Results 17,781 to 17,800 of 23666
15-10-2013, 01:14 AM #17781
- Join Date
- Jun 2011
15-10-2013, 01:38 AM #17782
It was a tough design challenge, and they decided to paper over their good-faith attempt with writing and voice acting and general charm. Which, for a lot of people, worked perfectly. For me? The lackluster something-for-everyone puzzle design left me feeling left out whereas in Portal 1 the entire game was an impeccably designed tutorial for the last few puzzles--which was great becauseI was at the appropriate skill level for the pacing the whole portals thing being new to me.
Co-op saw some real puzzles. Real clever stuff that felt more like Portal 1 in the design space of Portal 2--new mechanics and all--and with a second player to account for. It taught you at a good pace, and introduced genuinely befuddling challenges that made you feel like a creative wizard for solving them even though you were figuring it out pretty much exactly how it was planned.
Very few puzzles actually allow for "creative" solution. This is the nature of a puzzle. It has a small number of valid solutions. It's difficult to create an environment in which puzzles are practically solvable, challenging, and allow for "creative" solutions. Space Chem is a nice example of such an environment.
But in general, that's not how puzzles work. Creative people might be better at solving them, but the solutions are carefully designed. Intended. It makes for a poor puzzle if it's too open ended! Exceptions such as Space Chem aside. Some puzzles have multiple solutions of varying "difficulty" but good designers tend to avoid that trap--one player's difficulty is not another's and your "harder" "more creative" puzzle solution might just be giving half your player base an easier shortcut to the "proper" solution. Sometimes it's better to just let that same half find some of your puzzles easy in their entirety rather than cripple all of your puzzles.
Last edited by gwathdring; 15-10-2013 at 03:26 AM.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
15-10-2013, 02:37 AM #17783
So after many hours of playing DOTA 2, I thought it was about time I got back to trying to resolve my backlog and continued with Deus Ex: Human Circles only to realise I both forgot what the buttons were and where, exactly, I was. Fortunately the menu provided the answer for the former, of which it all came rushing back, whilst the latter was answered with me loading up in front of the first boss fight.
Gosh, folks weren't kidding. Fortunately after a few attempts, a few rockets to the face followed up by some revolver shots, he keeled over in a manner I would not expect someone to do having had 3 rockets fired into their face, but he was augmented so there you go. And for what it's worth, I think it's lame that they're effectively charging for a patch to fix the boss fights, albeit this held me up for at most 10 minutes as forewarning meant I had the aforementioned rocket launcher with me going in.
I think my problem with DE:HR is myself. I'm not a big fan of stealth games at all and the last one I played, Alpha Protocol, captivated me because the characters and dialogue (+dialogue system) were so interesting and there were quite a few cool things going on. Whilst this game is clearly more functional, I don't think I've ever really got into it, so I'm forcing myself to play it. That which I am playing I am finding enjoyable, but I'd rather not have that feeling at the back of my head pushing me, instead rather it be me wanting to play more. No doubt I'll finish it, but I just think that ultimately this game isn't absolutely for me, but I'm cool with that.
As an aside, I've been trying to dust off my handheld backlog with the bundle of games I got with my DSi a couple of years back. Having just ordered a 3DS XL in time for Pokťmon X and Y, I wanted to go into that console and games clean, despite the fact the 3DS plays DS games. The one game I had yet to complete that I still cared about (Super Scribblenauts just didn't hold me at all) was The Legend of Zelda: Phantom Hourglass. Rather fitting I completed it around the time Wind Waker HD was released on the Wii U. Anyhow, it's a fun game. Not without flaws and a control system that requires getting used to, but on the whole it did a few interesting things and kept going at a decent chop.
15-10-2013, 03:31 AM #17784
15-10-2013, 05:30 AM #17785
15-10-2013, 07:29 AM #17786
A couple of levels into Knock knock and still not exactly sure how the mechanics work. I get that I sometimes have to hide from the "evil eye" / observer but I don't understand what determines if it finds me or not. Do the spoken lines contain any clues? Apparently you are sometimes supposed to stay out in the open, but then you risk being spooked by a visitor.
The confusing gameplay is bit frustrating but the overall atmosphere is enjoyably scary.
15-10-2013, 11:21 AM #17787
So I base my opinion only on SP
Portal 1 was linear but it also gave you room to experiment. Thats why you had those challenges... use the least amount of portals or beat it as quickly as possible. You could do that without using glitches.
This is impossible with Portal 2. Every puzzle must be completed in exact way with exact number of portals and with exact timing. No figuring out where to put portals, which portal to put... in Portal 2 the question was only when. When to put a portal in certain place. because you always knew where to put portal (seeing as every other place was covered with nonportal surface) and you always knew which portal to put. leaving you with only figuring out the order.
First game was famous for its: "now you are thinking with portals". I never had that feeling in this game... instead i tried to think like game developers as everytime I tried to use the gun I found out that it does simply not work. so instead of finding out a way with portals I was finding out a way game designer created.
This kind of thing really broke immersion.
Game is decent. nothing more. Great writing, fun characters. intolerable level and gameplay designs.
15-10-2013, 12:16 PM #17788
Got VTM: BL installed and patched, with the intent of playing it as my Halloween game, but I think it might be a bit involved for the time being. So we're looking at a roster of Lone Survivor, Walking Dead and another play through of Costume Quest I think.
15-10-2013, 12:55 PM #17789
- Join Date
- Jul 2012
15-10-2013, 12:59 PM #17790
15-10-2013, 01:09 PM #17791
Cheers for the tips LTK, I already expected that figuring out the mechanics was a part of the game experience. Hence, I try to avoid as many spoilers as possible but the game does get frustrating in places if you don't know why what you did wrong.
15-10-2013, 06:37 PM #17792
Last edited by gwathdring; 15-10-2013 at 06:39 PM.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
15-10-2013, 07:20 PM #17793
I had a Craving for a new Roguelike so i started playing
Cataclysm Dark Days ahead (SdL Version with the 2nd Tileset)
And its all thats good and bad with roguelikes,means highly complex Gameplay and Possibilities and horrible UI and Graphics.
I really have a hard Time prying myself away from it.Always one more Suburb to Raid.
It has all kinds of Stuff like :
Custom build Vehicles from scavenged/selfmade Parts,
Itīs somewhat similar to DF/SS 13 in Complexity and Neo Scavenger/Walking Dead (Zombieapocalypse) in Setting,and for people who like noncommercial Roguelikes i recommend a Look.
Last edited by Arona Daal; 15-10-2013 at 07:23 PM.Great Search Engine for Game bargains:
15-10-2013, 08:04 PM #17794
I finally forged ahead and beat Trias in Planescape: Torment. I got a bit tired of running around Carceri/Curst so I left it for a while and moved on to other stuff. Yesterday I just ran ahead, ignoring attackers and found Trias, and then his blade storm spell killed half my party before I managed to defeat him. I only had two more charges of my Raise Dead ability left, and Fall-From-Grace hadn't learned hers yet, so I had the choice of leaving Vhailor's corpse in Curst and moving on, or trying again. The next couple of times I died, and after that I defeated Trias but Vhailor insisted on putting his axe through Trias's face, and that wasn't what I wanted. So I tried again, died another three times, and eventually found that it was easiest to let Vhailor tank Trias while I and the rest of the party stayed behind, throwing spells at him, until Vhailor died and I sicced the rest of my party members at him, who were all Mirror Imaged. Trias defeated, told him to seek forgiveness, Vhailor revived and we're back in Sigil.
15-10-2013, 09:24 PM #17795
I'm thinking of getting Democracy 3, as it's a niche game that looks to be made for my niche, more or less. Has anyone played any of its predecessors, and is a government / politics nerd likely to like it, or does it fail to live up to its promise in some way? The price is a bit high, but if it really is what it says on the tin I feel like I should support it. On the other hand, I have almost no play time these days, so on a practical level it can wait.
I know there's a demo for Democracy 2, and if I have time this weekend I'll take a look at it, but I've also heard that the demo is good for testing whether the game runs on your hardware but doesn't show much of the game. Please correct me if this is wrong!"Harry uses the One Ring to defeat Magneto and save the Rebellion!"
With thanks to RaveTurned in comments on the main page.
15-10-2013, 10:59 PM #17796
Strange you had a problem with Trias himself as I've never found that fight too hard. First time I ever played the game I found it hard to get to him due to respawning demons, but Trias himself looked was just a fancy lightshow through which my fighter TNO and Morte carved a path.
15-10-2013, 11:03 PM #17797
15-10-2013, 11:46 PM #17798
The good deeds are just dialogue choices triggered automatically, so I couldn't actually avoid doing them.
I had already killed the box demon, and I didn't find the scroll. Guess that was in the one cabinet I couldn't pick the lock of.
16-10-2013, 02:26 AM #17799
- Join Date
- Feb 2012
CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP
Fuck's sake Chris. You walk like my teenage son.
CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP CLOMP
16-10-2013, 02:44 AM #17800
- Join Date
- Aug 2012
Dark Souls. Killed Ornstein and Smough without too much difficulty. Like with Capra, I'm slightly disappointed. The Bell Gargoyles gave me a harder time. Anyway, I'm not sure on where I should go now. Is there anything I should keep in mind going forward?