Results 16,381 to 16,400 of 27684
06-08-2013, 03:29 PM #16381
I played a few rounds of SOTS: The Pit, thinking that I might enjoy another turn-based roguelike, but it's a bit boring. I was hoping to play a sort of mechanically similar Dungeons of Dredmor on a smaller scale and in a sci-fi setting, but it went a bit too far in the other direction. You have three classes, and they share about a dozen skills, many of which seem to do the same thing: open doors and containers. Combat doesn't seem to be especially interesting either; I'm either knifing enemies or shooting them. There's also crafting, but you have to discover the recipes over multiple playthroughs in a sort of meta-progress, so I guess that means my options in the early game are pretty limited. Overall, not impressed.
06-08-2013, 03:56 PM #16382
Dark Strokes but sadly that's not on Steam. Pickers has a plainer, less artsy look but s very well made (professionally, you could say) nonetheless
06-08-2013, 04:06 PM #16383
I didn't know you'd be able to pick your dragon and they'd have different styles and abilities. That's cool.
06-08-2013, 04:40 PM #16384
06-08-2013, 05:28 PM #16385
Right now I'm having more trouble with the Dragon form since you can't build units and your control over your army is rather limited.
06-08-2013, 06:16 PM #16386
06-08-2013, 06:17 PM #16387
06-08-2013, 08:39 PM #16388
06-08-2013, 09:36 PM #16389
Past the first chapter in Dragon Commander and have no idea where to go from here. I start right next to this badass opponent who is absurdly overpowered and can probably take my headquarters in two turns. I've got three ships but what do I do with them? Make land grabs? What's the point? Obviously there's some strategy here that eludes me.
06-08-2013, 10:01 PM #16390
Just had the most fun game of DOTA 2 yet. I was playing support Leshrac, had nice people on the team and we generally played well. In the end we were missing mid and bot rax and so were the opponents, but a good teamfight gave them the edge.
Sadly something went wrong when I hit close on the scoreboard at the end. The servers decided I was still on the middle of a game. If I tried to reconnect the game was not found (obviously) and so I had to "abandon" it, so now it isn't on my statistics and I missed any possible drop.
06-08-2013, 10:03 PM #16391
- Join Date
- Jun 2011
06-08-2013, 10:51 PM #16392
06-08-2013, 11:50 PM #16393
Some thoughts on Mass Effect 2 on Insanity difficulty;
- Even though I'm playing this with a maxed out imported ME2 character from a previous playthrough, who was herself ported over from a level 60 ME1 playthrough, and it's still incredible how hard this difficulty level is.
- There are certain parts I've had to replay nearly a dozen times each. In particular, that bit in Archangels' base where you have to seal the shutters. Coming round that blind corner where a Vorcha pyro is waiting for you is frustratingly lethal unless you manage to get very lucky with an overload or incinerate to detonate the bastard.
- Kasumi: Stealing Memory is made even more difficult because there are only two of you on the mission rather than the usual three.
- I am dreading a couple of later fights. Zaeed's loyalty mission has endlessly respawning enemies in that room with the overhead flame-spewing tanks, and I barely got through that on a lesser difficulty.
07-08-2013, 07:42 AM #16394
- Join Date
- Feb 2012
- Stockton-on-Tees, UK
I'm playing Dragonborn. I'm not normally one for nostalgia but wandering around Raven Rock listening to the Morrowind music did make me think of being a 17-year-old swimming in his first Elder Scrolls game. It's actually somewhat sad because I don't think I'm able to get into RPGs as much as I could in my late teens.
Then my follower vanished randomly and the game slowed down to a crawl. Good old Elder Scrolls.
Last edited by NathanH; 07-08-2013 at 07:50 AM.Irrelevant on further examination of the rest of the thread.
07-08-2013, 08:14 AM #16395
I had my horse vanish once. I found it a few minutes later, dead, with most of the body clipping down through the ground. Only the head was poking up. Silly horsey.
Lately I've been playing some Rising Storm. I'm always impressed by how much of a difference a good commander can do in a match.
07-08-2013, 08:49 AM #16396
07-08-2013, 09:24 AM #16397
07-08-2013, 01:17 PM #16398
Finished my first play through of Borderlands with my wee bro. We had a great time throughout, but the shift to the Aliens at the end is about as enjoyable as it was in Crysis and Half Life.
Sudden Aliens are shit. Don't give me Sudden Aliens at the end of a game ever again. No. They do not work on any level. They do not explain the plot, all they explain is that you couldn't resolve the plot without having to resort to saying Aliens did it. They are not cool or fun to fight, just irritating. They are never creative. They never even really look that Alien or do particularity Alien stuff. They still just shoot you or hit you. In sum, there's nothing Alien about them other than the fact that they DON'T FUCKING BELONG AT THE END OF GOOD GAMES.
NO MORE SUDDEN ALIENS.
07-08-2013, 01:23 PM #16399
The worst thing we found out about the Sudden Aliens in Borderlands 1 was that you can run by the majority of them and they pose very little treat. That entire section before the last boss can just be sprinted through, so you skip all the aliens.
The DLC for that game is pretty good, clatraps and noxx's in particular. Moxxies is a bit meh as it's just a wave based arena fighter."Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""
07-08-2013, 01:25 PM #16400