Results 15,201 to 15,220 of 26568
31-05-2013, 07:35 PM #15201I'm failing to writing a blog, specifically about playing games the wrong way
31-05-2013, 07:43 PM #15202
And how could it possibly get better? The premise itself is unbelievably and offensively dumb.
31-05-2013, 07:54 PM #15203
Gets worse if anything. Utterly mystified why it got GOTY from RPS
31-05-2013, 08:27 PM #15204
I hear a lot about FC3 being this whole "White Man Saves the Day" kind of thing yet I took something completely different from it. Jason is pretty much used by everyone he meets. Certainly by the Rakyat who didn't really need saving - there was no impending doom before Jason and his friends arrived; there was hostile co-existence,not some kind of genocide going on. The Rakyat just saw in him someone young, fit and motivated. Brother in the military means he wouldn't be entirely foreign to warfare, friends captured means he was all-in. And mystical mumbo-jumbo tatau/destiny fills in the gaps. But if he wasn't there, then everything would go on as normal: drug growing and kidnapping from the pirates, guerilla fighting and village life from the natives. There was no 'day' to be saved.
Jason actually has a pretty good character arc. I disliked him at the start, in fact I think you're meant to. He's played as the sort of asshole who has a fully-funded gap year with a good job to fall into when he gets home; effortlessly fit without needing constant exercise; and could charm the birds out of the trees. And his friends are just as bad, as you see through the cutscenes and when/after rescuing them. Which is why as the game goes on and he changes in a way entirely different to his friends, only then do you start to feel for the character. Not because his situation is relatable, but because the guy gets completely torn between being two different people. This privileged little fucker is now dealing with a problem that I'd wager everyone here has dealt with at some point or will have to deal with - who they are and what they want to be. And that made him relatable. To me, anyway.
(As for the mass-murdering side of things, I could argue that it adds to the above but mainly it's just a consequence of being a mature FPS in 2012. The game would have been very different without it, like the new Tomb Raider.)
31-05-2013, 09:05 PM #15205
Mighty Whitey (What does he have that they don't?)
Instant Expert (I don't think you can go through Boot Camp by osmosis)
Magical Native American/Asian
31-05-2013, 10:10 PM #15206
31-05-2013, 10:46 PM #15207
I bought GRID in the recent GamersGate sale, and have managed to play a couple of races. I think the driving feels a lot better in it then it does in Shift/2, though playing through GRID on normal seems like it's probably going to be fairly easy.
I've also been playing some co-op games with my flatmate: the Battlefield 3 co-op campaign was surprisingly good, though fairly short. I think the sniping level was my favorite, although that's probably because it reminded me a lot of Splinter Cell:Chaos Theory, which is all around brilliant.
The Left4Dead 2 Versus mode was pretty fun as well, though I imagine it's a lot better when you've got a full 8 people working together all tactically like, rather than 2 people and a bunch of bots.
31-05-2013, 10:51 PM #15208
31-05-2013, 11:05 PM #15209
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- Mar 2013
31-05-2013, 11:06 PM #15210
31-05-2013, 11:07 PM #15211
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- Mar 2013
31-05-2013, 11:55 PM #15212
01-06-2013, 12:01 AM #15213
Found the article I was referencing , which heads off most of the points you make here.
To which I will add-any game which has the pretense of saying something interesting or artistic that allows you to kill people without addressing that in some way or other has fallen at the first hurdle, because as an act you're doing something 99% of humanity cannot relate to at all without even trying to examine it anyway.
Far Cry 3 fails this test for me because murder is presented as a choice, whereas in reality the game simply stops if you don't do it. You can't play it. You're either lethal takedown man, or you don't play. You're not a weapon for the natives at all because you could kill them all if you wanted to, because you're a one man army video game character. The only thing that convinces me it's meant to have any depth is because the author has said loudly that it is meant to be deep.
Last edited by sonson; 01-06-2013 at 12:16 AM.
01-06-2013, 12:07 AM #15214
01-06-2013, 12:12 AM #15215
01-06-2013, 12:27 AM #15216
Firstly he appears to say the game fails because it is too easy. There's a well-known way of preventing that in video games - the difficulty level. FarCry 2 could be played like Rambo on normal, but crank that thing up to Infamous and you'd get a real experience. Likewise, FarCry 3 on higher difficulties never let you feel safe. While stealthing it would still allow instant-takedowns and a bit of a powertrip, that tactic required time and effort; the amount of which implies the vulnerability of the player.
Secondly, the point about [SPOILER] killing Buck making everything alright again. Talk to Keith once you've rescued him and then tell me everything is fine. Strong implications are given that the guy is damaged for life, i.e. killing Buck hasn't done a damn thing beyond stop the immediate torture[/SPOILER]
Finally, [SPOILER] torturing your brother. How else could this have gone? Just have Jason beat the crap into his younger brother without a bye-your-leave, or any reason not for giving him one? Even under surveillance I can't image a situation where Jason could have given some indication and Riley an acknowledgement. And the author is also wrong in thinking that Jason is so obsessed with killing Hoyt that, even when he discovers Riley is alive, he tortures him just to get to Hoyt. He tortures Riley because it is the only path that could lead to his freedom. To present the choice of just supermanning it in there and saving your brother would make the game into what he author is trying to portray it as. Instead the game makes you play things cautiously, not solely to get revenge on Hoyt but to free your brother.[/SPOILER]
Of course, it's an opinion piece and that's fair. I just think he's trying a bit hard to crap on the game.
01-06-2013, 12:31 AM #15217
It's telling that all Blood Dragon is is the Far Cry 3 but jazzed up with comic 80's camp and airbrushed chrome and pruple. What the protagonsist of both games are, what they do, is *exactly* the same. Colt can perma sprint and fall from any height without dying, but the meat of it, the killing stuff, there is nothing mechanically different at all. They're both entirely fantastical beings who posses incomprehensible killing power, except you're told that one of them is a fusion between man and machine who cost 2 billion dollars to construct and another is a chilling parable of the inner demons within us all.
01-06-2013, 10:29 AM #15218
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- Jun 2013
WoT and Red Orchestra
01-06-2013, 02:37 PM #15219
Finished The Walking Dead, which I have mixed feeling about. The general story and gameplay were good, it's just some of the more technical aspects of the game spoiled my experience.
I'm not a fan of the episodic style of some games in general; and I definitely didn't like the artificial 'breaks' imposed by the episode framing. If you buy this game as a whole series, I think they should chop out the mention of episodes, so it flows continuously.
Other stuff like weird facial animations, uneven dialogue pacing and inconsistent voice acting (especially from the guy playing the main character, Lee) all contributed to breaking by immersion on several occasions. I really think this game would benefit from something like LA Noire's facial technology, so you could read character's moods and intentions better; or maybe integrate it more into the gameplay.
It's a shame because Telltale have nailed their story, it's just the technical hiccups that marred the experience for me.
01-06-2013, 02:58 PM #15220
You thought Lee was badly VA'd? I can't say I thought any of the Voice Acting was bad.
TellTale don't have the resources to invest in something like Rockstars face tech for LA Noire. It'd be nice, but it'll never happen. Also remember, it's based on a comic book and looks a bit like a living comic book."Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""