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07-08-2013, 01:47 PM #16401
- Join Date
- Jun 2011
Sudden Aliens are shit. Don't give me Sudden Aliens at the end of a game ever again. No. They do not work on any level. They do not explain the plot, all they explain is that you couldn't resolve the plot without having to resort to saying Aliens did it. They are not cool or fun to fight, just irritating. They are never creative. They never even really look that Alien or do particularity Alien stuff. They still just shoot you or hit you. In sum, there's nothing Alien about them other than the fact that they DON'T FUCKING BELONG AT THE END OF GOOD GAMES.
NO MORE SUDDEN ALIENS.
Your plot accusations are just incomprehensible to me, as the aliens are directly responsible for plot in all three games. What would happen in Half Life if there were no aliens? Nothing.
In both Crysis and HL aliens do particularly alien stuff. The AI for small aliens in Crysis is great and they can be very challenging, and aliens in HL are the single factor saving it from it being a "dumb shooter" like HL2 was(will be?). I guess Borderlands is the weakest one here, but still, at least some of them fly.
07-08-2013, 02:27 PM #16402
07-08-2013, 02:31 PM #16403
07-08-2013, 02:37 PM #16404
Half Life most certainly did not have sudden aliens though. First enemies you encounter are alien. The first thing you do is open a portal to an alien world and see it with your own eyes.
I've just finished up Castle Crashers (which also had sudden aliens!) and enjoyed it. I do wish it was longer though. I've no real desire to play it through on insane mode as that just looks grindy as hell. Unless there's more hidden in insane mode?"Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""
07-08-2013, 02:52 PM #16405
In terms of a literal narrative signposting then yeah Aliens are foreshadowed and explicitly referenced throughout, so they aren’t sudden in that point. They are sudden though in the sense that they are worked in, especially towards the climax, jars so poorly that they feel sudden, to me at any rate.
Half Life-Yeah, there are Aliens throughout, but I think of them more as classic videogame monsters really. But they are well worked in to the how the game proceeds, so it’s cool. They aren’t “Sudden Aliens” for this reason, they’re very much present and well established.
Xen isn’t, at all. For some reason you go from “I need to get away from here” to “I need to save the world from the Aliens” in a blink of an eye, and you end up somewhere which seems both Alien to you, the Aliens you have so far been facing, and the game you have been playing. Not in a good way, not in an interesting, way, but in a dull, worse way. What facilities this option was the logic that because it’s Alien, it’s allowed to be totally different because that’s what alien means. Said plot macguffin legitimised a rubbish choice. You would never play an FPS set in a warzone only for the last level to toss you into a leisure centre and require that to complete the game you now had paint a mural on the outside or do some high dive challenges, because that makes absolutely no sense to anything that has preceded it on any level. But hey, if it’s an Alien world? Ask the player to do whatever.
Borderlands-Again, plenty of Alien foreshadowing but the game is overwhelmingly a sardonic mad max. You don’t need to justify the inclusion of weird weaponry on the grounds of Aliens when you have characters with names like King Wee Wee and vending mentions that dispense guns. When you encounter the Aliens guess what? They have shields, like pretty much everyone else. They shoot you on sight, like pretty much everyone else. They have tiny heads and move faster, but otherwise shoot them enough and they die like every thing in Borderlands. What’s the point in having aliens if they are literally no different to everyone else in how you interact with them? By definition, that isn’t Alien. Now it would be fine if they were just another good addition to the rich tapestry of Borerlands fiction, but they lack all the identity and character of again, pretty much everyone else. And as Jesus Phish points out, you can ignore them if you want to. That’s how necessary or relevant they are. All they did for me was break the tone without adding challenge, purpose or anything other than an extra arbitrary hour which is an end game because suddenly its snowy and Sudden Aliens appear.
Crysis-Again, the plot foreshadowing and hints at the Aliens-they were good. They weren’t’ Sudden Aliens, they were well plotted moments in a bigger narrative context. As you move towards the mountain and it starts to collapse and everything, that’s all really strong too. Even the zero G bit in the spaceship was an interesting idea if flawed in how it played. But then the Aliens get their big reveal and guess what, it’s snowing again, and the game which was previously about combining your suit powers and epic FPS battles in a free form arena becomes a linear shooter with a few escort missions thrown in against foes who are considerably less varied and more predictable than the North Koreans before. And the Aliens, what do they do that’s so Alien? They shoot people, and they look like flying octopuses. If the Aliens had been better here then their inclusion as Aliens would have been justified, but as it is they are just A.N Other threat which you deal with by shooting at them.
In the event we ever encounter extra-terrestrial life we’ll be grand because they aren’t remotely challenging as a concept, they’ll try and kill us and we can shoot them, they might make it snow but if our guns are big enough all will be well. They are very much comprehndable and relatable these alien types.
Honestly, Aliens literally give you carte blanche to design whatever the fuck you what, but they're always just less interesting and complex than people and look like some form of identifiable earth organism, it's absolute bollocks. I would rather fight a legion of oversized ducks.
Last edited by sonson; 07-08-2013 at 03:05 PM.
07-08-2013, 03:03 PM #16406
07-08-2013, 03:19 PM #16407
Actually, those things in Borderlands are not aliens. They're just the guardian robots.Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Without directions a lot of people wind up going round in circles...
07-08-2013, 03:19 PM #16408
Last edited by sonson; 07-08-2013 at 04:09 PM.
07-08-2013, 03:50 PM #16409
I'm going to scan kick starter for first person mural painting/shooter.
07-08-2013, 05:45 PM #16410
Playing Saints Row the Third again, after managing to fix the regular CTDs by limiting my CPU to two cores. Not an ideal solution by any means (you have to do it every time you run the game, unless someone is exceedingly clever and tells me how to automate it) but at least I can play the game properly.
07-08-2013, 09:28 PM #16411
I remember the Sudden Aliens in Borderlands. I was playing as Mordecai and I had 100% chance to ignore shields, and they were weak as fuck once their shields went down, so I was one shotting them all. It was great?
07-08-2013, 09:38 PM #16412
- Join Date
- Nov 2011
Guys do you think its possible to have image signature on these boards ???
07-08-2013, 09:44 PM #16413
07-08-2013, 09:48 PM #16414
07-08-2013, 09:51 PM #16415
- Join Date
- Nov 2011
Seriously i am not allowed to have Rommel as avatar :| ?
07-08-2013, 09:54 PM #16416
07-08-2013, 09:54 PM #16417
Irrelevant on further examination of the rest of the thread.
- Join Date
- Feb 2012
- Stockton-on-Tees, UK
07-08-2013, 10:11 PM #16418
Metro: Last Light. I like the game, although the A.I. and stealth kinda suck.But where did he come from, this fleck of spite in an abandoned paradise?
07-08-2013, 10:26 PM #16419
Currently addicted to Don't Starve.
All those preparation that I did, creating a nice base and surviving two winters, all for naught as I get fu**ed up as I descended to the cave. Man, there are nasty beast down there!
At least I unlock most of the characters except the last two. Now I get to play as Wendy and see what the fuss about her sister.
07-08-2013, 11:23 PM #16420
Played two hours of Assassin's Creed II. I had the impression (or hope?) the story was getting close to a conclusion. Turns out this is chapter 5 of 13. Ugh... That said, the story is actually quite amusing. There are so many references, clues, glyphs etc. scattered about that it reminds me of the reactions to the TV-series Lost (which I did not see). The gameplay though I'm not so sure about. It still suffers from the 'one enemy at a time'-combat that plagued the original, and it seems the assassinations have gotten progressively less stealthy.
Last edited by Tritagonist; 07-08-2013 at 11:29 PM."He has anointed me to bring good news to the poor. He has sent me to proclaim release to
the captives and recovery of sight to the blind, to let the oppressed go free". ~ Luke 4:18