most fun, most challenging and the most rewarding faction I've ever played since the Imperial Guard. Hard as balls to beat too. Goddamn AI's good
17-05-2013, 10:11 PM #14913
Meanwhile I've been having excellent fun in netKar Pro. Compared to Shift 2 it's very barren, but the feeling of the cars is great. It perhaps even does the fast formula cars slightly better than Live for Speed, which seemed to have reached the limits of its physics model with the BMW F1 car.
I'm also doing not too terrible in XCOM: Enemy Unknown, though I did lose four or five countries from the council. The combat is getting a bit repetitive at this point, but I want to see how far I can get this time around after having turned the difficulty down to Normal.
17-05-2013, 10:21 PM #14914
- Join Date
- Jan 2013
My brother bought Sanctum 2 so i played it too and i am kinda underwhelmed by it also. What i find annoying the most is:
1. Tower Limit, maze limit at the beginnig.
2. I don't think that bosses scale to SP so they are harder to defeat. Also for example on a 2 way map i put more turrets on one side and defended the other which had less turrets, but when the boss came he went from the side with most turrets, but since i wasn't there he destroyed all the turrets so too many enemies came and i lost. Not really fair for single-player play.
3. There are HUGE stretches of the maps where you can't build anything and it's right next to the core. C'MON!.
18-05-2013, 12:08 AM #14915
I've just got into the Card Hunter beta, finished the tutorial and a couple of low level "adventures" so far, and it does seem to be a pretty interesting mix between card collecting, RPG leveling and turn-based battles. It's also pretty enough for a browser game.
I haven't tried multiplayer yet, although I do fear that it might be a little too much "pay to win". Hopefully I'm wrong, since I haven't investigated how the in-game money you can buy with real money affects it.
18-05-2013, 04:01 AM #14916
I finished a miserable playthrough of Metro 2033 on Ranger Easy.
Starting The Depository without filters was one hell of an adrenaline rush. No time to stare at Librarians and almost no ammo.
Now I'm playing Last Light. On Normal. I like the weapon tweaks. Killing feels better and stealth doesn't seem broken.
18-05-2013, 04:56 AM #14917
18-05-2013, 05:49 AM #14918
GAME OVER. BEGIN. GAME OVER. BEGIN. GAME OVER. BEGIN. GAME OVER. BEGIN. GAME OVER. BEGIN. GAME OVER. BEGIN. GAME OVER. BEGIN. GAME OVER. BEGIN. GAME OVER. BEGIN. GAME OVER. BEGIN. GAME OVER. BEGIN.
.....that went on for an hour. All while listening to catchy gameboy chiptunes
Last edited by Voon; 18-05-2013 at 05:54 AM.
18-05-2013, 11:46 AM #14919
Dear Diary, today I got stuck in a LEGO game. Maybe it is time to quit gaming altogether ...
18-05-2013, 11:54 AM #14920
- Join Date
- Jan 2012
Which one Techno?
I find the Lego games are underestimated in puzzle and map design.
I remember a very fond moment on finding a secret room on an enemy ship in Lego Star Wars 2. It took some searching and hero swapping but utterly worth it. The Lego series is very goos at rewarding players. I wish more games followed its example.
Last edited by khaz; 18-05-2013 at 11:58 AM.