Results 16,061 to 16,080 of 24129
21-07-2013, 09:25 AM #16061
I have a bunch of great and excellently produced modern games lined up on my desktop from recent sales, but I can't help but play OpenTTD on the Sunday's morning.
"He has anointed me to bring good news to the poor. He has sent me to proclaim release to
the captives and recovery of sight to the blind, to let the oppressed go free". ~ Luke 4:18
21-07-2013, 09:41 AM #16062
Location based damage is fairly common now, of course, but SoF had 26 body zones. I doubt even new games have anywhere near that. Enemies reacted to where you shot them and you could even shoot the weapon out of their hands (of course, usually you ended up shooting their hands off instead, but...).
It also had gibs that on the snow levels not only slid down slopes, but left blood trails. I think you left tracks in the snow too, something that you don't see that often either.
It seems like the game should have been a milestone, but wasn't.
It had some sort of bumpmapping and shine which wasn't very common in 2000. That also means it doesn't actually look that terrible now.
It has some weird bits now that I don't remember from back then. Sidestrafing sometimes, but not always, makes you move at an angle rather than straight to the side, which is a bit difficult to adjust for. And this Community Edition I'm playing (updated to run on modern system, with widescreen support and stuff) also wants to connect to servers, probably because it's mostly meant for MP, but I don't want it to and every time it tries, it lags the game.
I can't even find the main config file to turn that off...
21-07-2013, 11:58 AM #16063
I survived winter in Don't Starve. Barely. I don't want to spoil anything, but the game continues throwing curve balls at you just as you've settled into a semi-relaxed routine. Now I'm going to find a good spot for a second camp and then go hunt for Maxwell's door.
21-07-2013, 04:00 PM #16064
- Join Date
- Apr 2012
Playing Dust: An Elysian something. It's well done, with nice art and controls. But now that I'm at chapter 3, I find myself hoping there isn't much more of it, because it's becoming grindy. Maybe I should be playing it on a higher difficulty, but it's not so much the combat as the endless quests. Also I wish the menus would work better with a mouse.
I finished borderlands 2 for the first time a few days ago, with axton. Great game, will definitely play again, both ng+ but also with the mechromancer.
I also started playing a bit of World of Tanks again, after more than a year of pause. The first ten or so matches were terrible as the enemy team kept reminding me not to push too aggresively by blowing me up. Now I'm getting used to the pace again. But they must have changed something with artillery because noone is playing it. Literally the only time I've seen arty was when I was playing it.
21-07-2013, 04:11 PM #16065
21-07-2013, 04:46 PM #16066
I'm playing XCOM. I prefer Fire Emblem Awakening but then again there aren't many similarities between the games, I just like the FE mechanics better.
21-07-2013, 05:13 PM #16067
- Join Date
- Jun 2011
21-07-2013, 05:16 PM #16068
just got my first shard. the novelty wore off now. love the music love the narration... story confuses me. the gameplay tough. very repetitive.
game is beautiful so i might play a bit more of it. but probably need a break.
21-07-2013, 06:03 PM #16069
Spent a couple hours with Thomas Was Alone (which I got in an earlier Steam sale), and it's great. I get frustrated a lot, but I know I'm crap at platformers, so it may not be all that difficult."Harry uses the One Ring to defeat Magneto and save the Rebellion!"
With thanks to RaveTurned in comments on the main page.
21-07-2013, 06:28 PM #16070
21-07-2013, 08:33 PM #16071
21-07-2013, 09:17 PM #16072
Each population = 1 unhappiness
Each city = 2 unhappiness
Each annexed city = 1 global unhappiness per citizen in annexed city
Things that increase happiness: Luxury resources, happiness buildings (coliseums, stone works, zoos, circuses, stadiums), happiness wonders (circus maximus, forbidden city, eiffel tower, notre dame), natural wonders, religious policies (ceremonial burial, asceticism, religious center, goddess of love, sacred waters, etc), cultural policies (military caste, professional army, meritocracy, cultural diplomacy, capitalism, urbanization, socialist realism, young pioneers, universal healthcare, fortified borders, protectionism, etc)
TRADING RESOURCES WITH OTHER CIVS:
FIGHTING WITH OTHER CIVS:
Each declaration of war ups your "warmonger" rating, making various civs and city-states hate you that much more. The more you go to war, the more likely civs will pre-emptively fight you.
21-07-2013, 09:55 PM #16073
22-07-2013, 04:41 AM #16074
22-07-2013, 04:44 AM #16075
If you want to get some luxury resource that can't be found within your own borders, find and befriend a city-state that has it. You'll have a far easier time of it.
22-07-2013, 05:23 AM #16076
- Join Date
- Sep 2012
22-07-2013, 05:37 AM #16077
22-07-2013, 07:33 AM #16078
While I'm usually aiming for victory, my main goal is always to create a fun civilization that will span the ages first and foremost and I wish the AI could reflect that in some ways (or game mode).
Anyway I think I'm done with Brave New World for a while, I've played it a lot these last few weeks and had a good deal of fun with it.
22-07-2013, 08:04 AM #16079
22-07-2013, 08:27 AM #16080
And yeah, in the real world, no one is going to declare war on their neighbour because they're close to a cultural victory.