Results 15,561 to 15,580 of 28986
22-06-2013, 04:48 PM #15561
22-06-2013, 04:52 PM #15562
Far Cry 3 is a deeply stupid game. I mostly agree with Tom Chick's review. In so many more small ways it's just awful: the endless tutorialitis, blinking+glowing everything, x-ray vision of spotted enemies, incredibly distracting and ugly LOD transitions (seriously, WTF?), alt-tab leaves it in borderless windowed mode (which costs 10fps vs fullscreen, but luckily alt-enter works), annoying reflection menu backgrounds, awful droning ambient sound in map and menus (there are even DLL mods to remove this), the map screen regularly gets bugged, and the reload-while-sprinting skill stops working. As to how it actually plays, it's seemingly design-by-committee, and most of the game feels like filler. There are some decent action+shooting scenes, but also far too many mandatory do-nothing linear sequences. Then you have the lousy characters, atrocious writing, half-assed open world, minigames (racing? poker? knife throwing? pass), and a cell phone that will ring you repeatedly (and the MC always answers) with the same conversation about the next plot mission just in case you forgot and completed some other task on the way. FC3 has some fun moments, but on the whole it's mediocre and overrated, and I really could have skipped this one. I'm not even on the second island yet! Sigh. To contrast, for all of FC2's flaws, it had purposeful design and was generally an interesting journey.
22-06-2013, 05:04 PM #15563I'm failing to writing a blog, specifically about playing games the wrong way
22-06-2013, 06:29 PM #15564
22-06-2013, 07:04 PM #15565
22-06-2013, 07:37 PM #15566
Just played the first three chapters of Stealth Bastard Deluxe and it's kind of disappointing. So far, finding the solution to each level has been little more than finding the one action that lets you progress through the level, and then the next, and then the next, until you get to the exit. You might wonder if this isn't the case with every puzzle game, but the problem here is that there aren't really any actions possible that might work; they're all certain death, except for one. That doesn't make for very satisfying puzzling. I don't know if it gets better further into the game.
22-06-2013, 07:43 PM #15567
Yeah I just got to like section 4 and thought is wa going to be about using your wileyness and gadgets to progress, but as you said it is a level pulling game and thats it. The gadgets are not unlocking so it is not like you have a choice in a course of action it is flick a switch and die until you figure out how to flick the next one. Not a lot of stealth involved really.If graphics are not important why spend so much on a GPU?
22-06-2013, 09:00 PM #15568
Testing out Zafehouse: Diaries. Seems like a good "zombie"-game, but jesus christ these people need some anger management lessons. In the two hours these people have been in the house they've had arguments that have resulted in a broken leg and someone throwing a medical cabinet at other person.
22-06-2013, 10:00 PM #15569
22-06-2013, 10:55 PM #15570Fancy a chat? Help us bring back the RPS chatroom! click on this link and press join chat.
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23-06-2013, 12:03 AM #15571
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- Jan 2013
Is there an rpg which has somehting like terror factor? I just did an rpg class quiz and there were a lot of questions about armors and weapons that don't do much damage, but are so gruesome that they instill fear in the enemies. Am curious if any rpg did that.
23-06-2013, 01:49 AM #15572
I haven't tried Witcher 2 Dark Mode, but isn't it just basically "hard" only with perma death?
The Witcher 2 is such a long game that I can't imagine perma-death would be very fun. I wouldn't want to spend 20 hours playing and then accidentally die.
23-06-2013, 01:52 AM #15573
23-06-2013, 01:52 AM #15574
23-06-2013, 01:56 AM #15575
The old infinity engine games features a morale system that causes enemies to panic from you if they are low on health and fail a saving throw. There's also quite a few spells, items and special abilities that can cause fear and loathing - including the famous dragon fear. It's hardly a central mechanic but I can't think of any RPG where it's not just a standard status effect.Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Without directions a lot of people wind up going round in circles...
23-06-2013, 06:48 AM #15576
Just started world war 3 in Civ 5 and loosing it... The Austrians fired the first shot and I responded with an atomic bomb, so it's not really my fault is it?
Also played a Miasmata for an hour or two and as much as I want to like it, I just can't. It has great ideas about surviving and the mapping system is also interesting (and getting lost in the dark is also great), but mechanically it feels too awkward and everything is so so slow.
I don't see the point of the "momentum" movement. It feels unrealistic, it doesn't fit a first person game and I always fell off cliffs I couldn't see and watching the 10 seconds falling animation, even if I fell from a small rock. And everything little thing you do starts a boring animation scene...
23-06-2013, 07:55 AM #15577
23-06-2013, 08:44 AM #15578
23-06-2013, 09:11 AM #15579
Basically: Separate prisoners, flood guards in places where you can't separate prisoners, and keep at least two walls between them and freedom at all times.
23-06-2013, 11:02 AM #15580
Mark Of The Ninja: Had difficulty getting used to the objectionable saving system and its very contextual climbing controls (press space to go pretty much everywhere), but now I'm pretty much whipping about every level dropping bloody corpses left and right. Man, I was hoping for it to be exactly the 2D-Batman-Arkham game that it is.