Results 16,821 to 16,840 of 26921
26-08-2013, 12:58 PM #16821
26-08-2013, 01:35 PM #16822
Economy-One thing people often miss in TW games-Towns grow. They aren’t just money factories for for soldiers per turn. The no of yield isn’t just static and improved by new structures. A growing town will yield enormous sums over time, whereas a stagnant one, while still giving you the same yield per turn, will not keep up with the high cost of maintenance as the game develops. So punitive taxing isn’t just about injecting money into the economy at the expense of happiness, it harms your long term economy as well.
Super important concept is Rice, which literally feeds your armies. No rice, no more soldiers for you. Economic provinces increase rice yield, and rice which is not consumed per term contributes to overall province growth. However, producing castles which are needed for anything above rudimentary military demolish rice for supply. Too many castle provinces and you’ll have no money with which to buy your shiny soldiers, too many economic provinces and you’ll have no advanced military capacity to spend your money on.
Trade needs to be balanced, it’s the biggest source of income by far but it will be reduce drastically as you expand and got to war unless you can take out factions covertly. If you’re dependent on it when you go to war with a partner then unless it’s quick war you will be in the red very quickly. Unless you control enormous swathes of the map you’ll need to trade for special resources which are required for the most advanced things.
You need to build up a strong transport infrastructure more for defence than anything else. Due to enemy sabotage and bribery armies will get stuck or outright disappear against stronger foes and you need to be able to fill the gaps quickly. The AI invades from the sea all the time as well so don’t assume somewhere is safe because it’s out the way. If anything they will go for this sort of underbelly more than anywhere else.
Military-your armies should largely be made up of Ashigaru and supplemented with what Samurai you can afford until you start to grow and work out how you want to specialise according to regional, factional and tech tree bonuses. Experience is very important. Battles are won through manoeuvre, through lining up using your best troops against the enemy’s worst, and chaining morale collapses.
For all people’s criticism of the TW series this is very much true to historical form for pretty much any pike and shotte era. The majority of casualties in battle were caused in pursuit of beaten foes and that’s not any different here. There are various special skills each unit has but these should just supplement this strategy for the most part.
Keep a reserve to prop up your own line where it’s weak or where the enemy needs a push to send them into a rout. Keep your general close to the fighting but out of it unless you’re speccing him to be a combat monster. Sending units against their counter unit will result in them dying fast and it’s virtually never advisable. If you’re doing it right morale is what keeps you together over DPS.
Diplomacy-invest in friends. Marry them, give them things, keep that friendly metre firmly in the green. Unlike in previous TW games, if you try and cement an alliance, support them, don’t steal their conquests in wars you support and don’t betray them, they will stay your friends without question and fight with you, unless their reputation is clearly flimsy. The best way to avoid surprises like that is not to ally long term with clans whose reputation suggests greed or aggression.
Honour is everything. If you have none, people won’t be your friend and you’re empire won’t like you either. If for example you play the old trick of allying someone to keep them off your back until you can beat them up, don’t expect anyone to ever trust you without substantial reinvestment in relations, and even then you might be pissing in the wind. If your agents get caught fucking about in allied interests then that will likewise cause the relationship to suffer considerably.
Expansion into someone’s sphere of influence naturally causes problems for them. Basically you really need to plan in advance which territorial blocs you want to either leave or use as a buffer, and ally with them, and work out how to take everything else. The more overt your conquest though the more people will conspire to stop you, and they will attack you from anywhere, by land or by sea, which again serves to underline that for all that carving a bloody path might work for some war is designed very much as politics by other means in Shogun 2 and best used specifically rather than indiscriminately “because it is a war game”.
Agents-Can win cities, make them happier, make them easier to take, kill generals and family members and agents, paralyse armies, buy off armies, steal armies, cause revolts and subsequently create armies. Levelled up they are enormously powerful. Early days in my last campaign they helped me to end a war that would otherwise have seen me lose by reducing enough numbers and stalling enough invasion forces for me to get my campaign army back from the front lines and fend them off.
26-08-2013, 02:49 PM #16823
Up until this past weekend I had never played an MMO before. In recent years I have expressed some cautious curiosity about a few titles, but only really peered at them from a distance. Guild Wars 2 was something I considered purchasing on release, but my innate hesitancy surrounding MMOs took my finger off of the purchase trigger. I always admired the concept art for GW2 and believe it to be some of the best to emerge from videogames. The concept art with its really loose faux-brushwork and rich contrasting color palette really ignites my imagination and would look great on any fantasy novel cover (too bad the "Art of Guild Wars 2" book is sold out and fetching a gouging price online!). I also liked the underlying business model which does not force a subscription, but also doesn't push into the filthy free-to-play territory...I think it strikes a nice balance.
I noticed that GW2 was having a free weekend so I downloaded the client and started a character: a Sylvari Engineer; the race and class both just intrigued me and I am entering this game without much understanding of the lore. I played almost entirely solo up to level 5 or 6 and had a great time. The combat is dynamic enough to be interesting and quite enjoyable and was challenging enough that I died several times. I am so pleased that the art style has echoes of the concept art. I don't know the last time I played a game with such a lush color palette. The Sylvari starting area is especially rich with its deep greens and luminescent flora/fauna.
I have been taking my time working through the starting area quests and I quite enjoy the dynamic events that start occurring in the world around me. If you look close enough you can see through their facade, but if you just immerse yourself in the world they are quite enjoyable and present a small sense of urgency and desperation. The other aspect that I appreciate about the quests is the range of options they present; they give you an area to work within and give you 3-4 options of ways that you can contribute to that particular objective. The top right corner of the interface presents an expandable tree of objectives/quests (personal story, world events, daily objectives, dynamic events) and that was invaluable in providing me with some structure and goals as I my familiarity gradually increased.
I enjoyed it enough to purchase it by the end of the weekend since GMG was selling for it for a reduced price. I plan to keep playing GW2 for a while longer. I never really thought I would enjoy an MMO, but GW2 really surprised me and there is certainly enough meat on the bone to retain my interest. This past month I have been in a really distracted playing mood and keep jumping between games only devoting a few hours to each, but GW2 is the first game that consumed nearly an entire day and left me wanting more by the end.
26-08-2013, 03:17 PM #16824
I loved GW2. Didn't make it past level 60, don't really care though, had a great time up to that point without feeling any obligation to keep at it afterwards, was a really good time. Had a lot of fun just having a look around.
26-08-2013, 03:47 PM #16825
- Join Date
- Aug 2013
Generally I play a game for a few hours and 'stall' on playing it, I try to fit them in my 'agenda' but I don't have much time to play, so atm I have dozens of 'started' games:
Gone Home, AC3, Game Dev Tycoon, Papers Please, Wings of Prey, Settlers 7, Sang-Froid, Castle Storm, Rogue Legacy, R6 Vegas 2, Euro Truck Sim 2, Payday 2, Fuel.
I plan to finish them all except Payday and GDT which I really didn't like that much, GDT is fun for the first time only, but it's hard to achieve consistent results (the maths that calculates game score is kinda dumb if you ask me).
26-08-2013, 03:54 PM #16826
I am playing Genoa now so pope is driving me crazy with his bullshit! What kind of logic is this that Venice attacks me,okey i defend myself,attack them and beat them several times then pope says that if i attack them one more time he is going to send all nations on my door so i stop,BUT then Venice attacks again and what now :| Fuck this catholic shit..
26-08-2013, 04:00 PM #16827
I highly recommend Settlers 7. I just played through the campaign this year and absolutely loved it. The beginning is a little slow since the game sort of builds the tutorial into the first couple of stages of the main campaign, but the game is brilliant once things open up a bit and you have more options like trading, advanced building trees, and so on. I think that Settlers 7 is a very under-appreciated title due to the famous Ubisoft Always-On-DRM at release. It is essentially a very enjoyable RTS that de-emphasizes combat and really rewards long-term planning, patience, and organization.
If you can get past the slow start early on and enjoy the core gameplay mechanics than I certainly recommend working through the campaign or at least trying a few map skirmishes.
26-08-2013, 06:45 PM #16828
here) if you're interested, we do lots of fun stuff in all areas of the game, for instance there will be a big event on Saturday.
Last edited by Labbes; 26-08-2013 at 06:49 PM.GW2: Urraca Aldor
26-08-2013, 07:42 PM #16829
I got Eador: Masters of the Broken World on Saturday night, and I think I played it for about 8 hours yesterday. It exceeds my hopes in visuals, writing, strategy and wizards! I really need to stop myself from reloading the game every time I lose a unit though -- I've told myself it's because I'm "still learning", but after this shard it's got to stop if I want to continue feeling respectable. =P That's the problem / fun with games that give XP to individual units!The Secret of Gargoyle Manor, a browser point-and-click adventure about retrieving your lost hat whatever the cost, is something you could play!
26-08-2013, 08:51 PM #16830
Finished Sword & Sworcery, I thoroughly enjoyed it but I'm not sure why. Probably got to do with aesthetics and music. The gamey parts were kinda of weak, puzzles and combat were quite easy. Still, overall the game certainly has its charm.
26-08-2013, 09:15 PM #16831
After getting back from a camping trip with the kids, two games I've been after for a while were on sale! So: Don't Starve. I can see this becoming a firm favourite. I've played 4 hours so far (a game crashing bug has stalled me, but the devs are working on a fix, so that's good), I have no idea what I should do, but I really like the style and atmosphere. I think once I establish an early game strategy, I'll start to really explore what the game offers.
And the other was Witcher 2 (paid for with trading card sales). Played through the prologue last night. Was getting used to the combat by the end of that, thankfully, as I was awful to start with.
Also playing Burnout Paradise with my 7 year old son. He loves it, and is recreating racing in Paradise City with his Hot Wheels!
26-08-2013, 11:05 PM #16832
Mechanically it's a sound game, the orbital defenses are much more developed than in DG (where it boils down to a bail-out option), and in a way that reminded me of Sanctum without the first person part of course. I also liked how your choice of commander affects the playstyle; it's slightly more confusing than DG, more towers and they are quickly made available to you, lacking the progressive introduction of DG, but it also offers more variety for replay.
One important thing DG gets right from the start is it doesn't ever offer a wall of text (compare the intro in SS), or even bother to explain too much of the background story in one shot - relying on the AI narrator, that slowly gets its memory back, is indeed a clever, if not highly original, move. SS comes off as 'old style' under that respect.
I think many of those choices evolved out of its being born as a multiplayer game, I wouldn't be surprised if the SP campaign was the last thing added in a rush to get it out of the door, seeing how short it is, really.
27-08-2013, 12:25 AM #16833
- Join Date
- Aug 2013
Decided to try a new game of Skyrim doing the exact opposite of pretty much everything I did the first time, been enjoyable.
27-08-2013, 08:02 AM #16834
Empire Total War.
Trying to unite India under my leadership. A massive army I created is crushing everything in its path but unfortunately it costs my whole income in upkeep.
British decided that when my forces are occupied in northern provinces they will have easy time with my rich southern provinces.
THE FUCKING BRITONS! I will burn your whole goddamn island to the ground. No child or woman will be spared.
27-08-2013, 08:18 AM #16835
LA Noire; Came into it with some trepidation after mixed comments, but I'm really enjoying it, sure the whole 1940s LA is great but the 'open world' does feel quite empty. Feel it would be better suited as a point & Click style game, for you'd basically achieve the same experience. But all in all its not too bad!
27-08-2013, 09:26 AM #16836
I’m going to go out on a limb here but Saints Row IV is the spiritual successor to Psychonauts and I’m a genius for noticing
27-08-2013, 09:46 AM #16837
Please stop talking about how great Saint row IV is. I don't want to buy anything at the moment and every time I read something about this game, my finger is getting closer to the "confirm" button...
Followed Sonson's advice for Shogun 2 and started a campaign, instead of the tutorials. Picked up the first tribe and now learning how to manage my tribe and win my fights.
Unlike Crusaders 2, this game is very good at explaining itself.
27-08-2013, 09:54 AM #16838
Looks like we are all having Total War Manaaa,great games indeed.
27-08-2013, 10:58 AM #16839
Build up a fine city in Tropico 4 last night, but forgot to pay attention to which areas would be hit in the event of a tsunami. Suffice to say that I found out - eventually."He has anointed me to bring good news to the poor. He has sent me to proclaim release to
the captives and recovery of sight to the blind, to let the oppressed go free". ~ Luke 4:18
27-08-2013, 03:00 PM #16840
Rolled Warlock again in a few matches. 2 wins, two losses but the teamwork in my 'team' is pretty balls I'd say. I can give some support and throw some Golems in the process, sure, but if my team doesn't stick, how the fuck should we even push? golems alone aren't enough and it doesn't help that a guy playing Riki kept feeding the bounty hunter while scouting. I mean, good lord. played pretty okay in the match thanks to my Golems but I could only do so much.
also, I once killed three just by summoning them twice alone in a match against 4. I haven't laughed this hard in a while