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  1. #17621
    Secondary Hivemind Nexus L_No's Avatar
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    Quote Originally Posted by sonson View Post
    Now Iím torn as to what to move on to-Mark of the Ninja, Vampire: BLTM, Deus EX HR, Sonic Generations, Rayman Oranges, A Stalker game, A Shotgun orientated New Vegas run, A Batman game, The Walking Dead, Mass Effect with FemShep and Alpha Protocol are all the main contenders at present
    Wow, talk about being spoiled for choice! I'd give Vampire Bloodlines a try if I were you, it's an amazing game. The STALKERS are awesome too.

  2. #17622
    Secondary Hivemind Nexus sonson's Avatar
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    That’s how it worked in the base game. If you want to win on Classic Ironman and have a lot of time on your hands just move forward incredibly slowly and as a team and you’ll never have to face more than 1.5 x your number because they only activate when you scout them. Once you have levelled up past rookie and have the equipment to nullify the AI buffs then you should have very little difficulty taking on that number. Thus the most effective, and boring, way to play is to treat it like a prettier version of Minesweeper.

    On top of that I personally felt as though playing it any other way without dying horribly seems impossible, and so I was substantially underwhelmed by it all after a while.

  3. #17623
    Lesser Hivemind Node fiddlesticks's Avatar
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    Quote Originally Posted by LTK View Post
    It's just... tiring. I've done all this shit already. Kill splicers, kill big daddies, defend little sisters, kill big sister... It's played out. Doing it with a laser this time doesn't fix that. (And what's the deal with burst laser cells? They're useless.)
    I hear you. Bioshock 2's core gameplay is nothing to write home about, though the Plasmids provide at least some variety. Speaking of which, is the Drill Specialist tonic in Minerva's Den? That was by far my favourite part of the main game; I'll gladly trade all of my weapons for nearly unlimited lightning spam.

    Quote Originally Posted by sonson View Post
    Now Iím torn as to what to move on to-Mark of the Ninja, Vampire: BLTM, Deus EX HR, Sonic Generations, Rayman Oranges, A Stalker game, A Shotgun orientated New Vegas run, A Batman game, The Walking Dead, Mass Effect with FemShep and Alpha Protocol are all the main contenders at present
    Play Alpha Protocol. Then play it again just to see how much you've missed the first time around.

  4. #17624
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by fiddlesticks View Post
    I'll gladly trade all of my weapons for nearly unlimited lightning spam.
    It was so annoying that i had to unequip that to finish the game.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  5. #17625
    Secondary Hivemind Nexus gwathdring's Avatar
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    Quote Originally Posted by sonson View Post
    Finished Far Cry 2 yesterday. I’ve wasted more than enough space on it here so won’t say anything further other than that it is an outstanding example of a game which tells a story and offers an experience quite apart from that you could find in any other medium. For that reason I’m adding it to my “Best ever” list. A truly brave, brutal and beautiful thing. Alliteration.

    Now I’m torn as to what to move on to-Mark of the Ninja, Vampire: BLTM, Deus EX HR, Sonic Generations, Rayman Oranges, A Stalker game, A Shotgun orientated New Vegas run, A Batman game, The Walking Dead, Mass Effect with FemShep and Alpha Protocol are all the main contenders at present
    Alpha Protocol! It's lovely! Unpolished as it is, even Bioware could learn a ton from that game. Top notch if a little frustrating at points--the choice-and-consequences bit though? Excellent. The spy story? Actually pretty darn good both from a dramatic and a camp angle! There's this one thing that does the annoying (not exactly spoilers) your friend or all these innocent people schtick but other than that I was really happy with the plotting. Even if you are not as enthused, the dialog is stellar any way you slice it.
    Last edited by gwathdring; 07-10-2013 at 01:17 PM.
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  6. #17626
    Secondary Hivemind Nexus LTK's Avatar
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    Quote Originally Posted by fiddlesticks View Post
    I hear you. Bioshock 2's core gameplay is nothing to write home about, though the Plasmids provide at least some variety. Speaking of which, is the Drill Specialist tonic in Minerva's Den? That was by far my favourite part of the main game; I'll gladly trade all of my weapons for nearly unlimited lightning spam.
    According to the wiki you can buy it in a gatherer's garden in Operations. I liked that one as well, it was fun using it in the final fight in Bioshock 2's main story.

  7. #17627
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    Quote Originally Posted by sabrage View Post
    Binary Domain: The port is laughably bad (at least until you realize that all the pertinent options are in a separate launcher) and the first level is a chore. Makes me want to play Vanquish instead.
    It's not a bad game, but a deeply average one - just above at best. Some nice touches to the mechanics and the story beats are reasonable, if predictable, they're just really stupidly told. But it's so bland compared to Sega's work with Platinum, or pretty much anything else Team Yakuza put out. Everything we could have had on PC and instead we get a half-assed riff on Gears of War that no-one in their right mind would want to play through more than once (as you say, compare BD to Vanquish and its ridiculously entertaining combat). EDIT: Play Vanquish without ever using the rocket boots/knee slide or the bullet time, as if it were just another Gears knockoff, and it's still many times more fun than Binary Domain.

  8. #17628
    Secondary Hivemind Nexus LTK's Avatar
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    And that's Minerva's Den completed. I really liked it, it's always good when a story featuring an intelligent supercomputer doesn't go into monster AI mode. It's still crazy sci-fi with no basis in reality (it can predict everything!!) but it's well-executed.
    Last edited by LTK; 07-10-2013 at 04:23 PM.

  9. #17629
    Secondary Hivemind Nexus gundato's Avatar
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    On the PC front, I've been playing Terraria 1.2 on and off. Finally got a loadout capable of exploring with minimal headaches (grappling hook, mining helmet, flippers).

    I've also been dabbling with Skyrim and Company of Heroes 2.

    Skyrim: As always, fun but the world just feels empty and the progression system feels like it is designed to punish you for exploring and just having fun (but not as bad as Oblivion was). Funny enough, it motivated me to go back to Dragon's Dogma on the PS3 and continue my character (who might actually manage to become an Arcane Archer before the MQ is over :p). The world is a lot emptier, but feels more alive. If that makes any sense.

    Company of Heroes 2: Only played two missions thus far, but I kind of don't like it. The narrative feels like it is "Company of Heroes: Black Ops" and just feels completely unnecessary (maybe that will change). Gameplay wise, it feels like Relic have done the SP campaign as an after-thought and were mostly focused on the MP (which, to be fair, I hear is really good). All in all: it is just making me want to play Men of War again. While a MUCH more draining game mentally, I like the fact that I can either micromanage the hell out of my soldiers (equip them individually, assume direct control, etc) while also trusting them to handle themselves (I send the squad to a location near cover, they are smart enough to USE the cover. Unlike CoH and CoH2 where I put a squad in cover... and they decide to randomly walk around to the other side (even after I have gotten them in position and left them to defend themselves) to protect their tree with their bodies...). I'll probably give it another try or two, and I hear the DLC includes squad-level missions akin to Tales of Valor which I thought were really well done (and fit Relic's growing focus on high micromanagement gameplay with a small number of units).
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  10. #17630
    Secondary Hivemind Nexus sonson's Avatar
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    Quote Originally Posted by gundato View Post
    On the PC front, I've been playing Terraria 1.2 on and off. Finally got a loadout capable of exploring with minimal headaches (grappling hook, mining helmet, flippers).

    I've also been dabbling with Skyrim and Company of Heroes 2.

    Skyrim: As always, fun but the world just feels empty and the progression system feels like it is designed to punish you for exploring and just having fun (but not as bad as Oblivion was). Funny enough, it motivated me to go back to Dragon's Dogma on the PS3 and continue my character (who might actually manage to become an Arcane Archer before the MQ is over :p). The world is a lot emptier, but feels more alive. If that makes any sense.

    Company of Heroes 2: Only played two missions thus far, but I kind of don't like it. The narrative feels like it is "Company of Heroes: Black Ops" and just feels completely unnecessary (maybe that will change). Gameplay wise, it feels like Relic have done the SP campaign as an after-thought and were mostly focused on the MP (which, to be fair, I hear is really good). All in all: it is just making me want to play Men of War again. While a MUCH more draining game mentally, I like the fact that I can either micromanage the hell out of my soldiers (equip them individually, assume direct control, etc) while also trusting them to handle themselves (I send the squad to a location near cover, they are smart enough to USE the cover. Unlike CoH and CoH2 where I put a squad in cover... and they decide to randomly walk around to the other side (even after I have gotten them in position and left them to defend themselves) to protect their tree with their bodies...). I'll probably give it another try or two, and I hear the DLC includes squad-level missions akin to Tales of Valor which I thought were really well done (and fit Relic's growing focus on high micromanagement gameplay with a small number of units).
    I was thinking about having a few MOW skirmishes before committing to my next project. I just loved how mechanically detailed it all was, the unit AI is so good and everything you can see can be manipulated or messed with, or offers cover or some form of tactical advantage. I love that you can theoretically go from having just two dudes in a squad to getting them to salvage a tank and blow up a whole village, all in a totally spontaneous and non contrived manner. Even in the campaign everything works out differently each time. I've no idea why I've not played it for so long. It's the best Toy Soldiers game by far if you just want the fighting without the strategic overview.

    COH feels a lot more of a corridor shooter by comparison in Single Player I would say.

  11. #17631
    Secondary Hivemind Nexus gundato's Avatar
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    Quote Originally Posted by sonson View Post
    I was thinking about having a few MOW skirmishes before committing to my next project. I just loved how mechanically detailed it all was, the unit AI is so good and everything you can see can be manipulated or messed with, or offers cover or some form of tactical advantage. I love that you can theoretically go from having just two dudes in a squad to getting them to salvage a tank and blow up a whole village, all in a totally spontaneous and non contrived manner. Even in the campaign everything works out differently each time. I've no idea why I've not played it for so long. It's the best Toy Soldiers game by far if you just want the fighting without the strategic overview.

    COH feels a lot more of a corridor shooter by comparison in Single Player I would say.
    Well, I know exactly why I don't play MoW as much as I would like to. It is VERY draining mentally and (for me at least) emotionally. I think the problem is that the game is built around the "There will be a LOT of casualties" style of gameplay but also individualizes every soldier. So I actually feel kind of bad when I fuck up and a squad or company is wiped out, unlike a game like Starcraft or Dawn of War (or even CoH1) where I just think "Well, that is annoying. Make more units!". Plus, the maps tend to be large enough that you have at least two fronts to deal with, which involves a lot of multitasking and rerouting of forces. So I can generally only play one or two battles at a time before I need a break.

    And on a more mechanical level: I really love the campaign of the original (it fixed almost all of my issues with Soldiers and FoW), but Assault Squad added a lot of usability improvements to the mechanics and user interface. But AS also has a shitty campaign that is just a couple of botmatches with no fun "Escape the PoW camp by direct controlling one unit. Assault the enemy church with your squad, man those guns before the germans get too close!" moments.
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  12. #17632
    Secondary Hivemind Nexus sonson's Avatar
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    You ever play the Red Tide missions? They're a bit more SP centric aren't they? It's funny, I'm usual very conscious of saving my troops in RTS's but for some reason the pang of guilt isn't there as much, which is odd given that each unit as you say has far more personality for a grunt than in any other strategy game I've played. Although when that plucky little guy manages to throw his grenade or such like to root out a stubborn sniper before diving for cover I feel incredibly proud.

    I think I just get hypnotised by the whole scenario unfolding. When its at its most intense I often end up going on auto pilot and just watching the little men kill each other and the vehicles blast away. Maybe it's that level of AI autonomy which makes me feel less responsible, dunno. I just had a wee game there and the level of life and intelligence of each component is truly exceptional, dozens of men chucking grenades, healing, hiding, going prone, shooting etc all without a single command. I remember that Railway Station Mission the first time I played it, towards the end I basically just sat unbelieving as this little battle unfolding right before my eyes with all these moving pieces, barley touched the mouse or keyboard.
    Last edited by sonson; 07-10-2013 at 07:05 PM.

  13. #17633
    Secondary Hivemind Nexus laneford's Avatar
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    Quote Originally Posted by Tritagonist View Post
    I'm also re-playing some of the additional side-missions in Valkyria Chronicles on the PS3 while cursing Sega for moving the series to PSP.
    God I loved the game in there, but the story made me want to gouge my own eyes and ears out with a spoon. Eurgh.

  14. #17634
    Secondary Hivemind Nexus coldvvvave's Avatar
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    Quote Originally Posted by laneford View Post
    God I loved the game in there, but the story made me want to gouge my own eyes and ears out with a spoon. Eurgh.
    Oh c'mon it's entry-level.
    Quote Originally Posted by Drake Sigar View Post
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  15. #17635
    Lesser Hivemind Node fiddlesticks's Avatar
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    Quote Originally Posted by LTK View Post
    (And what's the deal with burst laser cells? They're useless.)
    I realize I'm too late for you, but just in case anyone else was wondering about the same thing, here's how it works. Burst cells need to be charged up by holding down the fire button. Once they're fully charged they do a decent amount of damage. This isn't intuitive at all, and I only worked it out by reading the in-game description of the Laser Rifle.

  16. #17636
    Secondary Hivemind Nexus LTK's Avatar
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    Quote Originally Posted by fiddlesticks View Post
    I realize I'm too late for you, but just in case anyone else was wondering about the same thing, here's how it works. Burst cells need to be charged up by holding down the fire button. Once they're fully charged they do a decent amount of damage. This isn't intuitive at all, and I only worked it out by reading the in-game description of the Laser Rifle.
    Well, they could have told you that in one of those annoying pop-up tutorial messages, that'd make them useful for once...

  17. #17637
    Secondary Hivemind Nexus Tikey's Avatar
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    After finishing Blade Runner I'm continuing my retro adventure game playing with Star Trek A Final Unity.
    It completely captures the feeling of the show. My only problem is that it takes forever to walk from one place to another.

  18. #17638
    Secondary Hivemind Nexus gundato's Avatar
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    Quote Originally Posted by sonson View Post
    You ever play the Red Tide missions? They're a bit more SP centric aren't they? It's funny, I'm usual very conscious of saving my troops in RTS's but for some reason the pang of guilt isn't there as much, which is odd given that each unit as you say has far more personality for a grunt than in any other strategy game I've played. Although when that plucky little guy manages to throw his grenade or such like to root out a stubborn sniper before diving for cover I feel incredibly proud.

    I think I just get hypnotised by the whole scenario unfolding. When its at its most intense I often end up going on auto pilot and just watching the little men kill each other and the vehicles blast away. Maybe it's that level of AI autonomy which makes me feel less responsible, dunno. I just had a wee game there and the level of life and intelligence of each component is truly exceptional, dozens of men chucking grenades, healing, hiding, going prone, shooting etc all without a single command. I remember that Railway Station Mission the first time I played it, towards the end I basically just sat unbelieving as this little battle unfolding right before my eyes with all these moving pieces, barley touched the mouse or keyboard.
    Didn't touch the expansion pack too much since they apparently aren't as well done as the core game and I recall a review (probably RPS) basically saying they were hard as hell, so I always feel that I should get back into things before starting them.

    And yeah, MoW definitely got the automation down. Enough input that I feel like my decisions turn the tide of battle, but not enough that I need to micromanage every single front at once. I am also glad that 4x games are shifting to that route with a lot of features to automate the building and deploying of units (and even the colonization of worlds).
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  19. #17639
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    Alright, I'm having a hard time choosing my next game to play after having finished Papers, please...(The most interesting game I've played in an incredibly long time)

    a) Dishonored
    b) Fallout 3(I truly haven't played it yet)
    c) Deus Ex 1 (again, I truly haven't played it yet)
    d) STALKER
    e) Mirror's Edge

    Any suggestions?

  20. #17640
    Secondary Hivemind Nexus Tikey's Avatar
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    Deus Ex
    Dishonored
    Stalker
    Mirror's Edge

    In that order

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